Hm, let's quote a few things from that interview you posted. "at the same time, retell the story of Samus' original mission." Gee. Explain to me again how Zero Mission can be a prequel if it is a retelling? How can it be retold if it has never been told before? When has it been told before? Oh wait, they're talking about the original Metroid. "Q: Metroid Zero Mission is the first remake in the Metroid series, and the most significant addition is the addition of cinematics. Do you see this as a trend in adventure games today, the need for a more fleshed-out storyline? A: Yes I am noticing trends to that extent. It's important to have a story to complement the game, and working on the story, in a game like Metroid that doesn't use a lot of language, it can be very difficult to convey the plot accurately and in a way that the player can understand. This time, the one thing we tried to do was, while fleshing out the story with cinematic scenes we retained a certain amount of mystery to the story in order to maintain the player's interest. I do agree that nowadays in videogames, without a story to go along with it, I think it's difficult for gamers to maintain interest." Hm, what do you know? They called it a remake! And look! The director himself does not disagree that it is a remake. Don't you think that if the director himself had made the game as a prequel, he would have made it ABSOLUTELY CLEAR during this question that it was NOT a remake? "Q: In your mind, what has been the greatest challenge in the development of Zero Mission, and how was it overcome? A: Any time you do a remake there's always the possibility that it could be taken negatively as a mere port other than a truly remade game." Well gee! Even the director himself calls it a remake! That must be a misunderstanding! SURELY he meant to say "prequel"! I have now proved to you that Nintendo Power is not the only source that calls it a remake. Not only does IGN call it a remake, but the director himself calls it a reamek. In conclusion, you are a fool.-jay |