I'm not sure if this fits your style here at VGF forums but, I see no possing problem at the moment.
Rough image. ^ (wears shirt. This is just to show what his scar would look like, and an example of Psom marks.)
Name: Eric Smith
Clan: Land of Thoughts And Dreams
Hometown: Undisclosed
Age: 15 (looks 17)
Height: 5'10''
Weight: 180
Gender: Male
Build: Normal build
Race: Archimage. Also has some characteristics of a Deviner and many other magical characteristics. (archimage, necromancer, shaman, seer, exorcist, spellbinder, etc.)
Hair: Brown
Eyes: Blue
Clothing: Alternates with the day. He doesn't always wear the same outfit. Do you? o_o'
Accessories: Alternates(ever changing). Always carries Wildfire, Binder, a bandolier holding the tools of a necromancer, along with other tools.
[Psom Glove] The user wears what’s called a Psom glove. It’s a leather-like glove, tight to the skin but, easily removed only by the wearer. It contains some sort of small Psom amplifier in the center of the palm. It could be a stone, an animal part, or a contained element. Eric’s is what’s called The Deviner’s Stone. It’s a stone of legend to mage’s. It’s said to give the wielder not only an incredible power but, a sence of clairvoyance, unmatched by any human. It’s said to eventually fuse with it’s master when needed. It’s not permanent but, the user gains full control of it. The user then is said to become a deviner. Eric has come very close to controlling this fusion at will. He will soon become the closest thing to a deity a human can come to.
[The Bells of The Necromancer] The tools of the necromancer. Seven bells resting across a strap. The strap stretches from the shoulder to the waist and wraps around. The seven bells run down the front of the strap, allowing easy access. The smallest bell resides at the top, going up in size the further down the strap.
Death – Think of death as a river. The current increases, pulling you into it if you belong. If you don’t it remains normal. Then there are gates. There are nine of them. Each putting the person further and further into death. Each is like a level in a videogame. Your goal in that game is to escape back into life. The further you advance in the videogame, the harder to attain your goal will become. Each ‘level’ has a different way of pulling you into death. The river is the only thing similar in each.
“Ranna” – The smallest of the bells. Ranna the sleepbringer, the sweet, low sound that brings silence in it’s wake.
“Mosrael” – The second bell, a harsh, rowdy bell. Mosrael is the waker, the bell whose sound was a seesaw. Throwing the ringer further into death, as it brings the listener into life.
“Kibeth” – The walker. A bell of several sounds, a difficult and contrary bell. It could give freedom of movement to the dead, or walk them through the next gate.
“Dyrim” – A musical bell, of clear and pretty tone. Dyrim is the voice that the dead so often lose. But Dyrim could also still a tongue that moved too freely.
“Belgaer” – A tricksome bell that seeks to ring of it’s own accord. Belgaer is the thinking bell. It can restore independent thought, memory and all the patterns of a living person. Or, in a careless hand, can erase them.
“Saraneth” – The deepest, lowest bell. The sound of strength. Saraneth is the binder, the bell that shackles the dead to the wielder’s will.
“Astarael” – The larges to of the bells. The largest also is the most dangerous, by far. Astarael is the banisher, the final bell. Properly rung, it casts everyone who hears it far into death. Everyone, including the ringer.
Weapons:
[Wildfire] An extremely lightweight sword. It was made with charms for heat, fire, and binding. The blade is incredibly strong. When adrenaline is rushin through it's user's body, the marking on the blade glow. The 'glow' looks as is something similar to lava is being pured into the etching. The more adreni;en, the more of this 'lava' that eventually covers the sword completely. It was made with thousands of spells and took many months to form into a solid blade. The hilt is the only thing of it made without magic, although there were Psom marks used to fuse the blade to the hilt. The sheathe was made with hundreds of charms for binding and locking. It's made so that it can be used as a shield to block other attacks and it can hold it's sword. Since the sword could normally cut right through the sheathe with ease, this is mandatory. It will not unsheathe for anyone Eric does not allow to use. The sword can slice right through the strongest metals like a hot knife through butter. The only thing able to stop it's slice would be an incredible spell or barrier. That spell or barrier would take a lot of energy so, that job would soon be completed .

