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Old 05-02-2005, 11:17 PM   #146
Sarai and Samiel
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This is here more than anything else so that I don't have to dissemble completely every time I bring in a character to a topic- these are some of my more-used characters. Other profiles will likely join the ones currently in this post. Thank you for your time.
-Oct 13, 2004

Further note:
Holy crap. This thing is over 20 pages long in Word..... Longest thing I've got out there in the net, unless you count 'Passenger' over on FF.net as a single thing....

Yeesh.
-Dec 22, 2004

Another note: Wahaha! It's gotten longer STILL!
-April 7, 2005

MORE NOTAGE: Karna added. BEWARE OF KARNA.

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Name: Kameno Reiko
Known as: Reiko
Height: 7’ 6” (228.6 cm)
Weight: 2056.4 lbs
Mass: 933.4 kg
Age: 55 yrs (Physical development as 21 yr old human)
Species: Half-dragon (half-elf)- Lung Wang (Chinese Sea Dragon)
Blood Type: Draconic
Origin: Extraplanar
Elemental Attunement: Primary Water, Secondary Fire
Known special abilities: Can breathe air or water, belches flame, extraordinary running speed, ability to swim and float in water despite high density, high strength level, complete immunity to fire, flame, and high temperatures.

Personality: Reiko is an inherently cheerful person. However, after her experiences in recent years, particularly after her last growth spurt, she tends to act very reserved and quiet unless she is completely comfortable with those nearby. Constantly on her guard against accidentally inflicting major damage due to her mass, Reiko has also learned to keep her appearance hidden until she is certain that she will not frighten others. Once she is amongst people she is familiar with, however, she becomes a very pleasant and somewhat talkative person, despite seeming cold around strangers. A careful eye will note that she is more cautiously gentle than silently unhelpful.
Reiko enjoys the ocean and beaches above all else, and has an insatiable wanderlust. Unfortunately, she is quick-tempered and easy to provoke. Incompetent, at best, insofar as word-sparring goes, she will generally respond to any form of hostility with first threats, and then violence. She has a bizarre honor system inherited from her mother, which seems to be a mixture of Japanese budo, American sensibility, and her own brand of down-to-earth simplicity. She will gladly and easily make friends, but rarely, if ever, takes anyone into full confidence. On occasion, she will wax poetic, showing an unexpected ability to weave words, but it seems to be attatched to a deep greif that serves at these times as a background to her otherwise jovial nature. Questioning about this is an even better way to anger her than simple irritation or hostility, making it a very good method with which to provoke her. This, however, pales in comparison to the anger she expresses if anyone makes derogatory comments concerning her mother, who seems to be deceased.
Once Reiko is angry, she is nearly impossible to quell, and rages out of control. Only the destruction or removal of who or whatever raised her ire causes her to calm down, a generally slow process. While she rages, she ignores everything but the target of her anger except as either things to attack the target with, or things to move around or through. She is generally genuinely regretful over any collateral damage her anger causes, which is small consolation for the recipients.
As a half-dragon, Reiko is extremely defensive, both of her heritage and of dragons in general. She frowns on anyone using things made from specifically evil dragons, and does whatever she can to destroy things made from other dragons. She prefers to avoid fighting with dragons and draconic creatures whenever possible. Reiko displays open contempt for anyone eating dragon meat, unless that person has displayed a willingness to eat foods made from other sentient races, such as humans, elves, and dwarves.

Physical Description: Tall, and heavily built, Reiko is muscular enough for it to affect her appearance, but not to the point where it would seriously alter her frame. Her incredible mass is due to some quirk of her draconic heritage, which also produces her ability to swim in normal water, despite being of a considerably higher density. At the base, she is humanoid, with what could be considered Chinese facial features, offset by her fairly long-pointed ears, resembling those of an elf. However, her semblance to an elf basically ends there.
The only known hair on Reiko is in her eyebrows and eyelashes. Instead of hair, her scalp bears a mass of long, brunette quills, somewhat like one would find on a porcupine, if a bit thicker. The majority of these are nearly three feet in length, which allows Reiko to pull them back in a hugely thick ponytail of sorts, though their stiffness still allows them to add an extra foot to her height. Her ‘hairline’ is interrupted at the edge by two small, black horns, jutting upwards and forwards from points directly above the outer corner of either eye. She has pronounced canines, which tend to show when she speaks, making it a bit of a wonder that she is comprehensible past the four pointed teeth. Rather than a simple tailbone, Reiko has a thick, two and a half foot long reptilian tail, with four curved spikes sprouting from it, two to either side. While most of Reiko has normal skin, her tail is scaled, and green. Almost as if it were an afterthought to her nonhumanity, Reiko’s eyes are a strong red color, which varies between a pale pinkish red and a hard crystalline crimson with her mood.
Reiko typically wears her armor, and is almost never seen without it. The bottom layer of her clothing, which she only takes off to wash, is a bodysuit of silk, reminiscent of that worn by surfers, though it has no sleeves. On top of this, she wears a silk cheongsam, also sleeveless, with a single panel in the front, and twin panels in the back that come down on either side of her tail. A wave-patterened obi is wrapped around her waist, and atop this she wears an oddly breif leather breastplate, covering most of her ribcage. The breastplate is white leather, with a black turtle insignia front and center, and attatched to the shoulder straps are two large leather shoulder guards. Her hair is pulled back by a very wide white ribbon, more a silk scarf than a ribbon. For footwear, she has a heavy pair of combat boots held in place by buckle-straps, rather than being laced. An odd pattern in red is on the lower sides of the feet of her boots, which are otherwise white. On either wrist, she wears a heavy black bracelet, with fairly broad, if rather short, spikes protruding from them.

Physical Capabilities: Reiko is capable of lifting three English tons (6,000 lbs or 2,720 kg) over her head, and has been seen dragging or pushing things several times that weight on various occasions. Her running speed is about 13 MPH (21 KPH), and she has been seen sprinting as fast as 20 MPH (32 KPH). In spite of her incredible density, she is capable of floating in water, or of swimming at upwards of 30 MPH (206 knots/48 KPH), and can use this to make quite the battering ram of herself. This complements nicely with her ability to breathe just as easily in water or another fairly oxygenated liquid as she does in an oxygenated atmosphere. For all intents and purposes, Reiko is completely immune to any sort of flame, natural or otherwise. She has been observed swimming through magma for recreational purposes, though she claims it smells fairly bad. Interestingly, only her silk bodysuit and her breastplate with shoulder assemblies, from all her clothing, is likewise fire-immune. High temperatures seem to pose no problem for her at all.
Almost as interesting as her immunity to high temperature is Reiko’s ability to expel gouts of flame from her mouth. She can do this fairly often, though the flame is only really effective to about thirty feet from her mouth. Reiko has enough control to choose between a line and a cone of flame of any up to a 90 degree peak angle. Also, rather than becoming drunk from alcohol, Reiko’s firebreath becomes pronounced and erratic, spouting at random and becoming hotter and faster-burning.
Her method of preparation to expel flame indicates that her body is constantly generating a reservoir of some chemical or other that, when spewed from her mouth, is either ignited by something in her upper esophagus or mouth, or ignites spontaneously on contact with air.

Magical Capabilities: Reiko herself is primarily elementally attuned to water, with a secondary aspect of fire. This makes it very odd that her skill in magic is mostly in the field of fire magics, as well as that her inherent immunity is geared more towards fire than water. No explanation of this has yet been found.
Regardless, Reiko uses mostly fire magic when she uses magic, slightly inhibited by fire being her secondary elemental aspect. Normally, she is capable of sustaining a significant flaming aura using her magical abilities for nearly half an hour before exhausting her magic, something she uses to her advantage. When enraged, this aura is instinctively produced, and at a much higher temperature and area than she normally does. Why it is stronger and where she gets the magic to enhance it from is not known.

Chi/Ki Capabilities: While Reiko has some martial arts training, evident in her proficient use of the Kusari-Gama, which is a weapon more tuned towards elegance than the power-based style of her hammer-work, Reiko has not progressed in self-knowledge to the point of being able to call on her chi.

Spiritual Capabilities: Reiko is very much connected to both the ocean and to flame. When in the presence of one or both of these, not only is her personality moderated by that influence, but she can draw a certain amount of power from these sources. She heals and recuperates faster in or near the ocean or other large bodies of water, and when in the presence of flame she is not directly generating, Reiko gains somewhat in magical power and energy.

Personal Possessions: Aside from her preferred outfit, Reiko has a few weapons and other possessions. Her preferred weapon is her thirty-pound sledgehammer, an iron-headed weapon of great age. She also carries a heavy crossbow- almost heavy enough to count as artillery rather than a personal weapon. Reiko has invented numerous interesting ammunitions for her crossbow, and will gladly craft custom ammunition in exchange for money or board. Finally, Reiko is sometimes seen wielding a kusari-gama, and her skill with the unusual weapon is quite notable. Despite being made of materials that are supposedly or nominally destroyed by high temperature (wood, steel, iron), Reiko’s weapons are as immune to fire and heat as she herself is.
Aside from these weapons, Reiko also owns a miniature golem, an automaton crafted from iron, standing a mere foot and a half in height. It has a tendency to break, however, and she has come to consider it a failed project. Her other significant possession is her hoard, a large mass of copper and silver, and a few pieces in gold, of treasure, which she sleeps on. While she would much rather use a hoard of pure gold, she is painfully aware of her lack of lucre, and cheerfully, if wistfully, makes do with less valuable metals.

Side Note: Reiko is my longest-in-use RP character. Selene (found later in this information) would be, except that there have been periods of time in which I used no versions of her. It is an interesting thing, given that I originally intended her to be a secondary sort of a character.

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Name: Mizuhana Akane
Known as: Akane, Blood Angel, The Blood Angel, Psycho Albino, Blood on Wings, Run For It
Height:5’3” (159.9 cm)
Weight: 98.7 lbs
Mass: 44.8 kg
Age: roughly 200 yrs (appears 19 by human developmental standards)
Species: Angel (Higher tier)
Blood Type: Any/All
Origin: Unknown and uncertain
Elemental Attunement: Primary blood, Secondary holy, Tertiary fire
Known special abilities: Incapable of permanent death, capable of bending physical law, no biology and hence no need for sustenance or atmosphere, ability to absorb characteristics and abilities of others via quantities of their blood, ability to increase her power by drawing in spilt blood.

