Gilgamesh
"Once a general for a great and terrible wizard of a void, once a guardian for those who would stand up against the wrath of time, a sword collector and treasure hunter sits on the fence between Harmony and Dischord."
Gilgamesh is a classic
High Risk, High Return character. In his default form he carrys with him his four most precious treasures, the Zantetsuken, the Masamune, the Excalibur, and the Excalipoor. As a result, Gilgamesh can pick any four of his default swords at random to execute his attacks. The Excalibur does normal damage (40% chance), Masamune does 1.5 damage (20%), the Zantetsuken does a staggering x2 damage (only 10% chance), and the Excalipoor does only half damage per hit (30%). This makes Gilgamesh effectively the strongest, weakest, and most unreliable character in Dissidia, however the high risk of his attacks might be worth it with the power he can tap into by using the right weapons.
Brave Attacks:
Wind Slash (Ground/Aerial): Gilgamesh slashes forward with three of his swords, sending three slash projectiles through the air to the strike the opponent.
Slice Thrice (Ground): Slashes the opponent twice from the side, trapping them for a thrid smash from above.
Revenge Blast (Ground/Aerial): Charges forward with a long slash (ground is horizontal, aerial is vertical) has a higher chance of using a better weapon modifier the higher the difference between Gilgamesh's current HP to his max HP.
Death Claw (Ground/Aerial): Very short range attack, Gilgamesh uses three of his weapons to slash forward like a claw, very fast attack.
HP Attacks:
Blade Dance (Aerial/Ground): Gracefully dashes forward to slash the opponent twice, before delivering a powerful third strike that knocks the foe away.
Rocket Punch (Ground): An attack where Gilgamesh reaches back and sends his fist forward, sending out a protectile of bursting energy. Starts out very slow, then launches forward and gets faster, leaving a trail of vapor as it follows the opponent.
Quasar (Ground/Aerial): Collects energy within the points of his four swords before sending out a pulsing ball of plasma energy. Charge shorter for quicker shot, charge longer for a slower shot that will do more damage.
Brave to Brave Attacks:
Aero (Chain from Wind Slash): Captures the opponent in a twister of green wind before sending them flying. Wall crash.
Brave to HP Attacks:
Gale Cut (Chain from Wind Slash): Sends a larger and more powerful wind slash after the first three from Wind Slash to cause HP damage.
Monarch Sword (Chain from Slice Thrice): Slashes the opponent into the air, following with swords spread before slamming the foe forward one one of the swords.
HP to Brave Attack:
Missile (Chain from Rocket Punch): Gilgamesh will be the only character in Dissidia that can chain a Brave from an HP attack. After Gilgamesh uses Rocket Punch he can follow up with several smaller and faster blasts from his fist that streak out like missiles, moving to strike the opponent for Brave damage. Also effective to slow the enemy down for the Rocket Punch to catch up.
EX Mode: Battle on the Big Bridge: When Gilgamesh enters EX Mode he goes through a minor transformation, looking a little more monstrous, and most notably reveals an extra sex of arms, now holding six weapons instead of four. On top of Regen, Gilgamesh gains "Odd's Favor", which changes the chances of his weapons to Excalibur 50%, Masamune 30%, the Zantetsuken 10%, and the Excalipoor to only 10%. In addition, Gilgamesh gains access to a (potentially) powerful attack called
Zantetsuken(?).
HP Attack: (Ground/Aerial) Zantetsuken(?): Gilgamesh gets access to this move by pressing R and the square button. After a short charge time (surprisingly shorter than any of the villian's EX HP attacks) Gilgamesh lunges forward to attack with the Zantetsuken and cause an instant break (just like Odin does), however, this move is a 50/50 chance, and half the time Gilgamesh will draw Excalipoor and only manage 1 point of Brave damage instead of a break.
EX Burst: Ultimate Illusion. Gilgamesh's EX Burst could be the most fun but also most difficult EX Burst of the game. Gilgamesh will actually reach into his bag of treasured weapons and copy the EX Bursts of any hero or villian who has a weapon, but only to about a degree of 1/4 its original power. This means he would only perform a small amount of the commands required that that hero or villians' burst before performing a little snipit of it. (This would include Warrior of Light, Firion, Onion Knight (Ninja), Cecil, Bartz, Cloud, Squall, Zidane, Tidus, Garland, the Emperor, Sephiroth, and Jehct) If Gilgamesh completes four mini bursts or misses one, he moves to his final strike, using all six of his weapons combined for HP damage.
1st Weapon: Tournesol
2nd Weapon: Excalibur II
Master Weapon: Enkidu Blade