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Old 03-05-2007, 10:00 PM   #8
SephirothKirby
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Skills- Part 2

Monk Skills-
Balance (DEX)- You can keep your balance when walking on a narrow beam, or an uneven floor.
Climb (STR)- Climb is just as it sounds, one's ability to climb.
Concentration (CON)- Your ability to focus on what you're doing. When casting a spell, if you're attacked, you make a concentration check.
Craft (INT)- Your ability to make something, such as a gauntlet, armor, or a weapon. Personally I never liked the skill, it's too costy for materials in the beginning.
Diplomacy (CHA)- A different form of bluff. It's more, "Convincing". You could convince a kidnapper to, instead of ripping off your limbs, to ransom you back to your friends. You could stop wars by talking between the fued. It requires conduct, and etiquette.
Escape Artist- Your ability to wiggle out of uncomfortable situations, such as a monster's grasp.
Hide- As opposed to "Spot," you hide from people near by.
Jump (STR)- You may jump higher and longer distances by buying this skill.
Knowledge; Arcana (INT)- You know more about magic than average.
Listen (WIS)- This allows you to hear if anythings around you, or eavesdrop on other's conversation.
Move Silently (DEX)- As opposed to "Listen," you can sneak up behind someone, or leave without being noticed.
Preform (CHA)- You can do entertaining tasks, such as singing and juggling. You earn a small amount of gold each day you use this.
Spot (WIS)- The counterpart to Listen, you can see things better than normally, such as something lurking in the shadows.
Swim (STR)- You have an adept ability to swim. Your chances of drowning are higher if you swim in stormy water, and you take some HP damage due to stamina every hour you swim.
Tumble (DEX)- Allows you to dive, roll, flip, etc. You can roll past enemies and make falls lesser.

You may buy 3 of these skills if you have 8-9 INT.
You may buy 4 of these skills if you have 10-11 INT.
You may buy 5 of these skills if you have 12-13 INT.
You may buy 6 of these skills if you have 14-15 INT.
You may buy 7 of these skills if you have 16-17 INT.
You may buy 8 of these skills if you have 18-19 INT.
You may buy 1 additional skill if you are Human.

Ranger Skills-
Animal Empathy (CHA)- You can control the attitude of animals, and some beasts. You must be within 30 feet of the animal. You cannot use unless you buy this skill.
Climb (STR)- Climb is just as it sounds, one's ability to climb.
Concentration (CON)- Your ability to focus on what you're doing. When casting a spell, if you're attacked, you make a concentration check.
Craft (INT)- Your ability to make something, such as a gauntlet, armor, or a weapon.
Handle Animal (CHA)- You can easily tell a trained animal to do a simple task, such as drive beasts of labor. With devotion, you can train an animal to attack an enemy. You cannot use this unless you "buy" it.
Heal (WIS)- You can keep wounded friends from dying, or treat poison in their bloodstreams.
Hide- As opposed to "Spot," you hide from people near by.
Inuit Direction (WIS)- With concentration, you can tell which way is North, East, South, and West without a compass. Cannot use unless you buy this skill.
Jump (STR)- You may jump higher and longer distances by buying this skill.
Knowledge; Nature (INT)- You know more about plants and animals than normal.
Listen (WIS)- This allows you to hear if anythings around you, or eavesdrop on other's conversation.
Move Silently (DEX)- As opposed to "Listen," you can sneak up behind someone, or leave without being noticed.
Search (INT)- Where Spot allows you to see something, such as a hidden Rouge, Search allows you to find such a small irregularity such as a secret compartment, or a switch to a secret passageway.
Spot (WIS)- The counterpart to Listen, you can see things better than normally, such as something lurking in the shadows.
Swim (STR)- You have an adept ability to swim. Your chances of drowning are higher if you swim in stormy water, and you take some HP damage due to stamina every hour you swim.
Use Rope (DEX)- You're adept with ropes, allowing you to do things such as make firm knots, undo tricky knots, and tie people up.
Wilderness Lore (WIS)- This skill allows you to navigate in the wild better. You're not slowed down as much, and you can't get swallowed by quicksand.

You may buy 3 of these skills if you have 8-9 INT.
You may buy 4 of these skills if you have 10-11 INT.
You may buy 5 of these skills if you have 12-13 INT.
You may buy 6 of these skills if you have 14-15 INT.
You may buy 7 of these skills if you have 16-17 INT.
You may buy 8 of these skills if you have 18-19 INT.
You may buy 1 additional skill if you are Human.

