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Old 03-04-2007, 09:59 PM   #1
SephirothKirby
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Dungeons and Dragons

You don't need to know D&D rules. But if you do, you'll notice I'm playing by 3.0
I'm simplifying the rules, so people with no experience in D&D as well as people with experience in D&D may understand.

I should hope at least some people with knowledge of D&D join. If someone else would like to be the DM, they can ask me and after this campaign they can take over the topic. Anyone who wishes to join must fill out this character sheet:

Name-
Age-
Gender-
Height-
Weight-
Description-
Biography-

Class- Choose from Fighter (Bastard Sword), Sorcerer (Quarterstaff), Cleric (Mace), Barbarian (Axe), Ranger, (Bow and Arrow), Rogue (Dagger), Druid (Scimitar), and Bard (Short Sword).

Race- Human (All around), Elf (Nimble but frail), Half-Elf (Immune to sleep, can see in the dark, but learn slower), Half-Orc (Strong but dumb), Dwarf (Sturdy but not that nimble), Halfling (Nimble but weak) or Gnome (They like to tinker...)

Ability Scores-
Strength: Determines how hard you hit and what you can pick up
Dexterity: Determines your hand eye coordination and how well you dodge
Constitution: Determines your physical health and how many HP you have
Intelligence: Determines your IQ and your skill/spell power/number
Wisdom: Common sense and willpower, important for clerics
Charisma: Force of personality, important for bards

Now to assign points to these first write them all down and put a 8 next to them. Now write a 27 up at the top of the paper.
You can assign 27 points to every ability but as you assign more points it becomes more expensive as so:

Score assigned------Points cost
9-----1
10-----2
11-----3
12----4
13-----5
14-----6
15-----8
16-----10
17-----13
18-----16

So if you assign an 18 to strength you'll have 11 points left to assign as you like to the remaining 5 abilities. Don't worry too much, these abilities will level as you do.

Alignment- Say if you're good or evil.

For now all I'll need is that, we'll assign spells and skills later.

Now, for the RPing:
(Parentheses around your text mean you're out of character)

"Quotations marks around text" Show's your character is speaking.

*Orange words with asterisks show actions*

[xdy+w] square brackets show a dice roll, where x is the number of dice being rolled, d means dice, y means the sides on the die and w is the modifier. For example if you were rolling one six-sided die it would look like this: [1d6]

Bold inside speech shows yelling.

Italics inside speech shows stressing a word

Small words inside speech shows you're whispering

Tell me if you want to do tasks. For example: "Bluff," "Pick Lock," "Hide," "Listen." I'll make the roll (Since it'll be fair), and tell you your result.

D&D Terms you should know:
DM- Dungeon Master. Person controlling NPC's.
AC- Armor Class. Think, "Defense." Padded Armor is a +1 AC, while Full Plate Armor is +8 AC.
DC- Difficulty Class. It's just how hard it is to do something.
HD- Hit Dice. it's how many times a monster's HP has gone up, basically. There isn't much difference between this and a monster's level.

Once we get enough people, I'll post the story.

People Playing:
Dungeon Master-
Sephiroth Kirby
Players-
Blake, The Barbarian.
ChuckleHuck, The Rogue
Cysma, The Monk
t3hDarkness, The Sorcerer
TheEvilDM, The Fighter (Surprisingly not an evil DM)
SpriteDude, The Ranger

Last edited by SephirothKirby; 03-29-2007 at 03:23 AM. Reason: Dylan sucks.
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