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Old 07-08-2005, 01:09 PM   #209
darkintention
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I'm not sure if its worth replying this deep into the topic, but well, whatever...

First, Dai, that was some pretty in depth map work there. I can see how, given only the in game maps, the Tourians don't line up and why that might lead it to seem that Zero Mission and Metroid are not the same thing.

But there's more to timeline placement maps. You have to take in artistic intent. And the artistic intent of Zero Mission was to update Metroid. The intent was to change the map, add new mini-bosses, upgrade Kraid and Ridley to there more formidable Super Metroid forms, and to add an extended area after the original game.

The quotes you brought up support this argument, not your own.

"[We wanted to]...retell the story of Samus' original mission."

As said, you cannot retell something that hasn't already been told. While you counter that Samus is retelling a mission we have not heard, it is not Samus saying it is a retelling. Sakamoto and his team is doing the retelling in this quote. Therefore the begining set up of Samus telling a story doesn't even relate to this quote. The intent is obvious that Zero Mission is a retelling of the Metroid (the "original mission" from the game creator's standpoint).

"So if we were to say it was a completely new game we wouldn't be entirely off-base."

Your taking this quote out of context. At this point it time, MZM had been unveiled as a remake. The director is simply saying that while it is a remake of Metroid, there is a bunch of new gameplay concepts in the game, and that it can be a new playing expereince even for Metroid Vets. In fact, this even discredits your evidence by showing that the maps of MZM were diliberately changed for the remake.

"Metroid: Zero Mission begins right where the original Metroid game opened, as Samus Aran infiltrates Mother Brain's massive complex below the surface of planet Zebes."

This quote automatically disproves your theory. MZM cannot be a prequel if it starts at the exact same point (spacially and timewise) as Metroid.

All these quotes can be turned to support your theory, but that goes against their obvious intent. I could say "MZM is a remake of Metroid," and you could reply, "It means that MZM remakes Metroid's place in the series by making it the second game in the timeline. That statment actually supports my theory," but that's obviously not my intent. And that is really what you are doing with a lot of these quotes from Nintendo.

Besides, think of the PR side. If this was really a different story that Metroid, wouldn't Nintendo's PR state clearly and obviously that it is a different story istead of using language that refers specifically to the NES game when a reference to the Metroid Series as a whole would do; giving a "reworked version of the events"; and the like?

Finally, the Tourian area in Super Metroid is meant more as an nice suprise for Metroid players than anything else. Its suposed to be there so people who played Metroid will go, "hey there is Tourian from Metroid!" Even though it isn't perfect, the fact is that Zero Mission is incorporating the aspects of 1st Tourian. By creating the secret niche below Mother Brain in both MZM and SM, the designers are showing the goal of continuty between the two.

As others have said, when a game is 90% similar to another game, and the creators say it is a remake, and the 10% difference can be accounted as intential from statments by the creators, the game is most likely a remake, despite small map incositancies.

That probably won't make you change your mind, but I thought I'd add my comments nonetheless.
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