Quote:
Originally posted by CB007: Maybe they were trying to make the game more scary by making it near impossible to move your character around when in a dangerous situation. |
When Crawl was playing Eternal Darkness, he actually said something like that. He also commented on how the game was pretty much impossible without a gun. I don't know. It'd surely be easier if you could actually point it at what you wanted to die. After I got Jill's gun, I opened fire on a zombie. First shot hit. The next nine proceeded to miss.
What strikes me as odd is that interviews from various ResEvil staffers confirm that there are elements of Sweet Home that were intentionally incorporated into ResEvil. Why wasn't being able to save wherever you please one of them?
This got off topic fast.

Where are these lemmings going? The
Super Nintendo Super Shire! Hop in line and follow them there!
[ April 12, 2005, 10:36 PM: Message edited by: CodieKitty ]