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Originally Posted by Erdawn Il Deus My stance on this has never changed - if you want an adventure game to be more of an adventure, ditch the linearity and don't tell the player where to go outside vague hints and clues. Case in point, the first and only Zelda game to follow that rule, for the Nintendo. Not once has this system ever been repeated, and the series hurts for it. |
The original Zelda for NES was like that. If you didn't have a map or a guide, you had no idea where to go or what to do. And getting through the Lost Woods? Yeah, good luck with that.