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Old 03-03-2009, 05:46 PM   #5
Sim Kid
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The story of the game is really the downfall. Jay, tell me, am I the only one who thinks they should have tried to iron a few things out first? It seems almost like they're jumping from villain-to-villain with no real build-up

Granted, Zagi really doesn't need that much. (I should change my avatar to Zagi...he ties with Kefka as my #1 villain because we NEED more serial-killer types!) And Barbos actually did have some build-up into a power-hungry monster who wants to wield a chainsaw sword and take over the Guidls. But Alexei IMO sort of just came out of nowhere. I can understand maybe if they wanted to have it more from the viewpoint of Yuri&Co. Which would make sense, since Alexei really wouldn't have had any reason to go after the party if Raven weren't really Schwann and would have delivered Estelle to him. I felt the guards actually were a very nice touch, since they as well as Alexei were constantly guarding Estelle and she couldn't have forced her way out without getting swarmed (Because you know she can fight, she's probably a little more comparable to a paladin) Especially since Alexei is such a powerful opponent with a Brilliant Cataclysm fetish.

Bonus points do go to Duke though....he's not the first Tales of villain to save the day (Shizel comes to her senses at the end of Eternia) but he still is the first tales of villain to actually survive and not stay with his ideals towards the very end like a specific One who Siezes Glory, Half-Elf in glasses, Disco Lord Yggdrasil, Disco Dhaos, and plenty of others do. Of course you can still tell he was gonna be the villain simply because they want to replace the "Blonde Villain" with the "White-haired villain". (The only villain in this game who had any amount of blonde was Zagi...the rest were either white or grayed with age)

Jay, they actually did do a few things with the murders. Flynn knew Yuri was behind Cumore (and probably Ragou too at first) and in fact the Tweedles came and said that Yuri either had the option of rejoining the knights or getting another bounty put on his head but they really should have developed that more.

And plot twists....they should have at least made Raven's at least be a little more interesting. I mean, seriously, he suddenly goes "Sorry guys, i'm Schwann...BLAST HEART! OH NOES!!! Quick, I must be the obligatory character who sacrifices himself" and then you think he's gone.
...and then all of a sudden, he's back not ten minutes later saying "Hey wazzup guys and pretty ladies?" and they just conk him on the head and he's forgiven. Shouldn't they be especially wary of him, and not just the women because the know he's a double agent for the empire AND the Guilds? oh well but he's with them so there's nothing he coudl do unless he sneaks off at Myorzo.

Regarding the little kids...You know Anise isn't that annoying, she actually still acts like a greedy 13-year-old and grows up, same with Karol. You can tell the writers loved Karol and had plenty of ideas for him. Not so much with Rita though, maybe they just wanted to have her be some kind of researcher with pyromania. Though her temper does subside at the end.

I think the gameplay here is still one of hte best in the series next to Tales of Destiny Remake's, and maybe Tales of Hearts which was made by teh same people. (I wouldn't know how it works though....since Namco Bandai and the companies that make Tales of are hate America and EUrope and no one wants to purchase it and distribute it outside of Japan to those of us who don't know Japanese or want to import it...) Jay, I really don't blame you for being unable to adjust to Symphonia again, because it's really awkward and they really should have just put in Free-run from the start. It was really just an experiment that worked for the time but it hasn't aged well. now I'm addicted to free-run or even Tales of legendia's battle system. (Which is more or less the same as Eternia)
(Just don't try playing Tales of Destiny PSX or Tales of Phantasia...you'd REALLY notice how spoiled you've been considering how chuggy those games' battle systems are)

This is one of my favourite games and it easily dethroned Tales of the Abyss as being my favourite one in the series, and that's even taking out the "first ones I played" effect like what Legendia and Eternia had. The skill system worked just perfectly in this game, you had to actually pick which ones you wanted, and weapons would give you free-skills so there was a reason to actually keep that axe even though that sword is slightly more powerful but you already have those skills equipped and they're cheap. Unlike Tales of the Abyss that just gave oyu all the skills and your characters just wound up being super buffed. It was more like Final Fantasy IX's, though tailored to fit Tales of.
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