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Old 11-26-2008, 10:24 PM   #24
SephirothKirby
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@Blake:

You are doing stuff.

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@T3hDarkness:

You are doing stuff.

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@X-3:

Samus goes to Standby, Captain Falcon switching.

Samus blasts Akuma away with a Missile, and the opponent switches out with

Ryu Hayabusa (Non/M)
Power: *
Race: Humanoid
HP: 70
Ability: (FFFFFFFFFFUUUUUUUUUUUUU-): Avians always strike Critical Hits against Ryu Hayabusa.
Normal: Slash (30, Non/Physical)
Super: Ninjitsu (--): Random. If you get the same result twice, it does nothing.
(25%) Shuriken (30, Non/Projectile)
(25%) Windmill Shuriken (15, Non/Projectile): This damages all of the opponent's In-Play Toys.
(25%) Fire Ninpo (20, Fire/Physical): The opponent is Burned.
(25%) Jumping Slash (60, Non/Physical): This will damage the opponent even if they switch.

Who uses his Super, and gets Windmill Shuriken.

X-3:

Field:
Samus (45 HP)

Standby:

Chip Pool:
Angel Arrow
Pull Star
Phazon
Cucco

KO’d Toys: 1/3
Captain Falcon

Angry Cloud:

Field:
Ryu Hayabusa (70 HP)

Standby:

Chip Pool:
DO I HAVE ANY?!

KO’d Toys: 1/3
Akuma

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@BlackSkullDragoshi:

Incorrect!

The answer was Saria and Impa.

The opponent leads with

Memory (Light/F)
Power: **
Race: Celestial
HP: 90
Ability: (Snacks!): (Activate) Discard 1 Chip, target recieves 5 damage and Memory is healed 5 HP. Can be used more than once.
Normal: Sound Wave (35, Non/Projectile): This can target the opponent's Standby. If possible, this attack will always be blocked.
Super: Pinball (15, Light/Projectile): This damages all of the opponent's In-Play Toys. You can discard any number of Light chips to deal +10 damage x (Number of chips discarded).
“I just dropped my pocket pizza during that last attack!”

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SHOP!

Axel (Dark/M)
Power: *
HP: 70
Race: Demon
Ability: (White Tiger): Axel takes 1/2 damage from Humanoids.
Normal: Double Slap (35, Non/Physical)
Super: Shocking Soul (70, Thunder/Physical): Discard 2 Non-Earth Chips.
“I'm Axel, the Dark Hero!”

[260 Points]

Olimar (Non/M)
Power: *
Race: Humanoid
HP: 50
Ability: (Pikmin Army): Olimar gains an ability dependant on the last Super he used.
Normal: Head Thwack (20, Non/Physical)
Super: Pikmin Toss (--): Random. If you get the same result twice, it does nothing.
(33%) Red Pikmin (20, Fire/Projectile): 33% Burn.
(33%) Yellow Pikmin (20, Thunder/Projectile): 25% Paralyze.
(33%) Blue Pikmin (20, Water/Projectile): 25% Freeze.
“This creature is enormous! I must study it!”

[175 Points]

Etna (Dark/F)
Power: **
Race: Demon
HP: 80
Ability: (Etna Boogie): Etna deals +5 damage and receives -5 damage if "Prinny" is on Standby. Prinny deals +5 damage and receives -5 damage if "Etna" is on Standby.
Normal: Gungnir (40, Non/Physical)
Super: Prinny Raid (0, Fire/Projectile): This deals +(X) damage if you KO one "Prinny" toy you control from your Standby, where X is equal to the Prinny’s HP x 1.5
“I was expecting somebody a little more... menacing. Oh, well.”

[300 Points]

Prinny (Non/M)
Power: *
Race: Aberration
HP: 60
Ability: (Red Moon): If you Main Toy is Humanoid, and Prinny is on Standby, you can KO Prinny to deal damage equal to 1/2 his HP.
Normal: Prinny Barrage (30, Non/Projectile)
Super: Prinny Dance (--, Non/Physical): 10% chance of inflicting Burn, Freeze, Paralyze, Blind, Sleep, Poison, Petrify, Confusion, and Curse.
“You got it, dood.”

[200 Points]

PAWNCH (Fire/Single): For up to 2 turns, the next Physical attack you use will deal ½ damage, but the opponent's Toy will be sent to Standby, and unable to act for two turns.

[160 Points]

Rain (Water/Field, 4): Water types heal 10 HP at the start of each turn. Water and Thunder attacks deal +10 damage.

[200 Points]

Conveniently Empty Building (Earth/Field, 6): While this is active, all chips' effects are negated. Toys receive -15 damage.

[100 Points]

Last edited by SephirothKirby; 11-27-2008 at 11:40 AM. Reason: Fixed Axel
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