I don't really think a Super Metroid port to the GBA would work. You have to consider how much
less of the screen Samus takes up in the GBA Metroid games, and what sort of effect a 3-tile tall Samus would have. They would have to resize to a tile system similar to the way LttP was done, and that could get damn ugly. If they choose to window the engine the way Mega Man & Bass was done.. Well, that game's not very appealing to play.
As far as controls go, though, I always set the R button to run on the SNES. Mostly because I can't reach 3 buttons at once with my thumb(heh).
It's very natural on that controller, and much more comfortable. It makes the game more playable for me. So, in that sense, I could see it being successful. But I don't see a port being necessary. Besides, if I ever want it on my GBA, I'll wait for a stable emulation on my flash cartridge. That way, I'll be able to deal with the controls however I feel like it, and won't have to worry about Nintendo adding in some "awesome" voices like in Mario or Zelda.
...Heh, and it's spelled "missiles", TML.
[ July 26, 2005, 09:06 PM: Message edited by: SOCCER PRACTICE ]