Overhead Zelda Games? To start with, I'm fiddling around with an engine similar to this. There are a lot of subtle elements that can go into a game that the game developer has to think a lot about, and the fans probably don't think too much about. On of those things is the shield element, and how it's used. Do you guys prefer the shield to just be automatically carried around and active, like in LttP, or do you prefer the Link's Awakening style scheme, where you use a button to bring up the shield? In the LA control scheme, the shield is more useful, and can be changed out for other items, but it probably results in more chance hits from projectiles you don't expect. Also, if there are any adventure games that you prefer the battle style to, over Zelda, what games are those? In Secret of Mana, for instance, you only take damage from contact with enemies while they are attacking. This means you can push them around and out of the way to run, if you need to. |