Quote:
Originally Posted by Dark Seraphim I may be wrong, but in most NES games where there was black, at least early on, wasn't black either rendered only in small games with only a few frames (like Punch-Out) or was just an absence of color altogether, basically clear to the generic black screen all the pixels were put on? Since SMB was already preveiously rendered without black when it was that Arabian game, it would be much too hard to render a while new color just for the character designs, and probabaly making them translucent woudn't work because there would be holes in Mario's face, so they rendered it to the next closest color, blue. Although I could very well be wrong. |
Sorry, but no dice. Every NES game is very easily capable of using the color black, although developers usually used colors for active sprite's outlines or shading, for the sake of contrast against backgrounds that use black.
To use the black color, they simply had to use the hex address for the palette's black color rather than whatever other color they might've used. Anyway, we're talking about the red, not black, although there's really no difference.
I could very easily do a minor romhack, myself, to change Toad's color scheme, although it would honestly be a waste of time.