I'm to the final boss.
I noticed this earlier, but it wasn't as annoying until now. Max gets a jetpack in all of his stages; he doesn't start with it, but he eventually picks one up. In the Dreamcast version you simply held the Jump button and he shot up. Here, they appearantly added some Analog sensitivity to this for who knows what reason. If you just press it Max sort of floats up. You have to mash it to get him to accelerate. This makes the cooling tower and boss in Stage 8 extremely irritating.
Speaking of the cooling tower, your goal in there must have confused a lot of people, because there's another expanding ring (albeit a hazy green one instead of neon red) coming out of the exit. Also, it seems they removed the acid rain, which was one of the coolest things in that room.

Where are these lemmings going? Not the Super Nintendo Super Shire! They know to go to
Codiekitty.com now!