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Old 09-05-2005, 09:15 PM   #6
Glyph Phoenix
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Quote:
Originally posted by Jumi Jao:
Super Mario Sunshine
SMS had far less innovation
and terrible Shine Sprite allocation.
Red coins in regular and secret levels alike
just to catch every Shine Sprite.

I'd credit SMS for having NPCs more,
if their dialogue wasn't such a bore.
There were more interesting characters and places like SM64's penguin races.
No such levels, like that slide of Peach's,
because all your levels are stupid beaches.

No way to tell of what level blue coins are,
you'd never have that problem with a 64 star.
Don't get me wrong, I like the Tanookis,
but this game looked like it was designed by monkeys.

Even simple puzzles affected continuity,
apparently ghosts can be eaten by Yoshi.
Then they came
back next game
to say something differently.
Eat a ghost on 64DS and then you'll see.

Underwhelming final boss,
and enemy design loss.
Yoshi was the only saving grace,
and you need fruit to keep him in place.

SMB, 3, 2, 1, World, and 64,
M&L and so much more,
piled from the ceiling to the floor.
From Donkey Kong
and on,
there's a world of better games to explore,
all which came before.

[ September 05, 2005, 09:18 PM: Message edited by: Bizarro Joseph Stalin ]
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