Thread: Quest 64
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Old 04-19-2010, 04:44 PM   #31
Chaos Deviot
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Well, then... Sure, it's far from being horrible, but it still could use some major improvements.

-Items. Yes, items. We need a better way to grab them then going through 100 slots just for one. The GBC remake fixed this problem, unfortunately, you could only carry 20 regular ones at a time. The rest were key items. In addition, defeating an enemy who can drop an item that you already have should be able to get you that item still. This oversight was fixed in both the Japanese and GB remakes.

-Spells. Make them more useful. When I can miss over 20 times in a row, something's not right.(unfortunately, this isn't much of an exaggeration either) They also don't do much damage, compared to enemy spells that are overpowered. Sure, this bit was fixed in the GB remake, but that could help here...

-Story. Take the cutscenes at the end of Eletale Monsters, and the storyline of Quest RPG: Brian's Journey, combine them, and paste. Perfect.

-Characterization. Or lack thereof. There's very few characters that feel like one. Change this. You can still be a silent protagonist and have emotion. This was proven years ago.

All in all, we just need the combination of two games to churn out one great one.

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Well, that's for the first game. For the sequel, well, it was supposed to have two playable characters, more background on the original, and it took place 100 years after Quest 64. So what to add? I'd personally like to see some major improvements in the spell system, or atleast some new unique spells. Maybe different spells instead of Earth/Fire/Wind/Water? There's Light/Dark/Metal/Lightning for a possible alternate. As with the original, they'd be opposites for damage, respectively.

I could see money and full shops being implemented, but not overpowered and only having a small ammount of items to keep(really, more than 10 items can get overpowered after all). To say the least, there's have to be a seperate section for key items to kind of limit this, otherwise it wouldn't be a challenge to beat the game at all.

I'd like a better explanation on how the spell system does damage, since the formula is beyond rediculous to figure out. For that matter, a lot of monsters are way too powerful when you meet them, so it could be evened out a bit. If not obvious, I'm mostly referring to the Wyvern and everyone in the Dimdom Dries/Boil Hole, yeish.

Other areas aren't so bad, though. Unless you count that damn Kobold...

Besides that, I'd like more actual party members, whether they were specific characters or they used a monster system semi-similar to Tales of Symphonia: Dawn of a New World(I found it enjoyable, with some annoyances here and there).
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