| Yes... I'm actually making this. Smart System is a game where a girl with a bionic hand shoots robots. Now, here's the interesting part: By keeping track of how often the player jumps, shoots, etc., the game adapts itself to the player, striking their weaknesses and nullifying their strengths. For example, if the player tends to run around a lot and not keep still, the boss of the level set changes to require patience and caution. If the player is the slow type, the boss requires lots of jumping and movement. So, I have a question! If, say, Mario and The Legend of Zelda could do this, what sorts of puzzles would be included? How else would the games be different? |