I love how awful Mario controls.
Could the Dr. Donez game be any more generic? And what's the difference between the red and green stamps, aside from the green ones making Mario stop dead in his tracks then refuse to start moving again?
The Doors of Doom one is bullcrap. As somebody else already mentioned, there's no way to tell which is the right door. And when you lose, you have to muck through the Dr. Donez thing again.
Only an idiot could lose to the bridge of death game. Since you only have to move right and stop once in a while, Mario's crappy turning ability doesn't add anything to it.
The only thing that made the Mountain Climber game at all difficult was Mario's unresponsive controls. I still beat it on my first try.
The Taco game was even lamer than the Donez game. Wow, it's so obvious which ones Fred wants; the ones that aren't moldy!
Just like the Mountain Climber one, Dr. Donez one at the end is only the least bit difficult because of how sloppy Mario's controls are. It was still easy.
What is up with that taco one at the very end? You control a floating Shy Guy and just snake around the arena and get all the tacos.
The only game I didn't beat on my first try was the Door one. And that's because that one's so halfassly designed.
I guess it's still better than Action 52.
EDIT: When describing the envelope game, I had mixed up "Green" and "Purple".

Where are these lemmings going? The
Super Nintendo Super Shire! Hop in line and follow them there!
[ July 22, 2005, 12:16 PM: Message edited by: CodieKitty ]