| Senior Member Join Date: Sep 2006 Location: Urine and his Aegis Erector. Gender: Posts: 5,527 Thanks: 260 Thanked 556 Times in 324 Posts Points: 852.21 Bank: 294,800.90 Total Points: 295,653.11 | Skills- Part 1. Different classes let you pick a different amount of skills. Some of them you can use without using points to "buy" them, but you're at a disadvantage, and they're less likely to succeed. All of this depends on dice rolls, such as Wilderness Lore, let's you avoid quicksand. If you get a high enough roll, then it will, but it still has a chance to fail. ~ ~ ~ ~ ~ Barbarian Skills- Climb (STR)- Climb is just as it sounds, one's ability to climb. Craft (INT)- Your ability to make something, such as a gauntlet, armor, or a weapon. Personally I never liked the skill, it's too costy for materials in the beginning. Handle Animal (CHA)- You can easily tell a trained animal to do a simple task, such as drive beasts of labor. With devotion, you can train an animal to attack an enemy. You cannot use this unless you buy it. Intimidate (CHA*)- You can bully an enemy down, or get someone to give you what you want. Intuit Direction (WIS)- With concentration, you can tell which way is North, East, South, and West without a compass. Cannot use unless you buy this skill. Jump (STR)- You may jump higher and longer distances by buying this skill. Listen (WIS)- This allows you to hear if anythings around you, or eavesdrop on other's conversation. Spot (WIS)- The counterpart to Listen, you can see things better than normally, such as something lurking in the shadows. Swim (STR)- You have an adept ability to swim. Your chances of drowning are higher if you swim in stormy water, and you take some HP damage due to stamina every hour you swim. Wilderness Lore (WIS)- This skill allows you to navigate in the wild better. You're not slowed down as much, and you can't get swallowed by quicksand. *For strength based classes, I allow STR to be used instead of CHA. You may buy 3 of these skills if you have 8-9 INT. You may buy 4 of these skills if you have 10-11 INT. You may buy 5 of these skills if you have 12-13 INT. You may buy 6 of these skills if you have 14-15 INT. You may buy 7 of these skills if you have 16-17 INT. You may buy 8 of these skills if you have 18-19 INT. You may buy 1 additional skill if you are Human. Bard Skills- Alchemy (INT)- You can make an assortment of liquids, nets, and rods. You cannot use this unless you buy it. Appraise (INT)- Some Shop Keeps will over charge you. Appraise simply gives you the ability to tell an old sword from an elven heirloom. Antiques from old junk. High Quality Jewelry from cheap stuff made to look good Balance (DEX)- You can keep your balance when walking on a narrow beam, or an uneven floor. Bluff (CHA)- Bluff will simply allow you to lie to people. It's more difficult depending on the lie. Climb (STR)- Climb is just as it sounds, one's ability to climb. Concentration (CON)- Your ability to focus on what you're doing. When casting a spell, if you're attacked, you make a concentration check. Craft (INT)- Your ability to make something, such as a gauntlet, armor, or a weapon. Decipher Script (INT)- Decipher Script allows you to get the gist of runes incarved in a wall, or a note written in a different language. Cannot use unless you buy this skill. Diplomacy (CHA)- A different form of bluff. It's more, "Convincing". You could convince a kidnapper to, instead of ripping off your limbs, to ransom you back to your friends. You could stop wars by talking between the fued. It requires conduct, and etiquette. Those kind of things Disguise (CHA)- You can make yourself look different. It's harder depending on what you change. Escape Artist (DEX)- Your ability to wiggle out of uncomfortable situations, such as a monster's grasp. Gather Information (CHA)- You can find out local information by talking your way into the towns people's information. Hide (DEX)- As opposed to "Spot," you hide from people near by. Intuit Direction (WIS)- With concentration, you can tell which way is North, East, South, and West without a compass. Cannot use unless you buy this skill. Jump (STR)- You