Thread: My first Comix.
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Old 02-02-2006, 07:29 PM   #8
Crazyswordsman
 
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It's difficult to go in and scan each sprite and background, and I'm not up to doing math. I do more than enough of it in my classes and I don't want to do it here.

And here's what I mean. Let's say you have a sprite of Luigi. Luigi is tall and thin. If you multiplied by 100s you would then get a fatter Luigi. That's not what we want, is it? Didn't think so. And also, if I only use hundreds for the sizing, that REALLY limits my freedom to put objects in unless the background becomes enormous (and I'm NOT doing that because 1. it makes the comix waaay too big and 2. You can see the individual pixels).

My beef with text boxes is they obstruct the background, and because I use SNES backgrounds that is difficult to do. Usually I use them whenever a narrator is talking (as you see in my comix).

And as for humor, Dylan, it's very difficult to make something that just screams funny Very few people can do it consistently (Jay is one of them). I know this from experience. The things that I think are funny (bad art, stick people), you guys don't like (which is why I try to limit their use). I have some new ideas for jokes, but they're not that great. -CSM.
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