| @Blake: You are doing stuff. --- @T3hDarkness: You are doing stuff. --- @X-3: Samus goes to Standby, Captain Falcon switching. Samus blasts Akuma away with a Missile, and the opponent switches out with Ryu Hayabusa (Non/M) Power: * Race: Humanoid HP: 70 Ability: (FFFFFFFFFFUUUUUUUUUUUUU-): Avians always strike Critical Hits against Ryu Hayabusa. Normal: Slash (30, Non/Physical) Super: Ninjitsu (--): Random. If you get the same result twice, it does nothing. (25%) Shuriken (30, Non/Projectile) (25%) Windmill Shuriken (15, Non/Projectile): This damages all of the opponent's In-Play Toys. (25%) Fire Ninpo (20, Fire/Physical): The opponent is Burned. (25%) Jumping Slash (60, Non/Physical): This will damage the opponent even if they switch. Who uses his Super, and gets Windmill Shuriken. X-3: Field: Samus (45 HP) Standby: Chip Pool: Angel Arrow Pull Star Phazon Cucco KO’d Toys: 1/3 Captain Falcon Angry Cloud: Field: Ryu Hayabusa (70 HP) Standby: Chip Pool: DO I HAVE ANY?! KO’d Toys: 1/3 Akuma --- @BlackSkullDragoshi: Incorrect! The answer was Saria and Impa. The opponent leads with Memory (Light/F) Power: ** Race: Celestial HP: 90 Ability: (Snacks!): (Activate) Discard 1 Chip, target recieves 5 damage and Memory is healed 5 HP. Can be used more than once. Normal: Sound Wave (35, Non/Projectile): This can target the opponent's Standby. If possible, this attack will always be blocked. Super: Pinball (15, Light/Projectile): This damages all of the opponent's In-Play Toys. You can discard any number of Light chips to deal +10 damage x (Number of chips discarded). “I just dropped my pocket pizza during that last attack!” --- SHOP! Axel (Dark/M) Power: * HP: 70 Race: Demon Ability: (White Tiger): Axel takes 1/2 damage from Humanoids. Normal: Double Slap (35, Non/Physical) Super: Shocking Soul (70, Thunder/Physical): Discard 2 Non-Earth Chips. “I'm Axel, the Dark Hero!” [260 Points] Olimar (Non/M) Power: * Race: Humanoid HP: 50 Ability: (Pikmin Army): Olimar gains an ability dependant on the last Super he used. Normal: Head Thwack (20, Non/Physical) Super: Pikmin Toss (--): Random. If you get the same result twice, it does nothing. (33%) Red Pikmin (20, Fire/Projectile): 33% Burn. (33%) Yellow Pikmin (20, Thunder/Projectile): 25% Paralyze. (33%) Blue Pikmin (20, Water/Projectile): 25% Freeze. “This creature is enormous! I must study it!” [175 Points] Etna (Dark/F) Power: ** Race: Demon HP: 80 Ability: (Etna Boogie): Etna deals +5 damage and receives -5 damage if "Prinny" is on Standby. Prinny deals +5 damage and receives -5 damage if "Etna" is on Standby. Normal: Gungnir (40, Non/Physical) Super: Prinny Raid (0, Fire/Projectile): This deals +(X) damage if you KO one "Prinny" toy you control from your Standby, where X is equal to the Prinny’s HP x 1.5 “I was expecting somebody a little more... menacing. Oh, well.” [300 Points] Prinny (Non/M) Power: * Race: Aberration HP: 60 Ability: (Red Moon): If you Main Toy is Humanoid, and Prinny is on Standby, you can KO Prinny to deal damage equal to 1/2 his HP. Normal: Prinny Barrage (30, Non/Projectile) Super: Prinny Dance (--, Non/Physical): 10% chance of inflicting Burn, Freeze, Paralyze, Blind, Sleep, Poison, Petrify, Confusion, and Curse. “You got it, dood.” [200 Points] PAWNCH (Fire/Single): For up to 2 turns, the next Physical attack you use will deal ½ damage, but the opponent's Toy will be sent to Standby, and unable to act for two turns. [160 Points] Rain (Water/Field, 4): Water types heal 10 HP at the start of each turn. Water and Thunder attacks deal +10 damage. [200 Points] Conveniently Empty Building (Earth/Field, 6): While this is active, all chips' effects are negated. Toys receive -15 damage. [100 Points] Last edited by SephirothKirby; 11-27-2008 at 11:40 AM. Reason: Fixed Axel |