| Yeah, the pushing/etc was one of the dynamics I was most interested in. At the same time, I tend to like the whole SoM style where damage is more realistically inflicted when an enemy attacks. ATM, I have a simple octoroc/moblin prototype AI up and running, so it seems first nature to me to have damage dealt on contact, but that doesn't have to be universal at all. If, for instance, the shield were a command to activate as in LA, I could use that to create a control scheme that maintains the direction the sprite is facing while it's active. Alternatively, I could make the direction more free form and use the mouse cursor in the control scheme, but I'd prefer a straight up d-pad directional equivalent. |