Personality: Akane has been described as ‘stony’, ‘frigid’, ‘mechanical’, and ‘grim’. For the most part, all of these are appropriate. She is not given to showing much emotion in her physical actions and reactions, and most of what she does show is clinical and detatched. She holds those who deride war and combat in strong disdain, and has no restraint in showing this. The only other emotion to which she is significantly prone is bloodlust. While she generally attempts to remain aloof and formal in combat, if she really gets going, she becomes exceedingly dangerous, striving with all she has for any opportunity to spill blood. She currently answers only to the Hyren known as Dragoon, and will usually ignore any direction or suggestion from anyone else.

Physical Description: Akane is a fairly short angel, once the Japanese member of a wing of elite angels. Akane is an albino, something rarely heard of amongst those to whom genetics are of no importance. Her skin is so pale as to be nearly pure white, which contrasts greatly with the pale crimson of her eyes. She keeps her hair in a severe pageboy cut, presumably so as to avoid it getting in the way. Her hair, interestingly enough, is neither white nor blond, but rather a blanched, pastel red, worthy of any Easter egg. Similarly, while her wings are a downy, swan-white color, they have a very faint tincture of red to them, another abnormality for angels. Akane stands at four foot ten, but does not seem to notice her own shortness of stature at all, and her ability to loom threateningly at people more than half-again her own height can be very disturbing. She typically wears a heavy crimson halter-top, and an equally heavy crimson splitskirt, laced to mid-thigh with thin strips of leather. For footwear, she uses an incongruously large pair of white army-style boots with blood-red edging. She is never seen without her rough leather double-belt, which hangs lopsidedly about her waist and hip, nor without the daisho of katana and wakizashi. Both the sheaths and hilt-wrappings of the swords are in crimson and white, which seems to be her set of signature colors.

Physical Capabilities: Akane is capable of flight, and apparently her flight is natural, as she can fly through null-magic areas without any difficulty. Also, as a nonmortal who is also not immortal, while Akane can be ‘killed’, in that her body can be destroyed, she always comes back, and fairly quickly. Akane is inherently capable of speeds exceeding mach 1, and can withstand any gravity at all. Fortunately for anyone having to fight her, Akane’s strength is on par with a normal human of her size and weight.

Magical Capabilities: Akane has access to an almost limitless array of Blood, Holy, and Fire magic, and can do pretty much anything within those spheres of influence so long as she has the required amount of power. Interestingly, while the amount of power she can call on at any given time is limited, the total amount of power she can use is considered immeasurable.

Chi/Ki Capabilities: As Akane is neither deity, mortal, nor immortal, she has no chi or ki at all. At times, this has hindered her somewhat, but she generally ignores it, feeling that it is not actually a significant problem.

Spiritual Capabilities: Again, Akane has access to an incredibly vast array of spiritual abilities involving war, blood, and combat. She does not use them often, and so the true extent of her ability in this field is unknown.

Personal Possessions: Akane has never shown herself to have any actual possessions other than her daisho and clothing, and is not predisposed to gathering “useless clutter”, as she puts it. She is often traveling on errands from her Creator, and believes that anything other than what she carries will obstruct her ability to function as He/She desires. Her swords are both magically sharpened and hardened, and can withstand several tons of pressure. They are also capable of cutting through anything less than high-grade steel, though she lacks the strength to really use this toughness and sharpness.
Akane’s clothing is, for all practical purposes, completely indestructible, which is good, because while she doesn’t care, other people would.

**************************************************

Name: Kouryou Yume
Known as: Yume, That Lizard Lady, How The Hell Did You Survive That
Height: 6’ 3” (190.4 cm)
Weight: 145.7 lbs
Mass: 320 kg
Age: 353 yrs (Actually over 11 million years old, but most of that time was spent in a form of stasis)
Species: Amortal (half-god)
Blood Type: Deific
Origin: Daughter of a goddess of dreams and a mortal man from a long-extinct reality.
Elemental Attunement: Primary Earth/Water , Secondary Dream
Known special abilities: Amortal (suffers no physical deterioration from age), capable of slow regeneration, tough on a ludicrous scale, excessively fast reflexes and speed of motion, immunity to cold and low temperatures, can manipulate dreamscapes.

Personality: Yume has alternately been described as an ice-maiden, a firebrand, emotionless, and excessively silly. She does not take well to being made light of when she is attempting to be serious, nor does she tolerate much in the way of teasing of herself or others. She at the same time does not care at all what others think of her, and puts an immense value on the opinions of those she considers friends. Yume is slow to make friends, and slower to make enemies, attempting not to jump conclusions about peoples’ motives. Her ability to not panic is the greatest known, bar none. Unfortunately, this sometimes impedes her when she should be worried.
Yume has a somewhat quirky sense of humor, cracking jokes at any and every occasion. Sometimes she is blatantly silly or absurd in her sense of humor, other times she displays a distinctly English tone of dark humor and self-derision. For the most part, however, her jokes flop, as she has something of a negative mastery of comic timing, so she is always surprised when a jest is taken in the spirit intended.
Uncontrollable and strong-willed, Yume seeks her own path, ignoring any question of whether or not that is the one typically considered proper. Attempts to force her into one action or direction will almost invariably result in her choosing another one, a fault in herself that she is not blind to. Unfortunately, while she is aware that she often makes mistakes in this way, she seems to have about as much control over herself as anyone else- i.e. little to none. Almost painfully aware of her faults, she seeks to help others to overcome similar or opposite faults.
At first, Yume seems very bold, as though she were incapable of embarassment or shame. However, watching her for a while will generally reveal that this is at least to some extent a front. Yume shows embarassment quite acutely over very unusual things. For instance, while she knows a lot about sexuality and the like from a clinical standpoint, she shies away from the topic any time it comes up. Furthermore, while she is almost uniformly unafraid of anything, up to and including utter obliteration, she is intensely terrified both of herself and of her own ability to cause harm to others. Yume is acutely aware that others do not share her own physical durability, and is also sharply focused on emotional harm. While she is usually blithe and unaware of any emotional harm she causes to others, if it is brought to her attention, she apologizes earnestly and profusely. Often, she will afterwards attempt to stay away from the one she has harmed thus, in an effort to avoid doing so again.
Because of all this, while Yume can easily talk to others, she spends most of her time alone. Occasionally, someone will attempt to follow her in her travels or decisions, and she goes to whatever length she can to discourage this, both feeling that she does not deserve followers, and that she does not want to risk causing them harm.

Physical Description: Yume is a tall and very thin woman, with a build many would descripe as ‘whiplash’. While she is athletic, she shows a surprisingly low level of muscular development in all of her body except for her legs. Yume has a fairly thin facial structure, and a vertically long nose that is not actually especially prominent. Her eyes are on the large side, and an interesting hazel color that seems to migrate at random between blue, green, brown, and gray. Rather than humanlike skin, Yume has a scaled hide like that of a snake, in a golden tan color that makes it clear that she does indeed have scales. When she is particularly clean, glimmers of gold and silver can be seen in her scales. Despite having scales, Yume bears a full head of brilliant blue hair, almost a sky-blue color. She also has eyebrows. Yume’s hair is generally worn in an odd haircut that seems to be two haircuts at once. Her hair grows thick and fine enough to be cut thus, with a chin-length ‘shell’ surrounding her head, and a fairly thick, loose braid pulled back behind her. The tips of her pointed ears occasionally poke out from under her hair, and when she smiles, her pronounced upper canines can be seen well, though they always protrude over her lower lip. Most notable of all, however, is Yume’s tail, a long reptilian affair, nearly four feet, which gradually thins out to an almost whiplike structure, ending with a cartilaginous diamond-shaped pad.
Typically, Yume wears an interesting multicolored outfit. The base is a purple unitard which leaves her arms bare, but apparently reaches down to her ankle, and covers her body to halfway up her neck. Over this she wears a pair of khaki cargo shorts and an odd two-tone green minivest, with a ruffled yellow collar and two spikes on either shoulder. Her shorts are decorated with a very thick leather belt, and the minivest is nearly always only half-zipped. Yume also wears a pair of heavy red-and-black combat boots, and her hands are covered by a pair of half-finger gloves. Running down the back of either glove is armadillo-banded armor, looking set to protect her forearms from blades.

Physical Capabilities: Yume’s most notable physical ability is the ability to withstand insane levels of impact with no visible damage. Her scaled skin is incredibly tough, and is only moderately scratched by diamonds under near-breaking pressure. Likewise, Yume’s bones are capable of withstanding nearly any impact that can be brought to bear. It is uncertain if her internal organs are likewise resilient, but she has been observed falling a full mile into beach sand and only complaining of a backache afterwards.
Yume’s second strength lies in her speed. Her reflex/reaction speed is thus far too fast to be accurately recorded, but apparently hovers somewhere in the picoseconds. Her actual speed of motion is much closer to that of a normal human, though that is a relative statement. She has been known to punch and kick quickly enough to create miniature sonic booms. Given enough space to accelerate, she can run in excess of Mach 1 and still steer accurately with minimal loss of momentum to turns. This can be hampered by terrain, however, particularly as she is normally flight-incapable.
Strengthwise, Yume is actually not all that special, which is surprising given her speed. She is capable of lifting nearly two hundred pounds over head, which is simply nothing compared to the millions of psi she is theoretically capable of withstanding.
The only known exceptions to her incredible ability to withstand impacts of any sort are her eyes and the interior of her mouth.
Additionally, Yume is completely unaffected by lack of heat. She is perfectly comfortable in complete vacuum, so long as her eyes are protected and she has some way to breathe, due to the combination of her toughness and immunity to cold. Were it not for the fact that she is warm to the touch, it would be believable that her body generates absolutely no heat of its own accord.
While Yume is not mortal in the standard sense of the word, it is likely that she is capable of dying. However, her inherent toughness has prevented this from happening. She is apparently incapable of aging or of physical deterioration due to biology or what she ingests. The only known exception is alcohol, which, when she imbibes it in a quantity that would induce drunkenness in a normal human, causes her to suffer from vomiting and seizures, as it is something of a neurotoxin to her.
Finally, Yume regenerates. It is a much more gradual process than is usually attributed to the word, however. She has lost the tip of her tail a number of times, and each time it grew back within a couple of weeks. Judging by this rate, it is postulated that regenerating a lost arm or leg would take her something on the scale of two months to complete. Yume does, however, still feel pain, so she does not usually willingly suffer loss of limbs.

