You get points and maybe some prizes.Points are used to buy...stuff...ahem.
ANYWAYS...
X-3 got the Nintendo Box. Yippee!
Shantae-Neutral
Race:Genie
HP:70
Ability

ancing Fever-Every time Shantae takes damage, her attack power goes up by 5
Normal:Ponytail twist (30)
Super:Red Zap (50)
At least one of your toys must be KO'd for Shantae to use this attack
Let's do the Monkey Dance! 8-Bit Mario-Electricity
Race:Human
HP:50
Ability:Bad graphics-all attacks done to Mario do 10 less damage
Normal:Jump (35)
Super:Fireball (60)
A Fire Flower chip must be attached to Mario to use this attack
Do, do, do, do do do do... Pink Yoshi-Nature
Race:Yoshi
HP:30
Ability:Egg Cycle Pink-Every turn, this toy heals 5 damage
Regular: Ground Pound (30)
Super:Gulp (80)
Your opponent must have above 80 HP left to use this attack
Yoshi!*giggle* Bulbasaur-Nature
Race:Pokemon
HP:45
Ability:Endure-When this toy would be KO'd,it comes back with 1 HP.This move only works once a battle.
Normal:Tackle (40)
Super:Leech Seed (0)-Every turn, the opponent loses 10 damage and Bulbasaur gains 5
You must have 2 Nature Chips attached to Bulbasaur to use this attack
Bulba. Bulb, asaur, Bulbasuar! Bulb. Koopa-Darkness
Race:Koopa
HP:20
Ability:Cowardly Shell:Any attack that does 40 damage or less is deflected off this toy
Normal:Shellify (20)
Super:Touch of Death (10-60,determined by dice roll)
You must have one darkness chip attached to Koopa to use this attack
Rar. Andy-Neutral
Race:Human
HP:80
Ability:Hyper Repair-After Andy is attacked 4 times,he will heal 20 damage, even if the last attack KO'd him
Normal:Wrench in Plans (30)
Super:Neotanks (70)
Andy cannot have 40 HP or more when he uses this attack
Whoo-hoo! Let's have a BBQ! Chips:
Risky Boots
Does 20 damage to opponent
De-fense!
Lessens damage toy takes by 10 until battle is over
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BK...GOTEH THETH LEMMINGETH DECK...ETH!
(P.S.:All the races in this box are Lemming.)
Bomber Lemming-Fire
HP:40
Ability:Bombin'-When Bomber Lemming is KO'd, one of your opponent's standbys takes 10 damage
Normal:Boom? (30)
Super:BOOM! (80)
Choose one of your standbys.It takes 40 damage.
I'll blow you up and use you as fuel! Surfer Lemming-Water
HP:30
Ability:Rock on-When Surfer Lemming is sent out, its opponent takes 10 damage
Normal:Surfboard Smack (30)
Super:Surf's up! (80)
All your standbys take 20 damage
Righteous, dude! Circus Lemming-Neutral
HP:50
Ability:Juggle-When an opponent's move would noirmally damage a standby, it doesn't
Normal:Squirting Flower (10,1-in-20 chance of freezing)
Super

estroyah Laugh (90)
Circus Lemming is KO'd
I just had to be in the Clown Troupe... Shadow Lemming-Darkness
HP:60
Ability:Camoflaugue-All nature attacks are cut by half
Normal:Ninja Stars (30,10 to all opponent's Standbys)
Super: Deadly silence (70)
A darkness chip must be attached to Shadow Lemming, who takes 10 damage after this attack
I am the Darkness...I am the Killer...I am...THE NINJA! Egyptian Lemming-Earth
HP:40
Ability:Sand,sand,and more sand-All attacks except the Egyptian Lemming's are decreased by 10
Normal:Headbutt (30)
Super:Temple o Powerful (80)
One of your standbys is KO'd.This attack cannot be used if you have no standbys
KO:Instant Mummification
3 darkness Chips and 2 Earth chips (yes,there is a differance) must be attached for this toy to use this attack
Water,water everywhere, but not a drop to drink. Wait... Warrior Lemming-Light
HP:60
Ability:Armor-Earth/Darkness attacks do not do 10 extra damage to this toy
Normal:Sword Swing (40)
Super:Shining Silver (80, 10 to all opponent's standbys)
Warrior Lemming must not have any chips attached to him before this attack, and Warrior Lemming cannot have any chips attached to him after this attack
Chips
School Tribe
Heals 10 HP
Cliff Walk
Can be substituted for any element chip except Earth