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Originally Posted by Ace Mercury It was an okay game. One funny anecdote: The stat growth is not level based, but it's based on your actions. Get hit more, gain more HP, stuff like that. So, I'd go to a low-level area, get into a fight, and continuously get my self pummeled by a slime or something. I'd switch the TV to watch something else, and switch back to video every now and then to make sure that I didn't die. True story. |
Not the first game to do that. Remember in Final Fantasy 2, you could club yourself over the head and get helped a bit more than if you actually killed the enemies? Or in Morrowind and how much easier it became to level up a skill once it was high enough not to miss?
I think Brave Fencer Musashi also had something like that, although HP was always at fixed levels. (Walking also gave you something, and I
think it was around the same time as Quest 64)
Wasn't there a Game Boy game of the same name, or did I imagine it?