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Old 05-17-2006, 01:24 PM   #24
Codiekitty
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Originally Posted by Cravdraa
First, no offence, but you sound like you got most of your opinions form that site you linked the Legend of me to in the shout box the other day. Which would be fine, except not only is that site known to knock pretty much everything, but they're also known to be bitter, cynical, jackasses too.
95% of what I'm pulling from is my own experiences, both with the games and what I've seen discussed around message boards. Or did I just imagine everyone ranting and raving about how awesome Canvas Curse and Katamari Damacy were? I even distinctly remember Curt practically ordering Koga to go play KCC.

I just happened to agree with a lot of what that site said (although I did think a few things were farfetched, like the "all the good NES games have already been ported to the GBA" thing). And the only thing I took from that site was "gamers play for hours while non-gamers don't", but after I read that I thought it was true. I once played Super Mario RPG from a savepoint halfway through Jonathan Jones' ship to beating the game, without turning off the system. And I think I wrapped up the final three dungeons plus the Wind Fish egg of Link's Awakening in almost one sitting (I did turn it off after the fire dungeon, but it was ten minutes later when I turned it back on). And my brother also plays games for crazy long times in one sitting. The longest my mother plays Tetris is maybe 15 minutes.

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Second, I've played plenty of DS games that I loved and I also love Animal Crossing which was far from gimmicky. Quite the opposite, it did what it was supposed to do and it did it extremely well. You have very different tastes from me, almost opposite really, but don't insult a whole new genre just because you don't enjoy it. I've never really liked Lemmings, Blaster Master, or Castlevania but you don't see me running around saying they suck, or calling them gimmicks.
I'm not holding a grudge against you not liking Lemmings or Blaster Master (although I can't help but wonder why you included Castlevania since it's not exactly a series I hold dear to my cold dead heart), but here's how I differentiate "gimmickry" from "new gameplay style"; does it do anything intelligent with what it's introducing?

I'll use Bionic Commando for an example. Rather than jumping, you have to use a grappling hook to move from platform to platform. The arcade game sucks and blows very very hard. It has absolutely no structure, and all of its challenge coms from enemies who are much more nimble than you raining on you. Appearantly you were supposed to be impressed by "Ooh, what a creative way to get from platform to platform!". It was a gimmick.

The NES game did something with that grappling hook. Challenging platforming, intelligence with the enemy mechanics, and even a few puzzles (in the later levels, it's not always clear what you have to grapple to). It took that grappling and made a game out of it. And the GB Classic game took it even further with even more intense level designs and a worthy final boss.

I happen to feel Animal Crossing didn't do anything with what it was introducing, hence why I call it a gimmick instead of just plain crap. Despite moving into a town full of animals which you were supposed to interact with in all sorts of fun and exciting ways, all you do is run errands. Granted, A Wonderful Life has taught me I'm probably destined to never like this genre.

And then there's "hating a game because it's empty/halfassed" versus "hating a game because I don't like its style", but I'm really starting to lose interest in this post.

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Finally, you haven't tried the Wii controler. You haven't. You don't know how it handles. You don't know how sensitive it is.
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Originally Posted by FacilityPro of Flying Omelette's
Sensitivity is a stupid issue.

The thing with sensitivity is is varies according to how far you are from the screen. If you were pretty close, a 15 degree movement might not be much. If you were across the room, it would appear much more sensitive.

Thus, the controls could vary depending on where you were located in the room. It would be like trying to play a mouse + keyboard FPS with the mouse sensitivity varying from day to day. Might not be a big issue if you play games in the same spot every time, but it IS an issue.
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You don't know how light it is (I'd imagine very. The thing is tiny.) you don't know how well it fits the shape of your hand. And neither do I.
I can compare it with what I have. I actually have one of those Mega Man X GCN controllers that was released with X Collection. It's smaller than a standard GCN controller (if a GCN-Wii controller comparison picture I saw was to scale, it's as long as a Wii controller), and consequently serves as a decoration because the thing's so small I can't hold it.

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Nintendo isn't trying to make a gimmick controller. They're trying to re-invent the controller as we know it. The idea behind this motion sensitivity is that it's going to work so well that people will actually prefer it to a regular controller.
And while reinventing the wheel, are they keeping in mind what the past has taught them? A past where bizzare controllers were never successful? Like ROB, the UForce, the Power Glove, and the Rock and Roller? And even light guns that were lucky to get half a dozen games that used them?

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So is it going to work? I have no idea. I'll admit it sounds farfetched. I haven't tested it out yet, either. But from what I've seen, I am intrigued. I think it's awefully close-minded to pass judgement on something before even giving it a chance.
I've given plenty of chances to "new and wacky and innovative" games. I gave touch-to-play games a chance, I gave a bongo game a chance, I gave a tilt game a chance, I've given two life simulators a chance, I gave a ball clumping game a chance. I hated them all. Why should I be open to this? If I kept getting bitten by a dog every time I tried to pet one, no matter the breed, I don't think I'd be very open to dogs.


Where are these lemmings going? The Super Nintendo Super Shire! Hop in line and follow them there!
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