Magical Capabilities: Yume is in all likelihood completely capable of wielding magic. However, she has not to-date shown any interest. This is possibly because it takes much more dedicated study and use of rules and formulae than she is willing to give something she considers largely a convenience.

Chi/Ki Capabilities: While Yume is fascinated by chi and ki techniques and attacks, she is completely incapable of using them herself. For whatever reason, despite being so strong-willed as to escape even her own control, she exhibits no chi or ki at all. On occasion this has been helpful to her in remaining undetected, but she is mostly irritated by it.

Spiritual Capabilities: Yume is capable of entering the dreams of others who are asleep. While in her own dream or the dream of another, Yume truly comes into her power, able to control the dreamscape in any way she can imagine. She can also detect whether or not another is dreaming, with a range just upwards of a full English mile. Yume is able, because of these abilities, to do such things as stop Night Terrors, affect anything that attaches itself to dreams, or to pass messages to those who are asleep. Her ability to control dreams includes dreams that are induced as well as those that occur naturally.

Personal Possessions: Yume owns an unknown quantity of stuff. Her primary possessions are her clothing and a halberd, a weapon with a seven-foot haft and a further foot of edged blade, with which she is highly proficient. Yume’s clothing itself is attached to her in an unusual way- its state reflects her own, and thus, when she washes, her clothes become clean, when she is injured, so are her clothes, and when she heals, they heal too.
The four pockets of Yume’s vest and six pockets of her shorts open, via an unknown nonmagical mechanism, into extradimensional holding spaces. It has been observed that she usually keeps her halberd in the lower left pocket of her minivest. Interestingly, her pockets are not limited by the dimensions of their openings, which has led to people passing out on occasion as she has pulled out such things as a wide-screen TV from a pocket with a three-inch-long opening. According to Yume, the pockets are limited in the volume they can hold, however this limit has not been disclosed.
Among the more noteworthy things Yume keeps in her pockets are several days worth of food and water, a fair amount of cookware, several video game consoles, a number of random tools, a camp stove, a sleeping bag, a standing lamp, and her magispheres.
The magispheres are an as-yet-uncounted number of glass spheres of varying colors. The color of the sphere seems to be a coded indication of its nature, though only Yume seems to know which precise color is which. The spheres vary somewhat in activation, though all shatter when they discharge their spell (or, alternately, discharge their spell when shattered) regardless of whether this is a timed occurrence or activated by outside conditions. Several types have been observed in repeated use:

Notice Sphere: When this sphere is broken, it alerts Yume that it has been broken, and of its location relative to herself. This is a useful sort of signaling device.

Slag Sphere: This appears to be a sort of delayed-activation heat spell. However it works, when it goes off, anything in the immediate vicinity is exposed to enough heat to melt a large automobile. Oddly, highly flammable things do not ignite when exposed to a Slag Sphere.

Flash Sphere: These spheres are similar to flash grenades, though in some ways more effective. When one is shattered, it emits both a brilliant light in the visible spectrum and a powerful EMP.

Smoke Sphere: When one of these spheres is shattered, it rapidly emits a fairly large cloud of smoke, approximately twenty feet in radius. For whatever reason, this smoke remains in place in the cloud until actively removed by high wind or fans.

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Name: Lyria Valisdottir
Known as: Lyria, That Huge Lady, Holy Crap That's A Big Pair of- I Mean A Big Sword.
Height: 8'5" (2.56 m)
Weight: 325 lbs
Mass: 147.6 Kg
Age: 27
Species: Human
Blood Type: A-
Origin: Uncertain, apparently Norse.
Elemental Attunement: None.
Known Special Abilities: Slightly disproportionate strength, moderate resistance to cold, immunity to mental control and manipulation, unusual toughness.

Personality: Lyria is often considered a 'cold fish' by those who do not know her, and indeed, this is something of the face she presents to the world. Even-tempered, rather logical, seemingly uncaring, and calculating to a certain degree. Adding in the extreme focus on combat, she has little to do or talk about in most social situations, particularly with strangers. She tends not to see things in terms of conflict, and prefers to call those she faces in combat 'opponents', rather than 'enemies'. Lyria is extremely hard to get a rise out of, and rarely becomes angry. When she does, however, she tends to slip into a berserker rage, attempting to plow her way straight through anything and everything on a path to lay into who or whatever has araised her ire. While she is raging, Lyria refuses to stay down, and supposedly would continue to fight in spite of otherwise mortal injury.
Once Lyria considers a person a friend, however, things change radically. Still hopelessly socially inept, she tends to be rather basic and emotional in her actions and responses. She remains very difficult to anger, however, and will go to the point of suffering even physical harm before resorting to violence to prevent further irritation or injury to herself. On the other hand, she is extremely protective of her friends, and will not suffer to see them harmed physicall or emotionally. Inept at best with insults and putdowns, she usually has to resort to force.
Lyria is very much unselfconscious of her body, and percieves herself to be very plain, taking that for the reason so few people approach her, when properly the blame should probably be laid at her impressive size and cool temprament. She also seems blissfully unaware of her ability to intimidate others even without meaning to, though she is quite sharply enlightened to the effects of her size and strength on people and objects around her.
She tends to vastly underestimate herself, claiming no skill with her sword and less with her bow. The origin of this self-esteem problem is uncertain.

Physical Description: The first word that comes to mind to describe Lyria is 'large'. Eight and a half feet tall, she has a build proportionate to her size- though not to itself. Her figure could best be described as 'impossibly statuesque', though the mode of her motions and garb leaves her as much intimidating as attractive. In spite of her unusual strength, she is not overly muscular in any visible way.
Lyria's face is typical of the Norse, being high-boned, with a somewhat thin nose and heavy jawline. Her eyebrows tilt up at the outer corners, just enough to give the impression that she is constantly frowning, which does nothing to enhance her approachability. Her immense mass of hair, pulled back into a thick, loose braid, is silver, and her eyes are a gray color that varies between cloudy and metallic. Her skin tone is very pale, almost enough to make one think her to be albino.
When she expects light combat, Lyria wears clothing that permits her to move as she wishes in battle. Leather breeches tuck into the calves of her massive combat boots. Adorning the outside of either boot's calf is a yellow sigil like a lightning bolt. A loose chainmail skirt depends from a thin leather belt, and a large quiver full of specially-made extra-long arrows hangs from the left side of the belt. For her upper body, she wears a heavy metal bustier that provides light armor while allowing a full range of motion, and a thing like a leather collar, which descends from mid-neck to the edge of her collarbone, and is attached to two very large shoulderguards, the steel assemblies edged with Celtic knotting. On either wrist, she wears a thick set of steel bracelets that acts like a bracer, allowing her to block some blows with her lower arms. A thin steel band serves as a tiara, with a dull-green stone set in it. This is her prized Sunstone, which she claims to be a gift from the Aesir to her people from ancient times. A set of leather crosstraps suspend a steel ring in front of the middle of her chest, and on the back of these are the scabbard for her greatsword and a metal clip that holds her longbow.
For traveling, Lyria wears an outfit much like her combat one, with a few notable differences. The steel bustier is replaced by a much more flexible leather one, lined thickly with white fur. Likewise, the collar-shoulderguard assembly is substituted with a heavy cloak apparently made of the same white fur, the hood usually drawn up over her head. When traveling, Lyria foregoes the steel bracelets in favor of light leather gloves, again lined with thick white fur, and the light belt is often replaced by a double-width belt with a heavier buckle and two rows of holes.
Most of the time, however, Lyria goes the full protection route, donning a massive suit of heavy plate armor, decorated with Celtic knotting. The shoulderguards that she wears with her steel bustier appear to be a part of this armor suit, which provides much more complete protection, at the expense of some movement range for her arms and waist. When fully armored, Lyria foregoes a full helmet, instead wearing a steel headpiece that frames her face and covers her ears with steel 'wings' that seem decorative, but are actually quite resilient, and protect the sides of her head. Additionally, while the plate armor does not include the crosstraps that hold her weapons, Lyria has a single strap that runs across the armor's chest, holding the sword scabbard behind herself, much like the crosstraps do, with the hilt projecting over her left shoulder.

Physical Capabilities: Lyria is a very large woman, but even for her size, her strength is something unusual. She has been seen lifting a large horse overhead singlehandedly, and using it as a (very) short range projectile. While she could rely entirely on this strength in battle, she prefers to mix it with an agility that is very difficult to achieve for a person of her size. Indeed, her fighting style tends to rely more on skill than on raw strength, up until the point where she is enraged. Once she is raging, however, skill gives way to extreme brute force, making her much easier to hit or avoid, but considerably harder-hitting when a blow does land.
Lyria is unusually resistant to cold, able to endure tundra in her armless, backless 'light armor' without suffering any negative effects such as frostbite, or even shivering. How she gained this ability is uncertain, but it is possible that she is simply used to the cold. Additionally, she is abnormally tough, and despite the softness of her skin, is about as difficult to cut as cured leather. All of her seems to be involved in the unusual toughness, permitting her to go about much less heavily armored than most people when in combat.

Magical Capabilities: Lyria has no known magical abilities.

Chi/Ki Capabilities: Lyria is not known to be aware of or capable of manipulating her chi or ki.

Spiritual Capabilities: For whatever reason, Lyria seems to be completely immune to mental control and domination, and psionic direction has little to no effect on her. She is still capable of being communicated with telepathically, but no way to dominate her mind exists. Apparently related to this is her serious resistance to psychic/psionic attack, rendering her something of a nightmare for the less-physically-inclined psions.

