08-02-2009, 01:34 PM | #4 |
| Awesome member Join Date: Jun 2001 Location: Why do YOU want to know...? Gender: Posts: 15,896 Thanks: 1,130 Thanked 1,919 Times in 1,046 Posts | Quote: Originally Posted by MANLY RIPPLING MUSCLES Well, the sub, etc, have been employed in the Wario Land series which is essentially the continuation of the Mario Land series. I'd prefer they still made new Mario Land games, considering how fantastic 2 was, but WL is decent all the same. Considering the seemingly pointless changes made to the SMB gameplay style, I think SML came out as a fantastic game. It still irritates me when CK's mindless followers decide to bash the game for something like small sprite-to-screensize rations, especially when the resolution on the GB was so limited. Perhaps they should've increased the sprite sizes marginally, but that would've been a bit much to ask for the Gameboy's launch title in 89, imo, since sprite dimensions are traditionally dependent on measurements of bytes rather than bits, and come in multiples of 8. They would essentially have had to quadruple the size of the objects or use a multiple that likely would've crippled the engine, if the quad-sized sprites didn't manage to, already. | I'm not the only person who skimmed over this and immediately thought "why is he talking about Sword and Codie?"  |
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