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Old 01-14-2010, 10:30 PM   #4
KirbyBoy2000
 
Join Date: Jul 2000
Location: NY,USA
Gender: Undisclosed
Posts: 5,912
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I was going for something completely different, but whatever. My character's a circus performer or something now, lets just run with it. Also though the abilities are done somewhat tauntingly I don't have any problems with that. <_<;


Name: Ardell Zeraine
Age: 20
Sex: Male
Biography: A magician and performer who controls spirits in order to entertain people. Wanting to be famous throughout the world he joined the tournament; hoping to show off his skills on a larger stage. It wasn't until later however that he learned it was a fighting tournament, forcing him to retrain his abilities to be used in combat.

Description: Somewhat small; though doesn't look particulary weak physically. Wears flashy and somewhat expensive looking clothes, though they've been changed to allow him to perform his tricks more easily. Over those he wears a cloak / cape that is more or less the same as the rest of his clothes in design.

Statistics (50)
- Body : 3
- Mind : 1
- Soul : 4

Skills (23pts)
Acrobatics (Lv3)
Sleight of Hand (Lv2)
Juggling (Lv2)
Knife-throwing (Lv2)

Abilities (27pts) (Hey, if you can do it every RPG I can do it this once. )
IV The Emperor (Lv2) - A thunder spirit; on its own can create or amplify sounds. Ardell can give it power to strengthen it, causing it to use a lightning-based attack over an area with a higher chance to stun. After this is used it cannot be used again until several turns / minutes pass.

VII The Chariot (Lv2)- A wind spirit; on its own it can very slightly manipulate the wind. Ardell can give it power to strengthen it for 2 purposes. Either to have it aid him in movement / dodging (as well as adding a bit of power/range to attacks) for several turns/minutes or to perform a powerful wind-based attack on a single target. After either of those abilities are used this cannot be used again until several minutes /turns pass.

XVII The Star (Lv2)- A light-manipulating spirit; on its own it can provide a dim light and not much else. Ardell can give it power to strengthen it; causing it to absorb light from the surrounding area and release it as a single beam of light for several minutes / turns / whatever. Causes the entire field to be dark except around where the beam is; if the beam is aimed at someone they're somewhat blinded. Can be aimed at will by Ardell during his turn. After this is used it cannot be used again until several minutes / turns pass.

Defects (+10 pts)
Foolish (+4) (...You know, if the fact I have a microphone and spotlight as abilities didn't make that obvious enough)
Cowardly(+2) (Well, he showed up at least, so its not that bad)
Entertainer (+4) (When in front of a crowd he has to try to put on a show. ...Unless the fight is bad enough that continuing to not be serious about it would probably lead to death)

Weapons (30pts)
Throwing Knives (Range: 6pts) (Accuracy: 6pts) (Piercing: 6pts) (Penetrating: 6pts) (Selective: 2pts) (Muscle: 2pts) (Targets: 2pts)

Armor
None
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