Personal Possessions: Aside from her clothing, Lyria owns two weapons. The first is her greatsword, a weapon specially made to fit her size. The sword as a whole is approximately eight feet long, the blade almost four inches wide. The crossguard is heavy and simple, and the hilt is wrapped in thin leather strips with a round pommel, long enough for her to grip with two hands, though she tends to switch between one-and two-handed use at odd times. While it at first seems to be made of steel, the alloy of the sword has a faintly blue sheen to it, and the weapon is actually sturdier than steel, holding a better edge. It is also more difficult to bend or break than steel, having survived several occasions that would have rendered a steel blade useless.
Lyria's other weapon is an immense, ornate longbow with a nearly ten-foot staff. With a pull somewhere beyond five hundred pounds, the fae-crafted composite bow is capable of firing arrows cleanly through several inches of wood at ranges of just over a thousand feet, though the high arc at ranges beyond three hundred feet makes aiming an especially difficult trial for Lyria, whose visual acuity is only sightly above the norm. The arrows that Lyria uses are specially crafted by herself, and are approximately half-again the length of standard arrows, so as to be usable with her extremely large bow. Lyria herself is an expert fletcher and a very good bowyer, though the fae-crafted bow is well beyond her own capability to produce.
Lyria otherwise owns very little, some traveling money and a large bota for carrying water, and a few days' dried trail rations for those occasions when she cannot forage or hunt enough food to live on.


**************************************************

Special Note: This next set of characters are all variants on the same character. This is due to an odd series of reincarnations/alterations to a single character, my first consistent and reappearing character in any respect at all, though, in retrospect, her consistency was pretty low given all the changes she went through and the many times she changed. This is the character named Selene, who later became Selene Star, then Selene Yajiva, then Selene Darkblade, and then finally Selene Starblade. She then more or less disappeared for a while, later reappearing in her advanced Selene Star state for a while, before fading out again. I have since started her over more or less from square one, in the hopes that I will be able to manage a more reasonable, and more fun to walk, life-path for her.

Name: Selene (Original)
Known as: Selene
Height: 5’ 0”
Weight: uncertain, approx. 100 lbs.
Mass: Uncertain.
Age: Under two years prior to alteration.
Species: Formerly pine tree, altered to golem.
Blood Type: Sap.
Origin: Creation of a somewhat perverse golem-maker.
Elemental Attunement: Plant.
Known Special Abilities: Resilient, natural flight, subsists on air, sunlight, and soil, high level of strength.

Personality: At this stage in her life, Selene was an odd mixture of arrogance and humility, next to incapable of understanding other peoples’ viewpoints, and very self-effacing, valuing the safety of others far above her own. She had little pride, but was easily angered, particularly by teasing. She fell in love with and married one Tarken Star, taking his last name. Later events would cause her to affix his family name to her given name on a permanent basis.
She easily made friends, but was completely incautious in her use of her powers and magic, and was just as prone to accidentally pissing people off. She gradually became less awkwards as time passed, but never really came into maturity.

Physical Description: Five feet tall, with green hair in a ponytail, and navy-backed wings, like those of a peregrine falcon. Her eyes were green, and she was… well, ‘stacked’ is a fairly appropriate term.
Selene typically wore a ragged-edged halter-top and splitskirt, both in green canvas. She also had a pair of purple canvas fingerless gloves, and soft purple boots. She wore a pair of green thigh-highs as well. For a finishing touch, the wide ribbon holding her hair in a ponytail had a large bud attatched to it, as of an unbloomed flower.

Physical Capabilities: At this point, Selene’s physical capabilities were somewhat undefined. She was strong enough to lift a full ton without really trying too hard, and inherently resistant to physical impacts to a certain degree. She was also a fairly fast mover, with good reflexes by human standards, and the ability to run or fly at something nearing a mile a minute. She had a certain vulnerability to electricity, though this was tenuous at best. While Selene could be injured, she was more or less incapable of being truly killed.
Gradually, she developed extremely keen senses, to a degree that even most vampires and werewolves would find excessive.

Magical Capabilities: Selene had a varied set of magical spells at her disposal, a result of having read some of her creators books. She was capable of offensive spells along the lines of a basic fireball or lightning bolt, as well as various utility spells. She also had the ability to draw energy from sunlight and convert it directly to magical energy, which she used in her ‘Solar Laser Beam’ attack/spell, spitting it right back out in a more focused form.

Chi/Ki Capabilities: From early on, Selene had a very developed chi, and in spite of her complete lack of combat training, was capable of anything up to a fair-sized Kamehameha blast. Her uses of this energy were limited basically to projectile attacks.

Spiritual Capabilities: None. At this point, Selene had no contact at all with the spiritual/mental effects in existence.

Personal Possessions: At the time, Selene owned only a few things. A few books scavenged from the tower where she was created before she burned it down, some minor magical brooches, and, of course, the Blacksword. This was the first appearance of the weapon. At the time, it was a five-foot-long sword with a foot-wide blade, double-edged, and an appropriate crossguard. It was capable of holding a chi charge, and could be enchanted as well. It weighed nearly three hundred pounds, but this was more or less negligible to Selene.

***********************

This next stage of Selene came after she helped to save the denizens of a planet other than the one on which she had originated. These people came to revere her as a goddess, and so, she ascended to deityhood- sort of. While her power increased exponentially as one would expect of one becoming a goddess, her actual nature did not seem to change all too much. At first, she lacked lungs, and so spoke by magically vibrating the air around herself. Eventually, she figured out to create lungs in her body and use those to speak with. This was after her marriage, and shortly after the birth of her only child, one Pyra Star. At the time, Selene was Selene Star by marriage, though she still went by Selene.

Name: Selene Star
Known as: Selene
Height: 5’ 0”
Weight: Unknown
Mass: Unknown
Age: 2-2 ½ years
Species: Goddess? (uncertain)
Blood Type: sap
Origin: worship from a full planet’s inhabitants
Elemental Attunement: Life
Known Special Abilities: Immortal, no physiology, huge strength and speed, ability to shift size at will, inherent control of body, inherent healing magical abilities.

Personality: Much as previously, Selene was still an odd combination of pride and humility. Though she saw nothing wrong or strange about a deity still regularly getting together to interact with non-deities for reasons other than to ‘watch the amusing mortals’, she still expected others to have no problems with her declarations of her own deityhood. She still took little or no pride in her own strength, not caring to comment on it either way. Her more caring instincts began to emerge at this time, but they were somewhat subsumed by her reluctance to truly trust those she did not already know. During this time period, Selene was very emotional, which usually acted towards her detriment, either in a concrete manner, or in terms to her relation with other people.

Physical Description: Selene appeared, at this time, more or less as she had before, with a few differences. Her wingspan had increased, and her skin tone had darkened some, from a pale color to a more tanned tone. She took to wearing her hair down, letting it hang to her waist. Most noticeable of all, though, her eyes appeared to have been replaced by two cut emeralds.

Physical Capabilities: Selene’s physical strength increased during this period, to the point where the actual weight of something was nowhere near as relevant as its inertia, and her strength not so important as the remaining energy she had to exert said strength with. This worked along with her near-limitless reserves of energy to leave her more or less omnipotent. Her primary disadvantage was that, while she couldn’t be killed, she had not yet come up with any way to protect her physical body from damage, and was still completely linked to it, unable to detatch her consciousness from its form.

Magical Capabilities: Selene’s ability to use healing and life-related magics expanded exponentially, and her overall magical power did likewise. Around this time, it could pretty well be said that, if she could imagine it, she could probably do it.

Chi/Ki Capabilities: More or less in line with her magical abilities, Selene’s chi skyrocketed at this time, leaving her with pretty much limitless reserves.

Spiritual Capabilities: Selene still had not encountered any activities or abilities that fell outside the realms of ki, magic, or inherent physical abilities at this time, and thus also possessed nothing in such directions.

Personal Possessions: Selene’s only notable possessions at this time, as most of what she used belonged to her husband, Tarken Star, were her clothing, and the Blacksword. At this time, the Blacksword weighed something in the vicinity of a full ton- again, no matter of serious effort to wield it for Selene-, and was still able to be used normally with magic and chi. Though it disappeared for a time when Selene’s goddess form vanished, at no point in any of this had anyone tried doing anything to damage the sword, so its resilience at this time was unknown.

******************

After a certain period of time, a long-term enemy of Selene’s known as Braxis killed her husband, Tarken. Unexpectedly, Selene’s response to this was to vanish. Entirely. Almost as though she had been erased from existence, one day Selene was there, and the next, she didn’t exist at all anymore.

A short time afterwards, a Saiyan woman by the name of Selene Yajiva showed up in the area that Selene had previously frequented. The thirty-six year old Saiyan woman was something of an elite warrior. And also something of a fool. She fell in love with a local knight, who refused her on the grounds that he felt threatened by her level of power. This was a short period of time, encompassing maybe a single summer, during which Selene Yajiva went from an elite Saiyan brawler, to a woman recalling past lives, to an incredibly depressed and somewhat *****y Saiyan brawler.

Name: Selene Yajiva
Known as: Selene, That Fool Saiyan
Height: 5’ 7”
Weight: 200 lbs or so
Mass: uncertain
Age: 36
Species: Saiyajin
Blood Type: Saiyajin
Origin: Exiled Saiyajin
Elemental Attunement: N/A
Known Special Abilities: Impressive inherent physical strength/toughness.

Personality: Selene Yajiva was pretty much a more irritable, combat-prone version of the previous Selene in terms of personality. While she was capable of conversing with someone, she was, at least at first, more likely to beat their head in all friendly-like. While this was alleviated somewhat by her attempt at a relationship with a local knight, she remained at all times abrasive and offensive.

Physical Description: As with any Saiyan, Yajiva’s hair had a tendency to go anywhere at will, in a tousled mop of brown. She had the basic, heavy body structure typical to a Saiyan, and the expected brown tail. She also almost always wore a set of Kuurajin armor, much like other Saiyans had been known to. Not much to say here, move along, move along.

