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Old 01-25-2010, 05:15 PM   #15
heh
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^ Besides being difficult to implement, it would also be pointless. The lock-on feature in 3D is needed because in order to make combat not feel ridiculous is that the sword had to have multiple attack animations and motions and they of course needed to scale the hitboxes. since the 3D games are more "to scale" then 2d games (where link and a small tree take up the same amount of space) the sword has to be smaller. this plus a 3d plane then causes issues with actually hitting opponents, especially when considering ranged weapons. Then since the n64 controller does not have two joysticks you can't use a first person mode to aim and move at the same time. So they thought up the lock-on thing, and made enemies avoid fire by moving fast and having shields of some sort. With the Wii remote (or the gamecube controller really) they could have removed the lock on thing and gone with first person shooting (point/use c stick to aim, control stick to move) but since the lock on mechanic works theres no reason to do that.

Also it solves camera problems by allowing you to always face a particular enemy.

in a 2d top-down game all these issues are irrelevant because all enemies are on a single plane and there are no scale issues so an arrow hitbox can be as big as a tree hitbox.

I hope you enjoyed all these confusing words that could have been explained better by someone who isn't me
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