If this is Samus' memory of the actual events, then how could she have forgotten about Fake Kraid? How could she forget the structure of Zebes if her suit's computer keeps record of it all? The events may be a story, but what we play is what actually happened. The maps are the game, and the game shows the exact structure of each area. When you push start and then A in the game, the map that shows every area's placement to the others shows Tourain to the side of Brinstar. So what we are being told is from Samus, but what we play is the present tense mission. I don't remember anyone who actually worked on the game at Nintendo call Zero Mission a remake or re-envisioning. However, even if Nintendo as a whole were to call it either of those, my presentation proves that they would be wrong. The games prove that Zero Mission is not Metroid 1. Hence the title Zero, because it comes before 1. Metroid 1’s storyline had the manual, Fake Kraid, and Mother Brain. Zero Mission had the story from the manual in its manual, but it does not refer to it as being Zero Mission’s prologue. It also leaves out a few things from the original manual. Zero Mission then omits Fake Kraid, and also leaves out one of the Zeebetites that should be placed right in front of Mother Brain’s pod. This is an important part of Metroid’s story because of the original, and also because of Super Metroid, which shows the same set up. Zero Mission does not follow this set up, thus breaking continuity for the series if it is supposed to be a remake. So if Samus’ flashback to Metroid 1 is accurate in Super Metroid, then why isn’t it after Super Metroid when she is flashing back to her Zero Mission? Zero Mission was made to be a prequel to Metroid 1, and everything about the game proves this. |