Physical Capabilities: Due to extensive training in gravity up to 5000 Gs, Selene Yajiva had an impressive level of inherent physical strength and stamina, though the effects of her strength were constantly limited by the limited weight and mass of her environment. The actual limits of her strength were completely uncertain, as she did not spend enough time in any regularly viewed region for it to be measured.

Magical Capabilities: None. This instance of Selene relied entirely on physical strength, chi use, and a scant few technological wizmos.

Chi/Ki Capabilities: Selene Yajiva was an extensive chi user. Due to her intense training, not only was she able to attain the levels of Super Saiyan 1-4, but also Ultra Saiyan 1-5, Holy Saiyan, and Hyper Saiyan (I claim no responsibility for the existance of any of these extra ratings of transformed Saiyan. They can be blamed on the imaginations of people much more focused on DBZ than I have ever been. And for the record, yes, I am ashamed to have played a Saiyan, but it doesn’t really matter anymore at this point anyways, so poo on you.) along with the incredible levels of chi attacks and other attatched connotations.

Spiritual Capabilities: Again, none. Selene did not become at all concerned with spiritual abilities until what could be considered the third stage of her third instance.

Personal Possessions: At this time, the Blacksword was not in evidence. All that Selene Yajiva possessed seemed to be a suit of armor, a damaged scouter, a few small disc badges that would induce a high gravity for the wearer, and a certain amount of idiocy.

******************

Shortly after her rejection by the knight she had fallen in love with, Selene Yajiva committed what amounted to spiritual suicide, making way for the next incarnation of Selene. This incarnation went through several highly distinct physical stages, gradually altering in form. Her first appearance was as a very small Elven girl, possessed of some innate healing powers and a fighter’s spirit, if not their strength. After an encounter with an extremely violent Saiyajin boy (not that it was any surprise that he was violent…), she was more or less adopted by one of the odder couples in existance- a purple Draconian by the name of James Darkblade, and his girlfriend, a redheaded vampire by the moniker of ‘Misty’. Interestingly, over the period of time for which Selene remained in this shape, her adoptive mother reverted to human, became a vampire again, reverted to human again, split up with James Darkblade, became a vampire again, paired up with the draconian again, and then reverted to being human and left the draconian entirely. Given Misty’s transient state of humanity/vampirism and irregular attatchment, it should be no surprise that Selene identified much more strongly with her adopted father. The statistics given here are for Selene at the end of this phase of her third incarnation.

Name: Selene Darkblade
Known as: Selene, Vicious Girl, Healer Girl
Height: 4’ 2”
Weight: 60 lbs
Mass: 27.3 Kg
Age: 14
Species: Elf
Blood Type: O
Origin: Orphaned by random bandits in woods.
Elemental Attunement: none
Known Special Abilities: Inherent healing ability

Personality: This Selene was something of an extreme innocent. Capable of both a very pure rage, and a very pure caring for anyone regardless of their disposition of herself, she was incapable of recognizing enemies as such. She was very attatched to her adoptive mother, sharing her love of art and drawing. Constantly fascinated by the abilities of magic and chi wielders, she went to whatever lengths she could manage to improve her own fighting skills and magical abilities. This Selene also had an extremely simplistic view of reality, and any sort of subterfuge aside from outright hiding something was pretty much beyond her, both in terms of her own ability, and of what she could comprehend. She was very innovative, however, with her extremely low level of ability, this innovation did not aid her much. She preferred talking to people over pretty much anything else.

Physical Description: Short, thin, and all around small, this Selene had royal-purple hair, which was highly curly and tended to frizz in damp weather. She had forest-green eyes, and pale skin, and usually wore a heavy purple robe with a big white hood. Aside from her hair color and tendency to wear the thick, heavy robe everywhere, very little about her appearance was notable- those few things aside, she was a standard little elf girl in appearance.

Physical Capabilities: After extensive training with various people (mostly Saiyans, though some vampires, werewolves, angels, and even a few demons), Selene Darkblade became very well versed in basic fighting techniques, as well as much stronger and faster than a child of her age would be expected to be. She could lift nearly three hundred pounds with effort, and would hardly feel any injury from falling out of a third-story window. Her most powerful attribute was her speed- while her reflexes were merely exceptional, she was capable of running and moving about quickly enough to almost seem to teleport over small distances. She knew a wide variety of basic brawling techniques, and had been tutored in swordsmanship by her father, though she generally used her bare hands when fighting.

Magical Capabilities: This Selene derived a fair deal of magical skill from training with her father. She was capable of pretty much any basic offensive spell, and a few useful defensive ones, such as the expected shield and barrier type effects. At her best, she was capable of a decent-sized fireball, or possibly even a small spray of flame-bolts.
Her most noticable magical ability, however, was the inherent ability to magically heal herself or another person, just by putting her hands over the injury and concentrating. She could remove bruises and completely heal small cuts and scrapes with no difficulty, and eventually reached the point where she could mend bones with only a modest effort. She could not, however, do anything in the way of resurrective spells, nor could she cause beings to regrow lost limbs.

Chi/Ki Capabilities: Given her wide base of learning in combat, it is no surprise that Selene Darkblade knew about chi abilities and attacks. However, she never developed any form of chi attacks, preferring to rely on magic for that angle. Instead, her chi capabilities focused extensively on improving her strength and durability, and granting her her impressive levels of speed.

Spiritual Capabilities: This Selene, much as most of the others, had no abilities in the spiritual direction.

Personal Possessions: Aside from her clothing, Selene Darkblade did not own anything at all worth mentioning. She rarely possessed more than what she was wearing.

******************
Sometime after reaching the age of fourteen, Selene Darkblade began to undergo odd physical transformation. It occurred in short surges, usually accompanied by intense pain and fainting spells. Some vestigial features appeared and then disappeared, while other alterations remained and were improved. At the same time, she began gaining memories of her past lives, generally during her fainting spells. This also induced migranes. By the end of her transformative phase, Selene had regained all memories of her previous incarnations- something that caused her no end of confusion. This was largely because of the fact that Selene Yajiva had come into existance long before the first incarnation of Selene, and had passed out of existence shortly before this phase overtook the third incarnation. For a while, she had serious difficulty with tenses. Either way, once the transformations were complete, Selene had yet another new and unique appearance, one that in some ways harkened to her past, and in others, heralded her next stage.

Name: Selene Darkblade
Known as: Selene, Kid, Insano Girl
Height: 5’ 0”
Weight: 90 lbs
Mass: 41.1 Kg
Age: 16
Species: Unknown, Elf-based
Blood Type: O
Origin: See above
Elemental Attunement: None
Known Special Abilities: Natural flight, superhuman strength

Personality: At this point in her existence, Selene was starting to get badly confused. She had two, sometimes three sets of memories regarding most of the people she was interacting with, and not all of the memories concurred. Her primary concern was really just getting by from day to day. She took a dim view of anyone trying to control the actions of others in any way, regardless of whether or not the person in question actually intended to do so. She exhibited an inability to accept other peoples’ justice systems, an unwillingness to accept other peoples’ laws, and an overall tendency to cling dependently to those people her memories from past incarnations indicated were friendly. She did not interact well with strangers at all, and had absolutely no sense of humility. Constantly attempting to take everything she could see happening into her own hands, she was a nuisance and a danger to herself and others, and rarely recognized that fact, even when examples of it were more or less shoved in her face. She could accept her own faults, but only when she saw them before anyone else- the moment someone else pointed a flaw out, she became utterly blind to its possible existence.
Basically, she was all-around immature and confused. Despite her general status of irritant and threat, she still always tried to do what she believed was right. Not that she was necessarily correct in her conclusions regarding same.

Physical Description: Standing five feet even, with deeply tanned skin of islander-brown, Selene’s hair remained royal purple, though it had become straight with only slight waves, as opposed to its previous curling. She wore it loose, hanging to her waist. Her eyes had lost their whites and pupils, presenting an even green surface that darkened slightly in the direction she was looking, though not much. Her face had a distinctly Pilipino cast to it. Set into her forehead were three gemstones, shaped so as to show thin vertical diamonds. The central one, nearly an inch and a half in vertical face, was an emerald, and the two flanking amethysts were about half as large in face presented, and positioned so that the upper points of their diamonds were even with that of the emerald. Her ears were long and pointed, much like those of an anime-style elf. She had little visible musculature, appearing almost slightly chubby. From her back sprang two huge wings, with peregrine plumage- navy on top, and white with navy bands below. Her wingspan was an impressive thirty feet, allowing her to fly without the aid of magic or chi. She also had developed a catlike tail, deep brown of fur, that was completely prehensile.
For clothing, she had an odd ensemble the like of which has probably never been seen anywhere else. She had a green canvas halter-top, with a torn-seeming lower edge. Attatched to the haltertop, along what could be considered a neckline, was a small cape, the type usually seen on sailor middy blouses. She also had a green canvas splitskirt, much like the original Selene. However, attatched to either side so as to hang halfway down her thighs was a pleated section, shaped much like the skirt of a sailor fuku, in rich indigo. She also wore a pair of fingerless purple canvas gloves, and her toeless, heelless green boots were worn over a pair of mid-thigh, purple, canvas stockings. Giving the outfit futher uniqueness, she had materia of varying types set into it all over. One purple materia was mounted on the back of either glove, and a yellow one was mounted on the front of either of the halter top’s shoulder straps. An array of five materia was set into the front panel of the splitskirt- the top two were red, the bottom two were green, and the one in the center of the square formation was yellow. To this day, it is unknown which materia these were.

Physical Capabilities: Now altered, Selene lost and gained in many ways. Her top movement speed was reduced to the pinnacle of natural human ability, but her reaction speed became almost immeasurably small. Her strength increased a good deal, allowing her to dead lift a full English ton, and her senses became extremely sharp. Due to the size of her wingspan, she became capable of flight. Her altered eyes also became almost completely unblindable. Her tail was prehensile, and strong enough to lift a mug full of drink. As ever, her legs were considerably stronger than her arms, though exact measurement is difficult. Her ability to balance also increased a good deal, par with the best of martial artists and tightrope walkers.

