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Old 02-22-2010, 12:51 PM   #149
I REALLY HATE POKEMON!
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Quote:
Originally Posted by Out-of-Control Inflatable Gorilla Fire View Post
^ Nada, there's a lot of exceptional adventure and RPG games that have taken steps out of the bounds of mundane battles, etc. Biggest deal to me is how battles are still all turn-based in what's considered the typical JRPG. Square and others have all been testing the waters with minor series like Star Ocean and Tales, while they've enjoyed fantastic reception for titles like Secret of Mana or Illusion of Gaia in the past. IMO they're just idiots who think that, because their sales dropped when they got too experimental with stuff like the Mana series, the series simply fell out of style.
I don't mind turn-based RPGs, in fact, I prefer them to Action RPGs, but I just want them to spice it up somehow. I consider them seperate genres (Turn Based/Action) despite both being RPGs.


Quote:
Originally Posted by Out-of-Control Inflatable Gorilla Fire
I mean, was Double Dragon V unpopular because the Double Dragon series was losing oomph, or was it because of poor stylistic choices like the cartoon theme combined with the move to tourney fighter mechanics that killed the series? Was NSMBWii a huge risk title, with platformer sales flagging, or was SMW2 completely alien to the gameplay and stylistic formula that made the SMB series universally appealing?
Dunno 'bout Double Dragon (they've always been too hard for me), but NSMBW was in no shape or form a risk for Nintendo, especially after how well NSMB was received. And as for SMW2, yes, it was completely alien to the gameplay and formula that made SMB what it was, but it didn't make it bad. It easily could have been bad though, and it did make some mistakes.

Quote:
Originally Posted by Out-of-Control Inflatable Gorilla Fire
Not saying Golden Sun was a bad game, so much as it doesn't do much to stand out. I trust you can identify with these ideas, when you, yourself, were saying the very same things in criticism of Mega Man 10 in the forum up the street. That can't be the only way to do a Mega Man game, but they apparently are sticking to their guns. I dig that, but at the same time I won't care if they're still doing it 5 games from now.
While I do identify with what you say, Mega Man 10 seems to be doing it out of fear, while Golden Sun made choices based on the norm of what RPGs were like then (and still kinda are now).

Quote:
Originally Posted by Bats with Hats View Post
exactly, this is why all jrpgs are bad games except for the few that do something else. and persona 3.
Bad? What if we enjoy the story, art, music and merely endure a rehashed style of gameplay? In fact, with a few spins put on the turn-based battle system, the game can feel fresh as proven by SMRPG.

I completely see how you could find the gameplay in most JRPGs bad, but you're going too far with that one.

Last edited by I REALLY HATE POKEMON!; 02-22-2010 at 12:51 PM. Reason: Automerged Doublepost
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