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Old 12-16-2004, 12:32 AM   #47
Prince Toad
 
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Join Date: Aug 2001
Location: Rookery
Gender: Male
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Here. If you have any questions or want some recommendations, tell me, or just say what you're buying. You can spend 475 gold if you want to rent a horse.

WEAPONS (Weapon: Stat + #/Price/notes) Note that if it says Agility + 50, it doesn't mean that the weapon deals your Agility + 50. It means Agility is the stat used for it, and 50 is added to the usual damage dealt. The actual number used depends on whether Combat is your Primary Focus, your Secondary Focus, or you don't have it as a Focus. (If you didn't quite get all that, ignore it.)

Iron Dagger: Agility + 100/50 gold/may be thrown
Steel Dagger: Agility + 200/200 gold/may be thrown
Iron Longsword: Force + 100/100 gold
Steel Longsword: Force + 200/250 gold
Iron Darts (25): Agility/25 gold/thrown
Steel Darts (25): Agility + 100/100 gold/thrown
Light Crossbow: Agility, slow/100 gold/crossbow
Medium Crossbow: Agility + 100, slow/300 gold/crossbow
Iron Bolts (20): + 100 /25 gold/for use with crossbow
Steel Bolts (20): + 250/100 gold/for use with crossbow

ACCESSORIES (accessory: type/price/effect)(max. worn: one cloak, one head item, one neckwear item, two rings, one footwear item)

Gray Headband: Head/50 gold/+25 Agility
Lenses: Head/100 gold/grants better vision
Gray Covering: Head/100 gold/improves stealth
Invisibility Cloak: Cloak/250 gold/grants invisibility for 2 not necessarily consecutive minutes per day (no rollover)
Chameleon Cloak: Cloak/150 gold/+100 Agility in battle
Black Cloak: Cloak/100 gold/improves stealth
Cloak of Deflection: Cloak/250 gold/may deflect projectiles, including applicable traps
Amulet of Return: Neckwear/200 gold/magically return to the Tong headquarters instantly once per day
Amulet of Bear Strength: Neckwear/150 gold/+100 Force
Luck Pendant: Neckwear/100 gold/+50 Aura
Minor Ring of Protection: Ring/100 gold/blocks 50 damage per attack; minimum damage taken 50
Minor Ring of Vitality: Ring/200 gold/+200 HP
Minor Ring of Mentality: Ring/200 gold/+200 MP
Minor Ring of Power: Ring/200 gold/+100 Force
Minor Ring of Dexterity: Ring/200 gold/+100 Force
Minor Ring of Arcana: Ring/200 gold/+100 Mana
Minor Ring of Willpower: Ring/200 gold/+100 Dominance
Minor Ring of Fortune: Ring/200 gold/+100 Aura
Seven League Boots: Footwear/200 gold/allows faster movement
Boots of Leaping: Footwear/200 gold/allows higher and longer jumping
Sandals of Shadow: Footwear/100 gold/improves stealth

POISONS (Poison: damage per round/price/uses/antidote level required to cure/effect)

Cheap Venom: 50/50 gold/5/1/for use in battle
Bargain Venom: 100/150 gold/5/1/for use in battle
Sweetsleep Powder: 100/200 gold/2/2/for use in drinks
Reaperspice: 100/200 gold/2/2/for use on food

ITEMS (item: price/effect/notes)

Small Potion: 100 gold/Heals 500 HP/3 uses
Small Ether: 150 gold/Heals 500 MP/3 uses
Small Elixir: 250 gold/Heals 500 HP and MP/3 uses
L1 Antidote: 50 gold/heals some poisons/3 uses
Sap: 50 gold/knocks people out if you sneak up on them
Potion of Invisibility: 150 gold/full invisibility for one minute, doesn't wear off when attacked/1 use
Bag o' Rocks: 25 gold/various uses/rocks! 10 of 'em, varying sizes
Thunderstone: 100 gold/makes a loud noise, stuns people/2 uses
Smoke Ball: 100 gold/releases smoke
Rope (25 ft.): 50 gold/it's rope
Iron Chain (25 ft.): 200 gold/big ol' chain... tougher than rope
Grappling Hook: 50 gold/for use with rope... or chain
Blowgun: 100 gold/blow darts, rocks, pins, rolled-up scrolls, whatever
Reeds: 25 gold/for breathing close to surface underwater
Disguise Kit: 200 gold/can disguise yourself/clothes and makeup for disguises
Mirror: 100 gold/steel and glass mirror/it's a mirror
Glasscutter: 200 gold/cuts glass precisely/need Stealth Prof. 2 to use
Cheap Skeleton Key: 250 gold/may open lower-quality locks/10 uses
Cheap Thieves' Tools: Free/+2d100 for pick lock and disarm trap checks
Basic Thieves' Tools: 50 gold/+5d100 for pick lock and disarm trap checks
Standard Thieves' Tools: 250 gold/+d1000 for pick lock and disarm trap checks
Cheap Thieves' Kit: 100 gold/cheap thieves' tools, rope (25 ft.), grappling hook, extra dagger
Basic Thieves' Kit: 400 gold/basic thieves' tools, rope (25 ft.), grappling hook, extra dagger, blowgun, reeds (for breathing underwater), hookshot, smoke ball
Standard Thieves' Kit: 800 gold/standard thieves' tools, chain (25 ft.), grappling hook, extra dagger, blowgun, reeds (for breathing underwater), hookshot, three smoke balls, disguise kit, mirror, glasscutter
Hookshot: 200 gold/hooks onto wood, can pull you up
Magnetic Hookshot: 500 gold/hooks onto wood and metal, can pull you up
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