| Yeah that makes sense. Mages are really overpowered-- between my mage, who I loaded with damage spells, and Wynne, who used glyphs and of course healing, we pretty much tore through the game on hard difficulty. Fighters are really there to suck up damage and occasionally knock people over or whatever. Rogues can be very useful but they don't have the explosive long-range firepower of mages. Blood Mage is the only specialization I haven't unlocked. It'll take a third go-through to get it. Most of the specializations aren't that great, but a Spirit Healer is almost necessary. Ranger's decent, basically gets you another party member/meatshield; Assassin's Mark of Death is useful but the rest of their crap isn't; Arcane Warrior is nice when you're out of mana; none of the others seemed particularly useful, including all of the warrior ones, though I have yet to play a warrior and I rarely controlled mine. Let me devote an entire paragraph to glyphs. GLYPHS ARE ****ING AWESOME. USE THEM. You can keep an entire horde at bay for like half a minute, maybe more, with one Glyph of Warding. Glyph of Neutralization makes mages useless. The others are moderately useful too. Yeah, as far as Orzammar goes, I was kinda frustrated when I went there as a non-dwarf. It was my second go-through so I knew already what Bhelen and Harrowmont were like, but I tried as hard as I could to find some difference in their personalities before devoting myself to one, and I really couldn't. I think you have to do the first Bhelen mission to sort of figure out his character, and I don't know if you ever really get a good picture of Harrowmont until toward the end. Sorta dumb and frustrating. |