Magical Capabilities: Selene retained all of the magical capability she had learned from her adoptive father, and further training after her transformation resulted in a very good rate of improvement. She became fairly knowledgeable in the realm of arcane lore, and reached a level of magical skill nearly good enough to qualify her as an archmage. While she lost her inherent ability to heal people, including herself, she gained an odd sort of connection with the planet of RhyDin, on which she was residing. To a certain extent, she could gain some aid from the ground itself, which aid seemed to be magical in nature.

Chi/Ki Capabilities: Selene’s transformation seemed to completely eliminate her ability to use her chi on a conscious level. While she retained her basic skill in martial arts and brawling, she no longer used chi attacks at all, nor did she ever again use chi to enhance her own physical abilities.

Spiritual Capabilities: Selene still did not evidence any abilities that affected the spirit or the spiritual realm at this point.

Personal Possessions: Aside from her clothing and the materia set in them, Selene’s only possession was the Blacksword, which had reappeared at approximately the time of her transformation completing. Interestingly, when it reappeared, the Blacksword had been altered, now showing seven materia slots on either long side of the crossguard. None of these were ever filled in. As the Blacksword was still part of Selene’s soul, regardless of the fact that she still did not know it yet, she alone could swing it as though it were merely a two-handed longsword, with all the inertia of a thin stick. As far as anyone else was concerned, however, the Blacksword weighed several tons, thus rendering it mostly useless for anyone but Selene.

******************
Eventually, Selene resumed dimensional travel, though it was not intentional. After a time away from RhyDin, she reappeared through a portal that linked that plane with one of the many planar hells. Having been embroiled in combat both magical and physical with a number of devils, Selene had not only been struck in the head enough and hard enough to cause serious amnesia, but had also entered a deep rage that caused the transformation of her body to progress still further, leaving her basically unrecognisable in appearance. When she recovered, Selene’s mind had regressed to a feral state, and remained that way, with only very vague and basic links to her old friends and haunts. She remained completely feral until the day she disappeared from RhyDin altogether.

Name: Selene Darkblade
Known as: Selene, Cat-bird-lady, Go Away
Height: 5’ (3’ on all fours)
Weight: 100 lbs
Mass: 45.4 Kg
Age: 18
Species: Demisphinxii
Blood Type: O
Origin: No longer certain
Elemental Attunement: None
Known Special Abilities: Natural flight, keen senses, superhuman durability.

Personality: At this point, Selene’s personality was very close to being nonexistant. In all applicable respects, Selene was mentally one of the large cats. She would fight any she percieved to be challenging her domain, and made way only for those who had fought her and won. She disliked enclosed spaces, but her long-cultivated attachment to the Crosswinds Tavern was too ingrained for her to fight, and she often returned there. A predator in many ways, she did not understand those who usually went about on two legs, but always considered them to be other predators, and thus, potentially equals. She did little to no thinking, and generally acted on instinct.

Physical Description: While she retained the size and clothing she had in her previous state, Selene no longer looked very humanoid. Her head had altered in shape to roughly midway between a human head and that of a hunting cat, with a short, squared muzzle. The gems remained in her forehead, and her wings remained the same. Her hair was a paler shade of purple, almost a very deep lavendar. She retained her humanlike hands and feet, but her hips altered slightly, allowing her to move on all fours like a cat, or on two legs as a humanoid. Fur had sprouted all over her body, in a deep indigo with navy-blue tiger striping that covered everything but her wings and her ‘underbelly’. Her thicker, softer belly fur was a paler blue, almost sky-blue. Like the rest of her head, her ears and neck altered, so that she was able to keep her head level both when on all fours and when standing upright, and her distinctly feline ears poked up above her thick mane of hair.

Physical Capabilities: At this point, Selene lost a good deal of her extra abilities. Her senses were much sharper than a human’s, just as those of any hunting animal. Her strength reduced back down, and while she had become fairly muscular, her strength was almost completely in-line with her size and the fact that she had become a predator- which is to say, she had about as much strength as one would expect of a professional weightlifter of her size. She retained her ability to fly, and her reflexes remained excellent.

Magical Capabilities: No longer completely sentient, Selene lost all ability in magic with her transformation to this state.

Chi/Ki Capabilities: Selene no longer exhibited any ability to use chi at this point.

Spiritual Capabilities: The only interesting ability Selene had gained with this transformation was the ability to faintly link her mind to that of someone she was in contact with and had known well in a previous incarnation. Of course, with her no longer able to process language nor to think in a typical manner, this ability was less than useful.

Personal Possessions: Aside from her clothing, which she retained only because she no longer knew how to remove it, Selene no longer owned anything, though she considered the entire woods around the Crosswinds Tavern to be hers.

******************

Finally, after some time had passed, Selene resurfaced, at a place known as SuperBard. This time, she appeared not as one person, nor as several people. She initially resurfaced in her Goddess aspect, however with the added ability to change into a number of other forms to which her soul had been attatched at various times. Thus, she was able to become at any time, any of her incarnations, a powerful sorceress, a BattleMech pilot, an alien Jedi, a strange four-armed woman, a Reploid, an incredibly immense stone dragon, or any of a number of other selves. Also, due to a soul-binding contract she had gained between herself, Reiko Kameno, and Akane Mizuhana, she was able to take their forms as well. After a period of time, she broke those contracts, freeing the half-dragon and the blood angel, and then had herself reincarnated into a distinctly different self, one Kinomeko Igayuu.

This alternate self did not persist long, though, as Selene’s own shattered soul was revealed to be a part of another soul. The Deity of Death in that reality, for reasons still not completely understood, gathered Kinomeko, Akki Tsutomeku the Demoness of Rage, Forgetfulness, Mo the Chaos Demon, Yuki the Yuki-onna, and the Terran Human homemaker Sarah, causing them to reform into the original soul, thus reawakening, of all people, Kouryou Yume, the lost child of a Dream Goddess from a destroyed reality.

Strangely, Akki and Mo have reappeared lately, implying that the versions of them that were a part of Yume were simply copies of existing demons. Also, a new Selene has shown up- one whose origin mirrors that of the original Selene. What this actually means, however, is unknown.

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Name: Mo
Known as: Mo, Chaos Demon, Get Away From Me, What the Hell are you Doing
Height: 4’10”
Weight: 90 lbs
Age: Unknown
Species: Chaos Demon
Blood Type: O-
Origin: Uncertain
Elemental Attunement: Chaos
Known Special Abilities: Random alteration of anything in near vicinity to herself (passive), random alteration of objects/creatures/events on which she is concentrating, ageless.

Personality: Despite her orientation of near-total chaos, Mo is an orderly, gentle, and very kind person. This seems to be the result of a relatively recent accident that caused her physical form to ‘lock’ to that of a short nineteen-year-old human woman. By all accounts, the locking of her physical form has caused her psyche to stabilize. Given her dismay at the occurrence (though modulated by her gentle personality), it can be assumed that Mo finds this consistency very disconcerting after having spent several millenia utterly insane.
Mo’s kindness extends to all, regardless of acquaintance. While she is very forgiving, she will not protect or aid those she perceives as ‘in the wrong’. When questioned on this, Mo generally asserts that she ‘was never THAT kind of a demon anyways.’ Indeed, records show that prior to her abrupt stabilizing, Mo was always focused more an creating chaos than working to support good or evil.
Regardless of her generally kind disposition, Mo will not tolerate those who work solely for selfish or ‘evil’ purposes, and gladly creates the most violent chaos she can to disrupt such persons. However, most of the time, she is simply a very nice girl.

Physical Description: Prior to her accident, Mo had no set form, though she often used something involving feathers, a croquet mallet, and some element in the color of pure chaos. Her form had been shifting nearly constantly and always remaining strange in some respect.
Since her accident, Mo appears to be a very short young woman. Standing a mere four foot ten inches, she wears her straight black hair long and free, letting it hang to mid-thigh. She is moderately shapely, and appears to be in decent physical condition. Most of the time, she wears a crème-colored turtleneck sweater with no arms, and an ankle-length khaki skirt. Somehow, the brown hiking boots she usually wears match very well with the rest of her accustomed outfit, so they are rarely commented on. She is also usually seen toting around a tasteful black purse, which usually is affected in various ways by her inherent chaos.
Mo’s eyes are almond-shaped and a soft brown color, matching well to her Pilipino-tone skin. Her face is rounded and soft, and were she human, she would probably be assumed to still have some ‘baby-fat’ on her cheeks. She is usually smiling gently.

Physical Capabilities: Mo is, in all ways, an unremarkable, if short and pretty, young woman.

Magical Capabilities: Mo generates a constant magical field of chaos that affects everything in proximity to her. Exactly how close ‘proximity’ is is apparantly completely variable, and can range from ‘within a few feet’ to ‘half a mile’. Due to this aura, anything near her that can be affected by magic is at risk of seemingly random transformations and alterations of any conceivable kind.
Mo is also capable of exerting a more focused chaos effect on things in her vicinity, causing forces, objects, or actions to alter in almost completely random manner, though these alterations seldom leave Mo herself at risk. They can, however, put her at a considerable disadvantage, as they are inherently chaotic and, thus, random.

Chi/Ki Capabilities: Mo has no known chi or ki capabilities.

Spiritual Capabilities: Mo also generates a constant nonmagical field of chaos that affects everything (including that already affected by her magical aura) in completely random fashion, usually causing fluctuations or alterations in forces typically considered as standard (gravity, magnetism, thermodynamics, etc.) which result in alterations to activities in progress. Due to this aura, even that which cannot be affected by magic stands a good chance of acting unpredictably while in proximity to Mo. As with her other aura, the range of this chaos field is apparently variable.

Personal Possessions: Mo owns that which she wears, the purse that she usually carries, and an unknown quantity of totally random objects usually stored in a subspace pocket which appears to be behind her (from all perspectives, which is quite mindbending). The nature of this ‘pocket’ is uncertain, and due to her chaos fields, not only is the method of access uncertain, but it is actually questionable whether or not such a ‘pocket’ even actually exists.