(Hilt is Black and Gold, like Wildfire.)
[Binder] An incredibly lightweight dagger. It was made with charms for ice, energy sapping, and binding. The blade looks to made completely of carved ice, when the user is using adrenaline. Although it’s much stronger than mere ice. Every time it hits it’s target, the victim becomes slower and less able. It may eventually disable the opponent completely. Once the opponent has become weak enough, the dragoon can sap the victim’s energy completely. Although, the victim would have to be too weak to fight back. It was loaded with thousands of spells and took many months to form into a solid blade. The hilt is the only thing of it made without magic, although there were Psom marks used to fuse the blade to the hilt. The sheathe was made with hundreds of charms for binding and locking. It's made so that it can be used a shield to block other attacks and it can hold it's sword without icing over. The sheathe would normally ice over but, it’s been lined with Psom charms for binding and locking. It will not unsheathe for anyone Eric does not allow to use.
Types of Energy used: Various types of magical energies. (IE: Psom)
Psom Magic Explanation: Magic is dangerous -- and the more powerful the magic, the greater the peril to the caster. Reputable mages use only Psom Magic, a logical system of marks, sounds, and/or gestures. It draws its strength from will power, certain stones, living beings other than humans, and the elements. Psom seems the more wholesome and better tamed of the different types of magic -- but tame does not mean toothless. When used without training or skill, a spell can backfire. It can still be used for villainous intentions like any other. Most Psom Spells or Charms do not take much energy, if any at all. Although, that depends on the spell or charm being cast. Different types of magic are better for different things. Most types of magic are too dangerous to control. Although, there are others that differ. Some wither at the body depending on the spell/charm. Others are weak but, safe. Some are somewhere between. Some are safe and powerful but, have limited potential. Although, Psom Magic can be used without any stones, animals, or elements. Those are just used to amplify or increase spell effectiveness.
Attack Examples:
[
Psom Sphere]
The user performs a charm using gestures to form a bubble around the victim. The sphere then saps the opponent’s energy. Once the opponent is weakened, the bubble begins to enclose. It continues until the victim is completely crushed.
[
Psom Barrier]
Uses Psom in the same way as The Psom Sphere to create a barrier. After this is formed, it will take an incredible force to break the barrier.
[
Ultimate Defense]
The user creates a Psom Barrier with two layers. One is the normal Barrier, and the other is induced with spells that will match the barrier’s power to the power used against it.
[
Summoning Psom Charm]
Uses a Psom Charm to create a gate for magical creatures to enter the current area the user resided in.
[
Healing Psom Charm]
Uses Psom Marks made of blood to heal any wounds the user may have.
[
Transforming Psom Spell]
Uses a Psom spell to temporarily transform a body. The user is given the same limits, strengths, size, etc that form would actually have.
[
Pure Psom]
The user uses a gesture to blast a wave of Psom. It’s extremely hot and powerful. This can be used in many other ways. It has the power to blast through a solid wall of adamantium, depending on the power put into the wave.
Other: Highly skilled in energy usage and manipulation, hand-to-hand combat, and with the weapons he wields. He was first in his school in martial arts. He far surpassed each person at a very quick pace. The Transformation Psom Spell requires the marks allowing it to be permanently set in the user’s skin. Therefore, he bares scars that resemble Psom marks on his back. He also bares scars on his abdominal muscles for elongated stamina and energy re-growth at a fast pace. These scars were very painful and of equal burden on the user. He will forever bare those scars. He also bares scars resembling Psom marks, allowing him to access different forms. This only makes it possible, with training. Each form requires training in itself. Eric has trained with roughly about five. These forms give him all the forms and weaknesses that it would actually have. Although, Eric has also practiced with stoping, and having full control over the transformation. This allows him to stop a transformation at any time, and remain in that current form. Most of the forms do not reqire much getting used to, since he often uses and trains in each.
