Yeah, the SSB games, IMO, were never really about "skill" per se...if you want to worry about that go play SF or KoF or Soul Calibur or any of the other more technical fighting series. What makes the SSB series so great is the dynamic gameplay and unpredictability that comes along with the items and what-not.
I'll admit, as I honed my SSB64 skills I had a brief "tourney tard" stint in which I demanded no items and whatnot, but after a while I realized that in doing so I was taking away 80% of what makes the game unique.
Besides, ask any real fighting game afficianado if SSB is srs bznss and they'll laugh at you.
EDIT: Wait. It just registered in my head that I was in like, 5th grade when SSB came out. I remember seeing the commercial for the first time. I'm
old.
