^^^^ Heaven Smile, like it or not, Zelda has elements from the RPG genre. Sure, Zelda is in a genre to itself with nothing quite like it; however, one easily can compare the RPG attributes of Zelda to its counterparts in Final Fantasy and get away with it safely. Sure there may be influence from another genre in Zelda whenever you do such a cross-section, but that just highlights the differences between the two games; the common attributes are inevitably comparable. [img]smile.gif[/img]
^^^ I don't think that having a similar plot from another game is as bad a point as you think. There's a theory that's been said that every story created nowadays is essentially the rehash of some other story as it is. What's important about a story isn't its originality (or indeed, we'd be disappointed by every one of them!), but rather the surprise acquired when we see the plot for the first time. Almost every game is better the first time around than it is through later playthroughs. And no, I don't think that saying so is heresy at all; it's all about perspective, and fandom can transcend a great variety in perspective.
^^ The Ocarina of Time dungeons are just as reversible as the Link to the Past dungeons; there ultimately is, however, less plot points forcing you in the "standard" progression in Link to the Past as there is in Ocarina of Time, but if I remember correctly:
Forest, Fire, Water, Shadow, Spirit
Forest, Fire, Water, Spirit, Shadow
Forest, Water, Fire, Shadow, Spirit
Forest, Water, Fire, Spirit, Shadow
Forest, Water, Shadow, Fire, Spirit
Fire, Forest, Water, Shadow, Spirit
Fire, Forest, Water, Spirit, Shadow
Not to mention the standard methodology if sneak in, get the item, and then play whatever dungeon you like.

"There are some who call me... Link?"

"Carpe Gaium Domesticum!" (Seize the Cucco!)
Zelda: The Grand Adventures | Triforce MUCK ザ行方不明リンク
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[ May 11, 2005, 06:46 AM: Message edited by: The Missing Link ]