It's just one of their ways of extending the "gameplay" without making more game - you're supposed to carefully plot your route around the enemy trains. Colliding with them is an insta-death, since it ruins your train. Sadly, you don't do any exploring of the train tracks in the game - you obtain sections of the map, and can never go anywhere on the tracks you don't have a map of the tracks for - although there are stops on the tracks that don't show up on your map. The evil trains weren't so bad until
Spoiler Below the end of the game when they can just up and turn around and come right at you. That whole part was a straightup Pac-man ripoff, though, and pretty boring.
Reversing the train in a hurry is a huge mess, though, I agree - trying to be intuitive, suddenly the left-right switch gauge works in reverse of how it should. Or rather, it should work in reverse, if the back of the train is now the front end of the train - right should be left, left should be right. Instead, when you throw it in reverse, the left on the gauge is left and the right is right. Illogically, left is always left. That's not a huge problem, but if you've drawn a course up that you were happily progressing on before you threw it in reverse, that course takes control of the gauge. But it doesn't seem to realize you're not following the course anymore. So it might automatically be holding the gauge in the direction of the next turn the train was to make, rather than in the direction of the turn you just made. But whenever it takes effect is totally unpredictable. It's a minor inconvenience and confusing whenever it happens, but can be especially stressing when you're re-directing yourself away from imminent death, and could potentially kill you.
Quote:
Originally Posted by Metal Mario In all seriousness, what is with this method of quoting something bigger and bigger, trimming down the sentence as you go? Why do people here do it? |
Usually I'd use it to magnify something someone else has missed or is ignoring in a humorous way.