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Name: Akki, Rage Demoness
Known as: Akki
Height: 5’0”
Weight: 125 lbs
Mass: 56.75 Kg
Age: Unknown
Species: Demon
Blood Type: Flame
Origin: Unknown- suspected to be the Underworld of one mythology or another.
Elemental Attunement: Fire
Known Special Abilities: Natural flight, incredible toughness, fire control, immunity to mental control.

Personality: Akki is… strange. Sometimes she spends great amounts of time simply raging, destroying everything she can, causing as much damage as possible. Other times, she embodies a more brooding, quiet form of rage, and simply appears to be extremely sullen. Occasionally, she will seem almost calm for a time, though something will inevitably anger her into breaking her peaceful state.
While some have assumed that Akki’s rage is her purpose for existing, citing her title of Rage Demoness, others insist that there is a reason behind her seemingly limitless anger. She appears to be easily irritable, and excepting her occasional peaceful moods, is generally angered by anything that does not go perfectly to her liking.
When Akki is calm, she is more thoughtful than anything else, and often hangs around interesting events, simply watching and thinking. She generally does not interfere with that which does not anger her, and does not seem to notice things which neither are interesting nor irritating. She seems to have some connection to Yume, but does not communicate enough to make it clear what that is, even if she does desire to.
On an additional note, Akki has a tendency to appear wherever someone is experiencing an all-consuming rage, making her fairly unpredictable.

Physical Description: Akki has a set physical form, somewhat unusual for demons. Her body shape is certifiably female, and falls on the ‘impossibly hourglass’ end of the spectrum. Almost all of her is covered in thick, blood-red scales, and she lacks all but the most general physical characteristics. Sharp, slightly curved claws adorn her fingers and toes in the place of nails, and she seems to have many rows of thin, needle-like teeth in her mouth. Her eyes are blue, with diamond-shaped pupils- both the ones in her more ‘normal’ eye-sockets, and the third one that is in the center of her forehead. Her hair is a sky-blue shade, and pulled back into a single, loose braid. The escaping strands of hair add to Akki’s wild look, and she does not seem to bother at all with caring for her hair. Akki has a short- one and a half feet long- reptilian tail, thick and somewhat stubby. The row of vertebral spikes that runs down her back continues for the length of her tail. Attached to the back of her shoulderblades, Akki has a large pair of leathery reptilian wings, with razor claws at the ‘wrist’-joint. As if her inhuman appearance were not enough to declare her a demon, she lacks a normal voice. Instead, when she speaks, a chorus of seven or eight different voices can be heard from her throat, all speaking in the same rhythm, but at different tones.

Physical Capabilities: Akki is very tough. She does not even come close to imitating Yume’s indestructibility, but Akki can withstand blows from almost any weapon handlable by a single person without noticeable damage. She is not completely bulletproof, but as she tends to enter a berserker rage in combat, she will often fail to notice anyways.
Akki’s claws are sharp enough to cut stone cleanly, and she is strong enough to use them to shred armor off of even a heavy tank. She has been observed dead-lifting several tons, and has yet to meet a situation requiring a level of strength she does not have.
Akki is also capable of flight. She can move through air by means of natural flight at as much as one hundred miles per hour, and despite the oddity of it, can move even faster through empty space. As she does not seem to need to breathe, and her toughness appears to include all of her, she can go where she wishes.

Magical Capabilities: Akki has the inherent magical ability to control and generate fire however she wishes, regardless of the restrictions normally imposed by natural law. While she can use fine control with it, she tends to be very ham-handed, simply generating and throwing as much as she can wherever she wants to.
Akki has a few other minor magical abilities inherent to herself, mostly utilitarian things, such as scrying ability, and some minor levitation.

Chi/Ki Capabilities: As a semi-living creature, Akki seems to possess no ki or chi.

Spiritual Capabilities: Akki is, possibly by virtue of her inherent rage, completely immune to any form of mental control or domination. There is no known way to break through this protection.

Personal Possessions: Akki owns nothing at all, and does not seem to want to own anything.

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Name: Janda
Known as: Janda
Height: 5’ 7” (1.7 meters)
Weight: 235 lbs
Mass: 106.6 Kg
Age: Uncertain. Suspected between three and four years.
Species: Biosim Android
Blood Type: Biosim Android
Origin: Uncertain
Elemental Attunement: None
Known Special Abilities: Built in weaponry, semi-eidetic memory, boot rockets, technologically accessed subdimensional storage space, self-modification capability, variable weapons grid, locational warp system.

Personality: Janda is a very quiet and low key person. Unlike some androids of various kinds, she suffers no existential quandaries, perhaps due to the simplistic nature of her viewpoint regarding things. She is, which is enough for her. She tends to see things from a mainly tactical viewpoint, a perspective that would lend itself well to a member of a war force or perhaps some positions in governmental or other law enforcement. According to her, she was, until recently, a part of an organization that hunted down some form of rogue element in her home society. She is generally reluctant to reveal anything about this society.
Janda attempts to avoid working as part of a pair if at all possible, though she refuses to disclose a reason for this. Extensive prodding or prompting as to this, or her past, will generally result in a tearful rebuffal, and the android heading off to sulk or mope on her own. She will, however, gladly work as part of a larger group, or as an independent group member. She has a good grasp of basic tactics, but is rather clumsy in non-tactical situations.
Willing to help any cause she believes is just, Janda refuses any attempt to make her look good, and has nearly perfected the art of self-deprecation. However, her timing is off, so she rarely does so when it is actually relevant.
While she enjoys skilled combat and traveling, what Janda actually wants more than anything else is lasting relationships of any kind- from friendships on up the ladder.

Physical Description: Normally, Janda looks to be a thinnish woman on the tall side. However, while most of her appears to be ‘normal’, her lower legs seem to have been encased in very large green metal boots. The fact of the matter is that these are permanent parts of her legs, and are not particularly removable. Her knees are fully articulated, and seem to disappear into the smooth-sided sheathes just below the kneecap. The foot sections of her ‘boots’ are carefully designed, and her ankles can bend to the same angles as her knees are capable of. Encased in Janda’s overlarge legs are good-sized rocket engines, capable of short bursts that permit her to effectively skim across terrain at nearly triple her run speed.
Due to a feat of construction and engineering, Janda’s body appears identical to that of a normal biological body outside of her boots. Artificial fiber ‘muscle’ myomers combined with minor protective insulation give her body the proper shape, and the synthetic skin covering her is a perfect match for a normal North European skin tone. Her artificially generated hair, a gentle brown shade, grows much like human hair, and she wears it out to mid-back length, though it is usually either held up in a bun, or hidden under her helmet.
Janda spends much of her time wearing her armor. The armor is as high-tech as Janda herself, and seems to interlock with her systems via a number of connective ports hidden under consciously controlled microfissures in her skin. When she is wearing it, there is no way to separate it from her without ripping her apart.
Janda’s armor consists of seven sections and an underlying sky-blue bodysuit. The armor itself is mostly in a deep forest-green color. The first two sections are her lower legs, which are always armored. The third section is a sort of pelvic girdle, a simple protection for her leg joints. The fourth section is a sort of a breastplate, which covers from her shoulders down to the bottom of her breastbone. This section appears to have several distinct seams running across it, intersecting in several places. It also includes spherical shoulder-guards, with curved baffles topping them like a sort of shoulderpad. The fifth section is a sort of a helmet, with an open face and twin crests rising above either eye and running around to meet in the back. Below the meeting of these crests on the helmet is what appears to be a sort of a vent. At the front, cradled by the frontpoints of the crests, a decorative plastic diamond-shape provides a vaguely translucent not-quite-window that would seem placed to show the middle of Janda’s forehead. It is suspected that this is solely a decorative piece, like the crests.
The most notable parts of Janda’s armor are the last two pieces, the lower-arm coverings. Each one begins at her elbow, forming a large oblong spheroid, causing Janda to bear a mild resemblance to Popeye when considered in tandem with her boots. Covering her actual hands at the end of these coverings is a significantly larger manipulator, resembling a white glove. The spheroids are clearly delineated to provide distinct sections on what would be their ‘front’ facing when Janda’s hands are forewards. These sections have doors in them, six to each arm. Contained within these compartments, one apiece, are small, robotic spiders, which let out a synthetic sort of webbing as strong as actual spider silk, but nearly a half an inch thick, capable of suspending over three tons of weight per strand. In dire straits, these spiders can be made to let out monofilament instead of their usual strands, but as Janda has no protection herself against monofilament wire, she seldom uses this ability. Additionally, Janda’s hands can retract into her arms, allowing small barrels to protrude. While her arms are like this, they function as very light plasma cannon, only capable of launching small amounts of plasma which destabilize and dissipate before even traveling ten feet.
Janda can remove her armor, and on those rare occasions when she does, she can and will wear normal human clothing. She generally does not do so without very good reason, though.

Physical Capabilities: As an android, Janda’s skeleton is composed mostly of metal, and the rest of her body is significantly denser than that of a comparably-sized human. However, she is noticeably more capable of surviving impact and damage as a result of her construction. Her armor is thick enough to withstand small-arms fire without holes, though it does dent.
Janda is only marginally stronger than a typical human of her size and proportion, still within the range of human nomal. Her reflexes, however, are much faster, and while not anywhere near perfect, allow her almost enough speed of reaction to dodge lower-velocity bullets.
The rocket engines on Janda’s boots function on a replenishable fuel source, and can be fired for nearly two full minutes at maximum thrust before emptying their reserves. This, however, is very inefficient, and they were constructed to be used in much shorter bursts of one or two seconds. While they are not strong enough to grant her flight or even hover capability, they can be used to reduce her falling speed in an emergency.
Janda herself is capable of running up to fifteen miles per hour, again within human normal range. Likewise, she is only capable of seeing in the same spectrum as a normal human, and hears about as well.
Though she has the small and fairly quick spiders to rely on, Janda prefers to fight bearing what she refers to as a ‘beam halberd’- a seven-foot-long staff of an unknown, plasma-resistant and highly tough alloy, topped by a port. From this hole at the end of the staff, Janda can project a foot-long blade-shaped magnetic field containing a mass of plasma. This weapon has demonstrated several modes- aside from its basic polearm state, it can also project a cross-shaft making it like a boarspear, or a longer blade like that of a naginata, or it can retract its handle partway and extend its blade so that it forms four feet of handle topped by an almost equal length of plasma blade. While wielding this weapon, Janda prefers to rely on speed and skill, using leverage to good effect in combat.
Janda is capable of surviving much more damage than any human, and can be rebuilt so long as her power generator is not destroyed. Destruction of her generator would serve her enemy right, however- unstable fission generators tend to explode when overloaded, and the results can be very unpleasant.
While she has self-repair systems, Janda cannot work wonders such as regenerating lost limbs- the system can handle gashes and gouges at most. The self-repair system she uses seems to rely on something similar to a bloodstream, though her blood is apparently purple instead of red.
As regards the spiders, Janda is capable of seeing and hearing by proxy through them, and they can be considered to be a part of her. She often uses just one for scouting purposes.