A list of Eric's more powerful types of magic: Psom - Eric is far more skilled in this type of magic. He may even be the worlds most powerful Psom Mage. Generally used to enhance items, beings, or do damge.
Free/Black Magic - Eric is also quite skilled in this art of magic. Although, his skills in this pail in conparison to that of the Psom. Generally used directly on the opponent to weaken, wither, etc. Causes all technology and mechanicle objects, to fail. Also causes serious neural damage when someone tries to enter the users mind. The opponent may fall into a coma...or worse.
Necromancy - Eric is very skilled in raising, controling, and banishing the dead. He was self-taught as a necrmancer so, he lacks the theory and gains skill through trail and error.
Spellbinding - Eric is just as skilled i this as in Necromancy. He uses these techniques quite often together with his Psom spells.
Shamanic Ability - Eric is fairly skilled at this type of magic as well. Although he does not trust many spirits to take over his body. He must be sure that he can easily dominate them, if neccesary, to even bother.
Exorcism - Eric is needing experience in this area. He rarly bothers with exorcisims. He only does so when neccesary.
Seeing - Perhaps Eric's worst magic ability. He only Sees glampses of the possible futures, only so often. It is usually only when something is unimportant. Sometimes he will see occurances where he may be injured but, not often.
Status: Alive
Personality: Has a great sense of humor. Also very mature for his age. Loves and strives to achieve comfort.
History: Undisclosed
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Image: coming soon
Name: Known As “Avatar” By The Fellow Bandit’s And Assassin’s
Clan: None (yet)
Hometown: N/A
Age: Unknown
Height: 6’’2’
Weight: 230
Gender: Male
Build: Slender. Muscular. Well built physical stature.
Race: Demonic human. Not quite half-human, half-demon. More so, a demon born into a human body. Although, does not show characteristics of a human. Some Legends and books that seem to feature him have been dated up to 600 years. There are more being discovered and made as more time passes. He seems to slowly grows into the age he wills(over days, weeks, months, or years; depending on the age wanted), seems to be able to change every aspect of his body the same way, his eyes glow with a bloody fog, and from time to time; another bloody fog-like mist pours from his body, soon after taking shape. It appears as a trapped soul trying to escape a pointless battle with it’s body. The soul takes over from time to time for short periods but, rarely.
Hair: His hair is in an odd, messy hairstyle. Even more odd is his hair itself. It’s first appears to be black, with strands of glowing gold hair. On closer inspection, it appears that each separate strand is made of solidified lava. The glowing that is seen are the cracks in the rock, revealing liquid lava under the solid layer. Because of this, the roots look as if fused to the skull itself. The skin around them seems to have been ripped away at one time, then grown around them.
Eyes: Appears to be a blood-shot red, due to the blood-red fog drifting around them… May actually be a blood-shot color.
Clothing: Usually wears very dark cloths, or armor, for increased guile but, alternates with the day. He doesn't always wear the same outfit. Do you? o_o'
Accessories: Alternates. Usually carries different swords, bows(archery), a bows(Rod-like weapon. Size varies. Usually longer than himself. (6-9 feet)); and different potions, herbs, or other items to aid problems he may encounter on the rod or in battle. Always wields accessories to help his thieving efficiency.(includes shieka(Gauntlets with metal hooks protruding from the palms. Usually used to scale cliffs or buildings. Also used to block blades or other potential harm, or even attack enemies.), boots with a soft, yet still heavy duty material and sole(for silent movment), etc.)
