| @Blake: You are doing stuff. --- @T3hDarkness: Yeah, let me think of a question. --- @X-3: Samus fires a Missile, KO’ing Ryu Hayabusa. Andy comes out and uses Wrench. Samus is KO’d. X-3: Field: (Your Choice) Standby: Blues (70 HP) Mr. Game & Watch (60 HP) Chip Pool: Angel Arrow Pull Star Phazon Cucco KO’d Toys: 2/3 Captain Falcon Samus Angry Cloud: Field: Andy (50 HP) Standby: Chip Pool: DO I HAVE ANY?! KO’d Toys: 2/3 Akuma Ryu Hayabusa --- @BlackSkullDragoshi: Wario is sent out, and Luigi on Standby. Bee Swarm (Non/Continuous, 2): Each turn, all Non-Insects take a Sting, dealing (5, Non/Physical) damage, and have a 10% chance of being Poisoned. Activates. Gravityman is stung. Wario is stung. Wario slams into Gravityman, dealing 25 damage, KO’ing Gravityman. I send out Wario and put Luigi on Standby. I then play the Bee Swarm chip, and have Wario attack GravityMan with Wario Dash. Memory comes out, and uses her Normal, to deal 35 to Wario. ToeJam (Lvl 2) (Non/M) Power: * Race: Aberration HP: 60 Ability: (Funkscan): Humanoids are uneffected by all chips. Normal: Jar (20, Non/Projectile): If the opponent is KO'd with this, they are placed in your Chip Pool with an effect depending on their ability. Super: Panic (50, Non/Physical): ToeJam is Blind and Confused. "Jammin!" Is placed on Standby. BlackSkullDragoshi: Field: Wario (65 HP) Standby: Luigi (70 HP) [+5] Active Chips: Bee Swarm [1] Chip Pool: Fire Flower Volt Shroom Mystery Cake Hammer Shed Shell Bullet Bill KO’d Toys: 1/5 Bowser Kikko Man: Field: Memory (45 HP) Standby: Toejam (60 HP) Chip Pool: DO I HAVE ANY?! KO’d Toys: 1/5 Gravity Man --- @That Guy: You encounter a Cyber Demon. You do not get to see it’s statistics. What do you start with. |