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| Originally Posted by Valentine I don't understand why modern RPGs insist on sticking to exp and levelling up. I mean if you took that out you're game wouldn't suddenly be outside the genre and you could make it more gear dependant with peoples stats being dictated more by the equipment they have. It especially bugs me that because someone in the story is a mage, I cant give them warriors armour or any big swords. I mean it cant be that hard to make every item available to every character can it? |
You mean like how Dark Cloud levels up the weapons and not the characters?