Tingle's involvement was ultimately irrelevant.
You fished for the Triforce. The goddamn Triforce. FISHING! It had rings of glowing light around it, and possibly even had bells chiming when you were nearby. You think Gannondorf, in all that time, couldn't fish up the Triforce pieces himself? It was ridiculous.
It failed to take the Triforce seriously at all. No, I don't like "mini-dungeons", and I definitely don't like exploring their ****ty tiny excuse for "islands" either, when in any decent title they would have had the Triforce pieces locked away in a challenging dungeon, hidden behind a challenging labyrinth of enemies and puzzles, and guarded by a challenging boss who you had to
figure out for yourself how to own its ass (ie, the item you got in this place doesn't automatically injure it in the place you automatically z-target, or whatever the crap, there might actually be some level of skill involved in
not dying).
The sad attempt at "exploring" might have been fulfilling if it weren't for the fact that they were so poorly limited by their island obsession. They were all too small. They had nothing worthwhile in exploring. Oooh. A cave. Big surprise there. You had just taken some twenty minutes to find the stupid place, only to be handed a reward without any effort whatsoever. I guess that was their idea, though, since you had just suffered through sailing to arrive at your goal.
Mini-dungeons, so you get a map, is like the worst idea in the world. I want a
full sized dungeon where I can get a significant item. Like, I don't know, the
Triforce. Maybe I mentioned this before, though.
But seriously. Have you played Link's Awakening? That's got an island theme.
A good one. 