Rouge Skills-
Appraise (INT)- Some Shop Keeps will over charge you. Appraise simply gives you the ability to tell an old sword from an elven heirloom. Antiques from old junk. High Quality Jewelry from cheap stuff made to look good
Balance (DEX)- You can keep your balance when walking on a narrow beam, or an uneven floor.
Bluff (CHA)- Bluff will simply allow you to lie to people. It's more difficult depending on the lie.
Climb (STR)- Climb is just as it sounds, one's ability to climb.
Craft (INT)- Your ability to make something, such as a gauntlet, armor, or a weapon.
Decipher Script (INT)- Decipher Script allows you to get the gist of runes incarved in a wall, or a note written in a different language. Cannot use unless you buy this skill.
Diplomacy (CHA)- A different form of bluff. It's more, "Convincing". You could convince a kidnapper to, instead of ripping off your limbs, to ransom you back to your friends. You could stop wars by talking between the fued. It requires conduct, and etiquette. Those kind of things
Disable Device (INT)- Disable Device is just as it sounds. It allows you to disable things, such as jamming a lock, or disarming a trap.
Disguise (CHA)- You can make yourself look different. It's harder depending on what you change.
Escape Artist (DEX)- Your ability to wiggle out of uncomfortable situations, such as a monster's grasp.
Forgery (INT)- Bluff, but in writing.
Gather Information (CHA)- You can find out local information by talking your way into the towns people's information.
Hide (DEX)- As opposed to "Spot," you hide from people near by.
Innuendo (WIS)- You can talk about something to someone about a topic that's completely harmless to untrained ears, but really be talking about something else.
Intimidate (CHA)- You can bully an enemy down, or get someone to give you what you want.
Intuit Direction (WIS)- With concentration, you can tell which way is North, East, South, and West without a compass. Cannot use unless you buy this skill.
Jump (STR)- You may jump higher and longer distances by buying this skill.
Listen (WIS)- This allows you to hear if anythings around you, or eavesdrop on other's conversation.
Move Silently (DEX)- As opposed to "Listen," you can sneak up behind someone, or leave without being noticed.
Open Lock (DEX)- You can open different locks. Depending on how well made the lock is, it may be easy or hard to open.
Preform (CHA)- You can do entertaining tasks, such as singing and juggling. You earn a small amount of gold each day you use this.
Pick Pocket (DEX)- This allows you to quickly take a small object from someone without them noticing. You can't use this unless you buy this skill.
Read Lips (INT)- With concentration, you can read someone's lips as long as you're within 30 feet of them. You cannot use this unless you buy this skill.
Search (INT)- Where Spot allows you to see something, such as a hidden Rouge, Search allows you to find such a small irregularity such as a secret compartment, or a switch to a secret passageway.
Sense Motive (WIS)- As opposed to "Bluff," you can tell when someone's lying to you.
Spot (WIS)- The counterpart to Listen, you can see things better than normally, such as something lurking in the shadows.
Swim (STR)- You have an adept ability to swim. Your chances of drowning are higher if you swim in stormy water, and you take some HP damage due to stamina every hour you swim.
Tumble (DEX)- Allows you to dive, roll, flip, etc. You can roll past enemies and make falls lesser.
Use Magic Device (CHA)- You can use magic items such as scrolls and wands. Cannot use this unless you buy it.
Use Rope (DEX)- You're adept with ropes, allowing you to do things such as make firm knots, undo tricky knots, and tie people up.

You may buy 7 of these skills if you have 8-9 INT.
You may buy 8 of these skills if you have 10-11 INT.
You may buy 9 of these skills if you have 12-13 INT.
You may buy 10 of these skills if you have 14-15 INT.
You may buy 11 of these skills if you have 16-17 INT.
You may buy 12 of these skills if you have 18-19 INT.
You may buy 1 additional skill if you are Human.

Sorcerer Skills-
Alchemy (INT)- You can make an assortment of liquids, nets, and rods. You cannot use this unless you buy it.
Concentration (CON)- Your ability to focus on what you're doing. When casting a spell, if you're attacked, you make a concentration check.
Craft (INT)- Your ability to make something, such as a gauntlet, armor, or a weapon.
Knowledge; Arcana (INT)- You know more about magic than average.
Listen (WIS)- This allows you to hear if anythings around you, or eavesdrop on other's conversation.
Scry (INT)- Allows you to spy on enemies, or tell when you're being spied on.
Spellcraft (INT)- You may identify spells that were cast or are being casted. You cannot use this unless you buy it.
Spot (WIS)- The counterpart to Listen, you can see things better than normally, such as something lurking in the shadows.

You may buy 1 of these skills if you have 8-9 INT (What the hell are you doing being a spellcaster with 8 INT?).
You may buy 2 of these skills if you have 10-11 INT.
You may buy 3 of these skills if you have 12-13 INT.
You may buy 4 of these skills if you have 14-15 INT.
You may buy 5 of these skills if you have 16-17 INT.
You may buy 6 of these skills if you have 18-19 INT.
You may buy 1 additional skill if you are Human.

Last edited by SephirothKirby; 03-06-2007 at 03:42 PM. Reason: Yo' Face
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