| Janitor Join Date: May 2000 Gender: Posts: 11,468 Thanks: 14 Thanked 1,293 Times in 534 Posts | Wait. I got more. Ah, yes. Mario Power Tennis because of all the POWERFUL abilities. I thought they added that word for a reason. It should be noted that it's probably the Fly Guy's debut as a playable character. I thought it seemed like they were scraping the bottom of the barrel with that, until I saw a Blooper as a playable in Mario Party 8, so...pfft. Anyway, the corrections in your feedback continue to be appreciated as I move on and see what else I can muster from my memory. Pirate Guy They've appeared in numerous games, but they weren't officially called this until YIDS. They shot Bob-ombs and cannonballs from a distance in a pirate ship in Yoshi's Story and Mario Kart: Super Circuit, respectively. In YIDS, they're exactly the same as normal Shy Guys: Stomp them, gulp them, egg them, etc. Glide Guy Again, going back to YIDS, Glide Guys are merely Shy Guys with parasols attached to their heads, making them floaty and capable of flight under drafts. This also makes them a particular threat when taking to the skies with Baby Peach (not only because they damage you, but you'll have to hear Peach's irritating wail, which is never fun). Tube Guy Shy Guys in inner tubes that pace on the surface of water in YIDS. They bear no other glaring attributes other than looking kind of cute. Shy Ranger In Super Mario RPG, these Shy Gu--...WHAT THE F--...THE LITTLE BASTARD RAN AWAY!! Well, that's quite unfortunate. Unless you upped someone's speed some, like equipping the Feather on a leveled-up Geno, you won't get a chance to land a hit on this guy. Otherwise, he has no redeeming qualities, other than being fast. Shy Squad PM brings you the Shy Squad: A throng of fifteen Shy Guys that act as General Guy's first defense. Depending on how many are in the squad, you'll take that many consecutive hits for one point of damage each. Luckily for you, you subtract the number of Shy Guys according to how much damage you deal to them, making it that each Guy in the force represents one HP each. Should you give them a chance to rush you, you'd better tap that defend button with precise timing. Groove Guy Jester Shy Guys in PM that possessed the ability to make you dizzy with their dance moves. Other than that and the funky outfits, they're not that different from the normal kind. Sky Guy Shy Guys find yet another way to fly in PM via balloons. Three balloons hold one Sky Guy aloft, wielding a slingshot as his means of attack. Pop the balloons by attacking them, and the Sky Guy falls to earth, rendering it a normal Shy Guy. Black Shy Guy In YS, there were lots of Shy Guy colors. As you may have guessed, the black ones were a pain in the ass. In the stage Poochy & Nippy, one stretch of the level had these jerks endlessly drop bombs on your goddamn head. In the stages of the sixth world, they acted as makeshift Thwomps, carrying around spiked weights and dropping them on you. What's worse, you take damage from eating them and defeating them any other way yields you zero points. So what then? You just mosey along and let them do what they do. Snow Guy YS also introduced Shy Guys taking advantage of the snow in, again, the stage Poochy & Nippy. They stood in the background (making them invincible unless you pounded the ground under a Heart Fruit's influence) and threw snowballs at you. Yes, you do take damage from the snowballs, and no, I don't know why Yoshi's too much of a wuss to actually get hurt by them. Submarine Guy Still on the subject of YS, the stage Lots 'O' Jellyfish had you square off with these guys; Shy Guys in small submarines, shooting homing torpedos at you. You can't eat them, and throwing eggs is a no-go underwater anyway, making them invincible. Just swim away. Limbo Guys Once again, YS gives us another quirky Shy Guy debuting in the stage--wait for it--Shy Guy Limbo. Two Shy Guys (one in the background; one in the foreground. They are offcially invincible) sidestep in predictable patterns holding a limbo pole between them, beckoning you to jump over the sticks. And as much as you would like to bend over backwards, you can't, so you'll have to cheat. Each group of Shy Guys clad in the same color onscreen have their own pattern, so watch your back of other Shy Guys taking different steps. Barbecue Guy You know those red Shy Guys in the YS stage Magma Castle, in that one part where you fall into a pit and are then sandwiched by two walls of flame shooting forth from two urns, pushed by these two Shy Guys, forcing you to be at the mercy of their pace, lest you get seared? And the one in the back kinda slows down or speeds up sometimes, varying the size of your safety zone? You know those? Well, now you do. Flamer Guy Pyro Guy's predecessor. In YI, they hopped around aflame, taking big strides and being pretty fast. You couldn't stomp them, but projectiles are effective. And eating them let you breathe fire for three bursts. Other than that, it's just another Shy Guy on fire. Train Bandit No, it's not a Bandit; it's a Shy Guy. No explanation for the misnomer, but in YI, Train Bandits were Shy Guy chalk drawings that came to life whenever you rode chalk tracks on the back wall during a train transformation. They follow you around, attempting to body-check you and slow you down. You cannot defeat them, so just hold that Y button and speed away. Mock Up In YI, you'll sometimes come across a slowly inflating balloon on the ground, emblazoned with a tantalizing "1-UP" symbol. If you don't eat it before it pops, you don't get the extra life. In that case, the balloon pops and a Fly Guy flies off, endowing you nothing. Good job. Gunner Guy Okay, this is a strange one. Gunner Guys existed in Mario & Luigi: Superstar Saga and consisted of a Snifitesque character with a cannon for a mouth that's obviously too large for it. It also requires assistance from a Shy Guy in camo to help it fire bullets and cannonballs by shoving him in the back or pounding him on the head, respectively. It seems pretty pathetic. Laser Snifit In M&L:SS, it would be pretty much how you would imagine a "Laser Snifit" to be: A Snifit that shot lasers. They're not beam-type lasers, mind you--these Snifits shoot energy rings. And depending on how high they shoot, you may have to either stay perfectly still, or literally jump through hoops. Boom Guy These dudes mean serious business. They're Shy Guys with Bill Blasters (i.e. cannons that shoot Bullet Bills) attached to their heads. In Mario & Luigi: Partners in Time, they let their cannons do the work as they merely position themselves for targeting. Sometimes, they'll fake you out and fire late, throwing off your evasive timing. Attack the cannon and it eventually comes off. After that, the Shy Guy that's left can do nothing else but call for a Fly Guy to equip him with another cannon. Sometimes, the reinforcements don't show up. Then the ball's in your court. Mecha Fly Guy You don't really need to know much about this piece of **** other than the fact he is the reason for many blistered palms of Mario Party owners everywhere, including me. So **** you, Mecha Fly Guy. **** you. Last edited by Antisocial; 11-02-2009 at 09:38 PM. Reason: Apparently, they're called Snow Guys. With a Wiki, you never know. |