Weapons:
[
Sword of Aeons]
This sword was said to belong to the first man. That man was said to have mastered power of the will, like no other, and become the higher being. No one really knows if he still exists. He’s said to have never really existed physically, while still existing. All legends aside, this sword is the legend or all weapons. It’s sought after by many warriors. Some waist their entire lives to attempt to find it, only to drive themselves insane in the process. It’s a very large sword, while being incredibly light to someone it acknowledges as a worthy master. The sword has many abilities. It slowly heals it’s master, including replenishing energy. It can identify any elemental(or attributable) weaknesses of the opponent, by itself, and transform into a sword relative to that element(or attribute). It’s unnaturally powerful, and said to force it’s master’s slash into a much more swift and powerful one. Although it thinks by itself, it does not think without it’s master. It’s almost as if the master is actually controlling it’s numerous powers through a psychic link. The sword is also said to have the ability to block the master from all of the opponent’s senses. The sword will break through all physical objects that block it. It can also slowly absorb energy used against it, including barriers. The sword’s abilities have long since been forgotten. It’s master is still discovering them as time goes by…
[
Odissius’ Bow]
A bow of legend. It’s said that only Odissius himself has even been able to string it, let alone use it successfully. Avatar has proved that myth false in battle many a time. There’s an old saying that, ‘The greater the risk, the greater the reward’; that applies here in a way. The bow may be very hard to use for most but, since it’s so strong to blend, the magical string sends the arrow faster and stronger than any thought possible. It’s said that there had been powers used by the gods to make the bow send it’s arrows at the victim, without fail.
Types of Energy used: Will Power
Will Power Explanation: From the day man walked on Earth, it has been said that you can do anything, if you want it enough. That saying came from the long forgotten power of the Will. The will is a strange form of magic. It’s almost more of a combination of psychic ability and free magic.
There are many different types of powers, spells, and/or attacks that can be performed using it. Anything from slowing time, to hitting the ground and unleashing a volcanic force, to summoning an army of restless spirits from another realm.
Special Attacks:
[
Fireball]
Uses Will Power to create a ball of what looks like fire. The time spent forming it, the more powerful and destructive it becomes. It has no limit of strength, as long as it’s user is willing to stall from using it. With only a couple seconds’ wait, it is powerful enough to take out a small building with ease. It doubles in strength every few seconds… It is said to be made from the fire of the demon world itself. It’s not weakened or affected at all by water or any other weaknesses of normal fire.
[
Summon]
Uses Will Power to summon a defeated spirit from another realm at full strength. The summon will last as long as the user has the energy to keep it in that realm. (Dragon King, at the moment)
[
Physical Shield]
A constantly sapping shield that blocks all physical attacks for a limited time. This only happens when in dire need. It can only be activated by the soul of a hero trapped inside of Avatar.
[
Speed Rush]
Uses Will Power to increase speed dramatically. Although it’s only a quick rush, it has proved extremely useful in the past.
[
Berserk Frenzy]
Uses Will Power to send increase the users rage and temporarily erasing all humanity from the user. It also dramatically increases Will Power, stamina, endurance, strength, and toughness. The more often it’s used, the more power wares onto the user from it. A little power from this spell is given to the user permanently each time it’s used.
[
Drainage]
Uses Will Power to sap the opponent of his/her life energy to give the user more energy and health.
Other: Once used Will Power to take a victim’s soul to gain his powers. He soon realized that this was also a great risk to the user. Since he consumes the soul of his victim, he also takes their abilities…but, he also gains them. The hero’s soul is in constant battle with Avatar’s. Sometimes the soul will take over the body for short periods of time. The man was a very well renowned hero, with a lot of pride. He was also terribly scared of what the afterlife would be, or what it’s not. He was so afraid to find out, he still will not even let Avatar die; if he has a say in it.
Status: Alive
Personality:
“Avatar” – Cold hearted killer. Has humanity, while still being human. Has only ever committed one good deed; that deed was only to later gain revenge.
“Paladin”(Hero) – Kind hearted, hardy man with an unmatched amount of pride. The only evil deed he’s ever committed was prolonging Avatar’s life, to prolong his spirit’s existence.
History: Has spent most of his time in humanity developing Will Power and is an assassin for hire. He often kills house owners, to later buy the house and rent it out for profit. He owns many towns due to this. No one has ever discovered him doing so and lived to tell about it.
[ January 07, 2005, 05:22 AM: Message edited by: Lavalamp Boy ]