Please note VGF's cheat codes have relocated to the main page.
Bonus Weapons
Successfully complete either character's first scenario in under two
hours and thirty minutes with an A or B ranking for the rocket launcher
with infinite ammunition. Successfully complete either character's
second scenario in under two hours and thirty minutes hours with an A or
B ranking for the gatling gun with infinite ammunition. Successfully
complete either character's second scenario in under three hours with an
A or B ranking for the machine gun with infinite ammunition. Note: The
bonus weapon will appear in the next game after the first chest is
opened.
(Thanks to DANMONEY_99@webtv.net, Stncldrwg@aol.com)
Hunk Scenario Successfully complete either character's second scenario
in under two hours and thirty minutes with saving less than twelve times. Hunk
is a soldier that must reach the second floor of the police station from the sewer
with just battles and no puzzles. (Thanks to DANMONEY_99@webtv.net,
Stncldrwg@aol.com)
Tofu Scenario Successfully complete either character's first and second
scenarios in less than three hours. Then, play the game again with the other
character, and successfully complete their first and second scenarios in less
than three hours. Play the game a third time and complete either character's
first and second scenarios again in less than three hours. Note: The game must
be saved less than twelve times during each of the six scenarios played and
bonus weapons must not be used. Tofu is a piece of tofu (food) that must reach
the second floor of the police station from the sewer with just battles and
no puzzles. Tofu can not use any weapons other than a knife. (Thanks
to DANMONEY_99@webtv.net, Stncldrwg@aol.com)
Alternate Uniforms Start a game on the normal difficulty setting. Then,
go to the police station without collecting any items. Quickly move past the
zombie that appears in the alley near the police station. Collect the shotgun,
then kill the zombie. Take the special key from the zombie's body and go to
the dark room to open the lockers with alternate uniforms. Claire has a single
alternate uniform, with a quick shooting revolver. Leon has two alternate uniforms,
one of which will allow him to shoot with one hand. (Thanks
to DANMONEY_99@webtv.net, Stncldrwg@aol.com)
Film D Search the desk on the left side of the S.T.A.R.S. office. The
phrase "Its trashed someone must have searched it" will be displayed. Repeatedly
search the desk approximately fifty times until a roll of film is found. Take
the film and develop it in the photo lab to see a picture of Rebecca in a basketball
uniform. (Thanks to DANMONEY_99@webtv.net, Stncldrwg@aol.com)
Shoot the Screen While playing Leon's scenario, take the infinite ammunition
shotgun and go to the roof where the helicopter crashed. Stand near the door
leading inside, and make sure that a close-up view of Leon appears. Then, aim
the shotgun at the screen and fire. Bullet holes will now appear. Note: This
may also be done at any location where Leon can aim at the screen with the shotgun.
(Thanks to DANMONEY_99@webtv.net, Stncldrwg@aol.com)
Mixing Herb PowerUps The herb power-ups can be mixed using the "combine"
command for varying, but very beneficial results. This will also save storage
space for holding puzzle items. Here is a listing of some herbal combinations
and the outcomes: Final Stage Bonus Room The final stage has a bonus room that can be
entered through a long but easy process. In the first scenario, have Leon or
Claire use the red lab key card to enter the room with the giant flying moth.
Kill the moth. Find the keyboard attached to the wall, kill the larvae on it
and type your name in on the keyboard as "GUEST." Register your fingerprint.
Go to the first floor of the lab and find the thumbprint reader panel. Use your
fingerprint, and the panel should then ask for a second "fingerprint verification."
Complete the game, and save the second scenario to any file. In the second scenario
from the game you have just played, go to the final stage. Find the room on
the first floor of the lab where wriggling plant vines are blocking the vent.
The red lab key card should be there. Take it and go to the moth room with the
keyboard. Enter your name as "GUEST" and register your thumbprint. Finally,
go to the first floor and find the thumbprint reader. It should ask for the
"secondary fingerprint verification." Do it, and the bonus room to the right
of the panel should be unlocked. Look for a special weapon inside. (Thanks
to DANMONEY_99@webtv.net, Stncldrwg@aol.com)
Safe Combination The combination to the safe in front of the chief's
desk at the police office, with all the zombies, is 4542. Open it to find shotgun
shells and a map. (Thanks to DANMONEY_99@webtv.net, Stncldrwg@aol.com)
Easy Gator Kill When fighting the gator, and he starts coming towards
you, go and inspect the yellow light on the left wall. Then, the light will
fall off and the gator will eat it. Now while the light is in its mouth, shoot
it and the gator will explode. (Thanks to DANMONEY_99@webtv.net,
Stncldrwg@aol.com)
Tyrant's Ammunition In Leon or Claire's second scenario, the player
will constantly run into a giant super zombie called Tyrant. Every time a Tyrant
is defeated, the player can steal his ammunition: Shotgun shells or magnum bullets
for Leon, and grenade rounds or bow gun bolts for Claire. (Thanks
to DANMONEY_99@webtv.net, Stncldrwg@aol.com)
Invincibility At the Load screen, press Down, Down, Down, Down, Left,
Left, Left, Left, L, R, R, L, C-Up, C-Down. If done correctly, you will return
to the Main Menu. (Thanks to DMX1467@aol.com, PSCOWIN@aol.com,
Yellowpigeon13@aol.com, Topdog317@aol.com)
Unlimited Ammo At the Load screen, press Up, Up, Up, Up, Right, Right,
Right, Right, L, R, L, R, C-Right, C-Left. If done correctly, you will return
to the Main Menu. (Thanks to DMX1467@aol.com, guzmandanny@hotmail.com,
PSCOWIN@aol.com, Yellowpigeon13@aol.com, Topdog317@aol.com)
1 green herb + 1 green herb = 60% health recovery
1 green herb + 1 blue herb = 20% health recovery and poison antidote
1 green herb + 1 red herb = Full health recovery
3 green herbs combined = Full health recovery
1 green herb + 1 red herb + 1 blue herb (in that order) = Cure-all (full health
recovery and poison antidote). (Thanks to DANMONEY_99@webtv.net,
Stncldrwg@aol.com)