Queen Remedi
"I am the wish-gatherer. I am the world-maker. Desire is the thread that binds the world together."
Now here is a villain I like and I think would make a nice edition to Dissidia, in fact she could even be a secret character, maybe she would even be the one the gods are using to keep the 12 worlds bound together away from their proper realms. Anyway, Queen Remedi was the main villain of Final Fantasy Tactics Advanced, she was the wish-gatherer, and granted the wishes of others, although whether her doing this being actually benevolent or sinister is really a mystery. Was she just doing as she was created to do? Or was she more evil than she let on, twisting the dreams of others to ensure her survival?
I see Queen Remedi as a
Close-Combat Mage, she's a purely magical fighter, like Terra and Ultimecia, but her magical moves focus more in fighting in close-quarters as opposed to putting distance between yourself and your enemy. most of her moves being close to medium range.
Alternate costume: Battle Queen. As her alternative, Queen Remedi's outfit changes as she removes her royal cloak revealing a sleeker body suit, like in the game. Her signature staff will be replaced by a white bladed scythe, with two ornate spears on either side of her back.
Brave Attacks: Being known as the 6th and final Totema, Remedi's Brave attacks borrow from the Totema's "Expulse" commands.
Breath of God (Ground/Aerial): Sending out a cone of powerful magic that can envelope the foe for damage. If this attack touches any flat surface, that area will burn with magic for a couple seconds after Remedi finishes the attack, and can damage the foe still.
Lightspeed (Aerial): Sends out a very fast beam of holy energy out to a medium distance. Can be evaded but cannot be blocked.
Presence (Aerial): Collects energy inside of herself before releasing in a large burst sphere, the longer the charge the larger the radius of the burst. Has strong Knock Back if it hits.
Logos (Ground): Summons a vortex of light over the opponent's head before bursting downwards. This one one of Remedi's few moves that has a decent range. If it hits is causes the enemy's attack to lower for a short period of time.
Firestream (Ground): Sends out a line of flames, high reach and curves towards target. If it hits the flames suddenly explode in a burst for additional Brave damage.
Spellbind (Aerial/Ground): Short range blast of darkness, if it hits it stuns the enemy for a second, low power but very quick charge.
HP Attacks:
Amber Gleam (Ground): Summons a small sphere of amber before shattering it outwards, sends multiple shards of amber at the opponent, before ending with a large shard for HP damage.
Omega (Aerial/Ground): Summons a small growing sphere of energy in front of self, explodes for HP damage if opponent touches it. Will explode by itself after a few moments if it misses, and explosion itself can hit opponent if they are close enough, close range.
Magi (Ground): Summons pillars of magic to slam down onto opponent, first pillar is of flames, if it hits, follows with a pillar of ice, then thunder, and finally a burst of holy energy for HP damage.
Alpha (Aerial/Ground): Summons a stationary swelling orb of energy on opponent's current spot. Pulls opponent in if it touches them, and explodes in a burst after reaching full strength.
EX Mode: Li-Grim. Remedi's Ex Mode would be pretty obvious, transforming into the being of pure wish magic, Li-Grim. Besides Regen, Li-Grim gains two new abilities, Genesis, which increases the speed her spells activate, making her spells faster to cast and recover from, and Wicca, which increases her magical attack power. Both of her abilities are named after her commands in FF:TA.
EX Burst: Descent. One of her most deadly moves in Tactics Advance, chaining her Descent and bringing in one Totema after the other was a devastating move that could easily give you a Game Over when fighting her. First, thick vines sprout from the floor and ensnare the enemy, thanks to Exodus. After, Remedi must enter a series of commands, to activate the full potential of her EX Burst. If successful, three power beams of energy comes out from the upper left, upper right, and from straight above, symbolizing the greatest attacks of Famfrit, Ultima, and Adrammelech, before the enemy and the energy is trapped in a sphere and Remedi rushes forward to shatter the sphere and all trapped inside, taking after Mateus's greatest attack. If the player fails to activate Remedi's EX Burst, she instead chains Mateus's attack immediately, without the additional beams of energy.
1st Weapon: Yellow Card
2nd Weapon: Red Card
Master Weapon: Gran Grimoire
I've decided to name Remedi's weapons after powerful items int he game, the Yellow and Red Cards were penalties for breaking laws, to which Remedi as queen had full control over what laws were in effect, and could even change them mid-battle. The Gran Grimoire, her ultimate weapon, is the very book itself that contains the magic that created the FF:TA universe, so its the very essence of her own magic.
I'm a little iffy about her weapons, I honestly couldn't think of anything for her starting and 2nd weapon, so I decided to go with the law cards, but I think her ultimate weapon is perfect for her. I particularly like some of the moves I've created for her, I do like the fact that I made Breath of God linger, so even though, as with all villains, she doesn't have any combos, I could see her being able to chain Breath of God with Alpha (since it generates on the foe's current locations while they are still suffering from BoG) for a faux chain. I do think she'd mesh in will with the other villains as well, she even has her own little obsession for all her openings/taunts. Like Exdeath has the Void, and Ultimecia has Time, Remedi would have Wishing . . . so pretty much the majority of her phrases would include something about wishing . . . well she is the Wish-Gatherer afterall!