| I didn't like the island theme permeating the game. I didn't like the graffiti-removal gameplay, I wanted platforming-heavy gameplay. I didn't like the new enemy designs. I especially dislike Bowser Jr. I didn't like the NPC designs. I didn't like the graphical style. I didn't like the music much. I didn't find the level design at all inspiring. I didn't like the voices. I didn't like the way Yoshi was handled. I didn't like the plot. I liked the haunted hotel. That was pretty much straight-up Super Mario RPG style gameplay, though, which made it strange that it should so appropriately do something it probably wasn't trying to do at all. Can't say anything else in the game was remarkable. I remember reading that the lead level designer said he didn't want to include free-floating blocks, and that seemed to explain a lot to me: much like the platforms, he wanted it all to make sense. Mario doesn't make sense. Try to force Super Mario Bros. into a world that has reasons for things, and you're probably not understanding the original appeal of SMB at all. It used to be about a fat plumber who majestically soars through the air, and combats legions of the turtle army for control of the kingdom of mushrooms. This game is about that, but more about cleaning and through that giving Mario a gimmick. Not. Fun. |