may jump higher and longer distances by buying this skill. Knowledge (INT)- You must buy each branch seperatly if you want them all. None of them can be used unless you buy their skill. Knowledge; Arcana (INT)- You know more about magic than average. Knowledge; Architecture (INT)- You know more about structures than average. Knowledge; Geography (INT)- You know more about lands and customs more than average. Knowledge; History (INT)- You know more about royalty and wars than average. Knowledge; Local (INT)- You know more about local legends and traditions more than average. Knowledge; Nature (INT)- You know more about plants and animals than normal. Knowledge; Nobilty and Royalty (INT)- You know more about family history and laws than average. Knowledge; The Planes (INT)- You know about different planes of existence more than average. Knowledge; Religion (INT)- You know more about Gods and Holy Symbols more than average. Listen (WIS)- This allows you to hear if anythings around you, or eavesdrop on other's conversation. Move Silently (DEX)- As opposed to "Listen," you can sneak up behind someone, or leave without being noticed. Preform (CHA)- You can do entertaining tasks, such as singing and juggling. You earn a small amount of gold each day you use this. Pick Pocket (DEX)- This allows you to quickly take a small object from someone without them noticing. You can't use this unless you buy this skill. Scry (INT)- Allows you to spy on enemies, or tell when you're being spied on. Sense Motive (WIS)- As opposed to "Bluff," you can tell when someone's lying to you. Speak Language (INT)- You may learn 2 of the following: Abyssal (Demon), Aquan (Water), Auran (Air), Celestial (Good), Draconic (Dragon), Druidic (Druid), Dwarven (Dwarf), Elven (Elf), Gnome (Gnome), Goblin (Goblin), Giant (Ogre), Gnoll (Gnoll), Halfling (Halfling), Ignan (Fire), Infernal (Devil), Orc (Orc), Sylvan (Dryad), Terran (Earth), or Undercommon (Drow). You can't speak any of them without buying them. Spellcraft (INT)- You may identify spells that were cast or are being casted. You cannot use this unless you buy it. Spot (WIS)- The counterpart to Listen, you can see things better than normally, such as something lurking in the shadows. Swim (STR)- You have an adept ability to swim. Your chances of drowning are higher if you swim in stormy water, and you take some HP damage due to stamina every hour you swim. Tumble (DEX)- Allows you to dive, roll, flip, etc. You can roll past enemies and make falls lesser. Use Magic Device (CHA)- You can use magic items such as scrolls and wands. Cannot use this unless you buy it. You may buy 3 of these skills if you have 8-9 INT. You may buy 4 of these skills if you have 10-11 INT. You may buy 5 of these skills if you have 12-13 INT. You may buy 6 of these skills if you have 14-15 INT. You may buy 7 of these skills if you have 16-17 INT. You may buy 8 of these skills if you have 18-19 INT. You may buy 1 additional skill if you are Human. Cleric Skills- Concentration (CON)- Your ability to focus on what you're doing. When casting a spell, if you're attacked, you make a concentration check. Craft (INT)- Your ability to make something, such as a gauntlet, armor, or a weapon. Diplomacy (CHA)- A different form of bluff. It's more, "Convincing". You could convince a kidnapper to, instead of ripping off your limbs, to ransom you back to your friends. You could stop wars by talking between the fued. It requires conduct, and etiquette. Heal (WIS)- You can keep wounded friends from dying, or treat poison in their bloodstreams. Knowledge; Arcana (INT)- You know more about magic than average. Knowledge; Religion (INT)- You know more about Gods and Holy Symbols more than average. Listen (WIS)- This allows you to hear if anythings around you, or eavesdrop on other's conversation. Scry (INT)- Allows you to spy on enemies, or tell when you're being spied on. Spellcraft (INT)- You may identify spells that were cast or are being casted. You cannot use this unless you buy it. Spot (WIS)- The counterpart to Listen, you can see things better than normally, such as something lurking in the shadows. You may buy 1 of these