Thread: Quest 64
View Single Post
Old 03-31-2010, 08:51 PM   #11
Sim Kid
Senior Member
 
Sim Kid's Avatar
 
Join Date: Jul 2001
Location: The state of Denial
Gender: Male
Posts: 8,884
Thanks: 80
Thanked 198 Times in 122 Posts
Quote:
Originally Posted by Ace Mercury View Post
It was an okay game.

One funny anecdote: The stat growth is not level based, but it's based on your actions. Get hit more, gain more HP, stuff like that. So, I'd go to a low-level area, get into a fight, and continuously get my self pummeled by a slime or something. I'd switch the TV to watch something else, and switch back to video every now and then to make sure that I didn't die.

True story.


Not the first game to do that. Remember in Final Fantasy 2, you could club yourself over the head and get helped a bit more than if you actually killed the enemies? Or in Morrowind and how much easier it became to level up a skill once it was high enough not to miss?

I think Brave Fencer Musashi also had something like that, although HP was always at fixed levels. (Walking also gave you something, and I think it was around the same time as Quest 64)

Wasn't there a Game Boy game of the same name, or did I imagine it?
Sim Kid is offline   Reply With Quote
 
Page generated in 0.03789 seconds with 11 queries