The rest: Fighter- Earth - Human (Or, if you have the rare 8-bit Threatre verison, Stupid) Hp 120 Frenzy-At anytime, you may increase your attack power by any amount that won't kill the enemy, in exchange for an decreasing an equal amount of defenseive power. 1 Turn. (8-bit verison: Kenshendo- The exact oppsite. Can't sacrifice all your power. 1 turn. Can't be used next turn) Sword- 40 Swordity Sword- 80 Fighter takes 30 damage (8-bit: Fighter-Doken! 190 Fighter is Koed) Yar! (8-bit) (Can't think of quote right now...) Pac-Man-Neutral HP:85 Race:Arcader Ability:Super Pellet:Until Pac-Man takes damage, he does 20 extra damage Normal:Chomp (45) Super:Ghost toss (70) A toy with the race "Ghost" must be on the field somewhere in order for Pac-Man to use this attack. Chomp-chomp-chomp-chomp-chomp Pit Icarus-Light HP:70 Race:Light Bringer Abiltiy:Wing gather-Pit heals 5 damage every turn. Normal:Arrowed (25) Super:Hope Dust (200) This attack will not work until 2 turns have passed. If Pit is KO'd before the 2 turns are up, this attack won't work. I stand for truth and peace! Ganondorf(Beta)-Dark-Human. I Think HP: 130 Ability: DARK FORCE: If at anytime This toy is down to 10 HP(or Less) but not Koed, deals 100 damage to the enemy but dies afterward. Normal: Dark Sword 50 Super: Dark King Beatdown 250 KO One of your standbys and Ganondorf doesn't act next turn. OnionKid- Light- Human Hp:10 Abilty: None Normal: 5 Super: 10 OnionKid takes 1 damage (There might be more, be free to comment.) Chips: Heart of Cards Turns into a random chip when used. Heaven's Seal. A chip that Disables TG's Flames Essence of Sour chip Toy's attack goes up by 20 for a turn, but does 10 less next turn Missing anything? |