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Old 04-01-2007, 05:31 AM   #24
Romplayer
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Join Date: Sep 2004
Location: Germany
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Quote:
Originally Posted by Codiekitty
It's boring, it's uninspired, it's either retardedly easy or cheap*, and people seem to think that's okay so long as you can't see the middle of it.

* I don't know what stage it is, but there was one moment where you're jumping up trees in an autoscrolling waterfall. Near the top you have to jump from a tree to a rope that only DK can grab and climb, but some dumbass put a stork sign on that tree. Standing on the tree calls the stork who sits right above you, and whenever I tried to make the jump I'd often hit the stork, switching DK with Mario, then I'd have cycle back to DK, only to reattempt the jump and hit the stork AGAIN, and now I don't have time to cycle through the characters again, because the tree's been scrolled off.
Well, perhaps you are just too bad?
(hey, don't beat me, I don't mean it ^^)
But I didn't have a problem with that place.

It's okay to say the levels of YI2 are too easy and cheap. But do you really think the levels of the original Yoshi's Island were better? I don't think so.


@S1x: Thanks for the support


@Codie (again)
Quote:
Because seeing a rope, switching to DK with the stork pad that's placed right next to it, climbing said rope, seeing some wind, switching to Peach with the stork pad that's placed right next to it, sailing up said wind, seeing some dotted blocks, switching to Mario with the stork pad that's placed right next to them, and hitting said dotted blocks is really solid.
They are just placed right beside, when is't essential to switch the baby to come further. You don't always find these signs.
But tell me what they sould do otherwise. You come to a place in al level where you can just get along with Peach - but don't find a possibility to change the baby again or just one where you have to walk a far way back.
IF they would have done it this way, you would have complained, too.

Quote:
If you can do that while a giant rolling spiny thing or chain chomp is chasing you, you're a better man than I.
Okay, that were TWO levels -.-
And you could easily master these parts even with the gap. I didn't have a problem with it.
The only hard thing was when you tried to get a flower or red coin. But for this challenge it is okay to have to play a level more than once.

Quote:
How does finding a bunch of worthless trinkets fix a main game that sucks? If the main game is crap, why would I even want to find all the optional crap, fighting boring level design
Oh my god...
If you don't even try to get the 100-points score, it's obvious that you call YI2 easy, boring and cheap...

Quote:
Because it's okay to make a pissy game where all the challenging stuff is optional, and "challenging" means "finding a bunch of worthless trinkets".
Yes, it is. Remember Tetris? Just a boring game with placing one block onto another. It just gets challenging because of the highscore you try to get.
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