View Single Post
Old 09-19-2009, 11:37 AM   #46
Cosmonautical
 
Cosmonautical's Avatar
 
Join Date: Aug 2002
Location: I rub my tilde all over your asterisk
Gender: Undisclosed
Posts: 28,097
Thanks: 2,138
Thanked 5,336 Times in 2,431 Posts
Quote:
Originally Posted by Metal Man View Post
Carmatwistedgeddonmetal
For a second there, I thought you were slipping a reference to Twisted Edge for the N64 into that pile.

Quote:
Originally Posted by Chaos Deviot View Post
Controls equate to gameplay most of the time, but if I can still enjoy Phantom Hourglass despite being unable to move with the D-Pad, there's no reason this game can't be enjoyable. There's a difference between high standards and silly ones. Guess which ones are yours.
I gotta disagree with you man, Phantom Hourglass is more of a puzzle game than an action game. Starfox's gameplay literally has no appeal outside of its classic shooter action, and the touchscreen just won't cut it when it comes to instant response times. Besides, I hate having a stylus or my hand in the way, when I'm trying to see what I'm doing.

The concept was fine, though. A bit dated, but would've been good if Nintendo hadn't stayed on the fence over making an action game or a tactical game.

Last edited by Cosmonautical; 09-19-2009 at 11:39 AM. Reason: Automerged Doublepost
Cosmonautical is offline   Reply With Quote
 
Page generated in 0.04082 seconds with 11 queries