Thread: Holy crap.
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Old 02-19-2010, 01:31 AM   #9
the Octopus
 
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Actually, since this just came up elsewhere, here's one of my biffs with M&L:SS



Look at the upper left corner. What you're intended to see is a grass plateau atop a short vertical incline, raised above the sandy ground. What I saw on default is a grassy recession in the sandy ground. Some decent shading could've solved this, but instead I was looking at some crazy Escher-style weirdness.

In games like LttP, they were able to avoid this kind of confusion through depth-shading and careful use of context. >_>
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