Magical Capabilities: As an android, Janda is not capable of magic in any way that she is aware of. Whether or not she actually could cast magic (which may rely simply on a conscious mind rather than a biological life) is perhaps a moot point, as she does not trust it very much anyways, having grown up in a world devoid of magic.

Chi/Ki Capabilities: As near as anyone has yet been able to tell, Janda is incapable of expressing chi or ki. Again, whether or not she actually could depends on whether or not it requires a biological entity as opposed to merely a self-conscious one.

Spiritual Capabilities: Janda has no known spiritual abilities. It is also arguable whether or not she has a spirit in the first place.

Personal Possessions: Janda owns very little. Her armor and halberd belong to her, as do the other contents of whatever subspace pocket her armor and halberd actually go to when she causes them to warp off of herself. What these contents are is not known, but it is likely that they are not plentiful, as they have not been seen before, and Janda would use them if they could potentially aid her, which she has not yet done.

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Name: L'y'ry'l'r Shiroi
Known as: Lyryll, Runt, Lady with a Pig-Sticker
Height: 4'11" (1.5 meters)
Weight: 98 lbs
Mass: 44.5 Kg
Age: Unknown
Species: Unuiman
Blood Type: O
Origin: Uncertain
Elemental Attunement: None
Known Special Abilities: Unusual strength, unusual toughness, heightened senses, unusual speed, potentially amortal.

Personality: No Data Currently Available

Physical Description: Lyryll, despite her shortness, is definitely an athlete of sorts. Her build is towards the light end of the scale, though she is still curved attractively. Oddly, her hair color seems to be a pale pink, an observation borne out by the shade of her eyebrows and eyelashes. She usually pulls her shoulder-length hair up and binds it at the top-back of her head, allowing it to extend out in a 'spray'. Her eyes are silvery blue, and her ears are slightly pointed.
Lyryll's outfit of choice consists of heavy white combat boots, white fingerless gloves, a white halter-top, and a white miniskirt. Whether this outfit is intended to cause others to misestimate her, or she actually has no clue what she is doing wearing it is debatable. She has been seen at intervals with two different extensions to this outfit.
Sometimes, she appears wearing two light belts that hang at cross-angles from her hips, with a katana hanging from either belt, in simple sheathes. When so equipped, she also tends to wear a light white cloak, which she drapes about herself, preferring to leave the hood down.
Other times, she wears a thick black collar and a broad white belt, which collectively support what is probably one of the largest swords in use. Nearly five feet long in the blade, the positively massive weapon dwarfs Lyryll when she wears and wields it, the blade something like a foot and a half broad, and the hilt of a length for two-handed use. How she manages to avoid falling over while wielding the weapon is something of a mystery.

Physical Capabilities: Regardless of which weapon(s) Lyryll carries, she is always a considerable threat to any to whom she takes a disliking. Approximately twice as strong and fast as a human of average size, Lyryll also has considerably sharper senses. Combined with her immense skill in using either twin katana or the excessively large blade, this renders her a serious threat in close-combat. When one considers her durability, which renders her able to survive even blows to the head from a sledgehammer, Lyryll becomes a major hazard on the battlefield. It is perhaps a relief that she has absolutely no ranged offensive ability, lacking even a crossbow or throwing weapons.

Magical Capabilities: Lyryll appears to be incapable of wielding magic.

Chi/Ki Capabilities: Lyryll appears to be incapable of wielding chi or ki.

Spiritual Capabilities: Lyryll has no documented spiritual or spirit-related abilities.

Personal Possessions:

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Name: Karna
Known as: Karna
Height: 4'10" (1.47 m)
Weight: 92 lbs
Mass: 41.77 Kg
Age: Unknown, presumably mid-twenties.
Species: Human
Blood Type: O-
Origin: Uncertain. Wanderer.
Elemental Attunement: None.
Known Special Abilities: Internal chi manipulation, chi-assisted jumping, runic magic, various basic chi-assisted attacks, massive chi reserves, chi-boosted durability, mental shield, resistance to Chaos and Order based magic, ability to walk from any one point to any other point regardless of terrain issues, untrackable.

Personality: Karna avoids contact with most people, making her personality something of a mystery. At some times she seems almost pacifistic, avoiding anything even resembling conflict. Other times, she has been seen wreaking havoc upon anything she can reach. No reason has been found for either behavior. It does not help that she is literally impossible to follow when she does not want to be followed- which seems to be all of the time. She does seem to believe in a certain form of honor, though it does not fit the profile of any known honor system- while she will always follow through on an agreement, and does not steal or break laws, she seems to have no qualms about taking any advantage presented to her. Her lack of contact with others leaves any further analysis impossible.

Physical Description: Karna is an unusually short human woman, apparently four feet ten inches without her boots. She is rather lightly built, except for her legs, which are notably stronger and heavier than her upper body. Her skin tone suggests that she originates somewhere in the Terran Philippines, or some other subtropical island region. Her hair appears to be naturally a rich purple color, and is usually worn in a chin-length bob. Her eyes are on the large side, the irises the dusty green color of old jade.
Karna only seems to have one outfit, which she wears almost constantly. The base of the outfit is a teal bodysuit that starts with straps under the arches of her feet and covers from her ankles to just below her collarbone, though the back is 'scooped' down to her waist. She wears a pair of very thick leather combat boots, the soles adding almost an inch and a half to her height. A leather double-width belt hangs at a slant from her waist. She also usually wears a pair of leather fingerless gloves that border on being gauntlets, extending halfway down her forearms and padded on the backs of the hands and arms. Usually, she also wears a large, ragged-looking brown cloak with the hood pulled up.

Physical Capabilities: Not including her chi, Karna is still a remarkable person. She is slightly stronger than her size and mass would suggest in the arms and body, but her true point of ability is her legs. She is capable of unassisted leaps up to ten feet vertical, and as much as twenty-five feet horizontally. Her physical speed rivals that of a master-level martial artist, though she appears to practice only basic martial arts, simple strikes, blocks, and throws. Her motions are actually more suggestive of a dancer than a martial artist- where a martial artist is always balanced, able to stop at any point, Karna appears to be perpetually off-balance when moving, such that if she were to abruptly cease motion, she would without a doubt fall over- though this is not the case. Despite the apparent lack of balance, she is extremely difficult to knock down, and has a penchant for landing on her feet.
Karna's reflexes are above human standard, and without using chi, she is able to accurately catch thrown weapons so long as she notices the thrower at or before the moment the weapon is thrown- though this only holds true of a human thrower, of course. Without relying on her chi or magic, Karna can dead-lift nearly two hundred pounds, and can push or drag considerably more than that.
Karna also seems to have a basic sixth sense, and always seems to know when someone is paying attention to her- she is even aware of scrying that focuses on her. She is very generally aware of the presence of any other persons, animals, and plants within thirty feet, though she seems to only be capable of noting presence, not direction or nature.

Magical Capabilities: Karna is thus far the sole known practicioner of Kugerese Runic Magic. Because this magic utilizes series of runes in magical formation, it is highly flexible, though the lack of specific spells renders it useful only for basic activities, and it has very little utility. Primarily, she uses the magic offensively, though she has been known to use it to create barriers or occasionally transport herself or others. While the actual workings and full capabilities of Kugerese Runic Magic are currently unknown, one thing is completely certain. The more runes used in a spell, the more powerful the spell is, regardless of what the runes are or do. Reliable sources have only observed Karna using up to eight runes in an incantation, but there are rumors that she has used as many as ten in some cases. Given that the eight-rune spell observed resulted in the total dismemberment of a small dragon, the possibility that more runes can be used in a spell makes Karna a prime-grade threat.

Chi/Ki Capabilities: Karna is capable of using her chi to enhance her own physical capabilities. Whether or not she can form actual projectiles with her chi is uncertain. When enhancing herself with chi, Karna's physical capabilities become greatly magnified. Her physical adeptcy permits her to leap six-story buildings, lift over a full English ton, run in excess of two hundred miles per hour, and literally catch bullets from midair. The primary focus of her chi enhancement seems to be speed, though she also heavily increases her durability when focusing her chi. The true limitations of this ability are uncertain, and Karna has never been known to run out of chi.

Spiritual Capabilities: Karna is heavily resistant to psychic pain and injury, and resists all forms of actual psychic control. She can, however, be stunned psionically, and presumably can also be rendered unconscious in a similar manner. No psion has yet attempted to affect her bodily functions, though it can be presumed that she possesses at least some resistance to this as well.
Additionally, Karna seems to be resistant towards all Order-oriented and Chaos-oriented magics. The reason for this is uncertain, but it does not seem to be a consciously maintained ability.

Personal Possessions: Aside from her outfit, the only certain possessions of Karna are her cloak and her blade. Karna's cloak, like her clothing, appears to border on indestructible in spite of its visibly tattered edge. The reason for the state of the cloak is uncertain, though the tattering may be artificial, intended to give the impression that it is made of normal cloth.
Karna's daikatana-like blade is apparently equally as undamageable as her cloak. With approximately a foot and a half of handle, and over four feet of blade, it is notably longer altogether than she is tall. She wields the weapon with a stunning grace, using the curved blade for slashes and slices even more dangerous than the hacks and chops she can swing with it. Due to its resilience, she is also able to use it for an interesting 'death from above' style attack.
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