Quote:
| And if I can choose, I prefer no magic at all. |
The only classes that use magic are Sorcerers (Offensive Magic), Clerics (Healing Magic), Druids (Nature Magic). Bards and Rangers learn a little bit of magic, but not as much as Sorcerers, Clerics, and Druids.
Quick Analogy: If you've never played D&D, but you have played Final Fantasy, think of Sorcerers as BlackMages and Clerics as WhiteMages (But with stronger weapons).
- - - - - - - - - -
Quick Explanation: For every two points after 10, you get a +1 bonus. For every two points below 10, you get a -1 bonus. So, with 12 points in one score, you get a +1. With 18 in one score, you get +4.
I gave him this best skills and feats I could think of, they may change if you wish for them to, I was just doing it for convenience.
You can -1 score for +1 in another for free. Since odd numbers don't count, I'd take away from one odd number to add on to another, thus boosting your +Bonus. Or you could leave it alone completely.
~Blake's Player Sheet~
Deslyon Herios:
Race: Human
Class: Barbarian
Strength = 15 +2
Dexterity = 11 +0
Constitution = 14 +2
Intelligence = 11 +0
Wisdom = 11 +0
Charisma = 12 +1
Alignment: Good
Hit Points: 14
Feats: 1) Power Attack (You can substitute accuracy for strength, just state when you want to use this when you attack)
Skills: 1) Listen (Increases listening)
2) Spot (Increases sighting)
3) Wilderness Lore (You have better chances of surving in the wild)
4) Intimidate (You can scare enemies)
Weapon: Great Axe (1d12)
Armor: Studded Leather (+3 AC)
GP: 9
Description: Age- 22
Gender- Male
Height- 5'10
Weight- 180 lbs.
Description- Deslyon is physically fit, able to perform and endure tasks that would otherwise be difficult for others.
Biography- Deslyon grew up from a wealthy family from his father's reputation as a well known hero. Feeling he should carry on the legacy of his father, Deslyon feels he must go out and explore the world and to help those in need not only to support his family, but to have him and his father remembered in the future generations.
Special Abilities: Rage- Once a day, you may gain +4 STR, +4 CON, and +2 Morale, but -2 AC. You can only do this during one battle, at the end of the battle, you go back to normal.