skills if you have 8-9 INT. You may buy 2 of these skills if you have 10-11 INT. You may buy 3 of these skills if you have 12-13 INT. You may buy 4 of these skills if you have 14-15 INT. You may buy 5 of these skills if you have 16-17 INT. You may buy 6 of these skills if you have 18-19 INT. You may buy 1 additional skill if you are Human. Druid Skills- Animal Empathy (CHA)- You can control the attitude of animals, and some beasts. You must be within 30 feet of the animal. You cannot use unless you buy this skill. Concentration (CON)- Your ability to focus on what you're doing. When casting a spell, if you're attacked, you make a concentration check. Craft (INT)- Your ability to make something, such as a gauntlet, armor, or a weapon. Diplomacy (CHA)- A different form of bluff. It's more, "Convincing". You could convince a kidnapper to, instead of ripping off your limbs, to ransom you back to your friends. You could stop wars by talking between the fued. It requires conduct, and etiquette. Handle Animal (CHA)- You can easily tell a trained animal to do a simple task, such as drive beasts of labor. With devotion, you can train an animal to attack an enemy. You cannot use this unless you "buy" it. Heal (WIS)- You can keep wounded friends from dying, or treat poison in their bloodstreams. Inuit Direction (WIS)- With concentration, you can tell which way is North, East, South, and West without a compass. Cannot use unless you buy this skill. Knowledge; Nature (INT)- You know more about plants and animals than normal. Listen (WIS)- This allows you to hear if anythings around you, or eavesdrop on other's conversation. Scry (INT)- Allows you to spy on enemies, or tell when you're being spied on. Spellcraft (INT)- You may identify spells that were cast or are being casted. You cannot use this unless you buy it. Spot (WIS)- The counterpart to Listen, you can see things better than normally, such as something lurking in the shadows. Swim (STR)- You have an adept ability to swim. Your chances of drowning are higher if you swim in stormy water, and you take some HP damage due to stamina every hour you swim. Wilderness Lore (WIS)- This skill allows you to navigate in the wild better. You're not slowed down as much, and you can't get swallowed by quicksand. You may buy 3 of these skills if you have 8-9 INT. You may buy 4 of these skills if you have 10-11 INT. You may buy 5 of these skills if you have 12-13 INT. You may buy 6 of these skills if you have 14-15 INT. You may buy 7 of these skills if you have 16-17 INT. You may buy 8 of these skills if you have 18-19 INT. You may buy 1 additional skill if you are Human. Fighter Skills- Climb (STR)- Climb is just as it sounds, one's ability to climb. Craft (INT)- Your ability to make something, such as a gauntlet, armor, or a weapon. Personally I never liked the skill, it's too costy for materials in the beginning. Handle Animal (CHA)- You can easily tell a trained animal to do a simple task, such as drive beasts of labor. With devotion, you can train an animal to attack an enemy. You cannot use this unless you "buy" it. Intimidate (CHA*)- You can bully an enemy down, or get someone to give you what you want. Jump (STR)- You may jump higher and longer distances by buying this skill. Listen (WIS)- This allows you to hear if anythings around you, or eavesdrop on other's conversation. Spot (WIS)- The counterpart to Listen, you can see things better than normally, such as something lurking in the shadows. Swim (STR)- You have an adept ability to swim. Your chances of drowning are higher if you swim in stormy water, and you take some HP damage due to stamina every hour you swim. *For strength classes, I allow STR to be used instead of CHA. You may buy 1 of these skills if you have 8-9 INT. You may buy 2 of these skills if you have 10-11 INT. You may buy 3 of these skills if you have 12-13 INT. You may buy 4 of these skills if you have 14-15 INT. You may buy 5 of these skills if you have 16-17 INT. You may buy 6 of these skills if you have 18-19 INT. You may buy 1 additional skill if you are Human. Last edited by SephirothKirby; 03-06-2007 at 04:16 AM. Reason: Yo' Momma |