Where have I ever said that every game should have to be the pinnacle of game design? What I'm referring to is how everyone acts like Wario Ware is some pinnacle of game design.
I do believe that every game should at least try to be good, and that the fact that no game can be "THE pinnacle of game design" is no excuse to slap some crap together and make people pay money for it.
How much intelligence does it take to make Wario Ware? How much brain power and creativity does it take to make a five-second long game where you press the A button when a mouse walks under a cage? Sure, there's 200+ microgrames in the first one, but I don't believe any of them took any more time to come up with as it takes to play them (and the "boss" of the final Wario level has level design from the mind of a kindergartener) and a good many of them are identical (I'd estimate about 2/3 of the games in the first one are either button mashers or "timers")
How much brain power and creativity does it take to make a game where you roll a ball around, pick up crap that's haphazardly littered around the area, and as your ball gets bigger you can pick up bigger crap that's haphazardly littered around the area?
I wouldn't have much of a problem with games like Wario Ware and Katamari Damacy if people would acknowledge them as the fun little time wasters they are and stop acting like they have anything on games like Super Mario Bros. 3, Vagrant Story, and Final Fantasy 6.

Where are these lemmings going? The
Super Nintendo Super Shire! Hop in line and follow them there!