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Old 10-21-2007, 05:36 PM   #3
Breadlord Dragoshi
Member
 
Join Date: Mar 2006
Location: Somewhere. Possibly Somewheres.
Gender: Male
Posts: 927
Thanks: 11
Thanked 6 Times in 6 Posts
Blog Entries: 1
Points: 1,808.80
Bank: 2,193.09
Total Points: 4,001.89
 
My Toys:

Mario (Fire)
Race: Nintendonian
HP: 70
Ability: Full Fire: When Mario uses his special, and is equiped with a fire chip, each toy on the opponent's side is burnt.
Normal: Jump (50)
Super: Fireball (80): Mario may be burnt after using the attack.
"Its-a me, Mario!"

Luigi (Fire)
Race: Nintendonian
HP: 60
Ability: In the Shadow: For every turn Luigi is on stand-by, his next attack will do 10 extra damage. (example: If Luigi is on stand-by for 3 turns, his normal attack would do 30 more damage)
Normal: Jump (60)
Super: Flamin' Punch (100): Luigi will take 20 damage. Cannot be used two times in a row.
"It's-a me, Luigi! What do you mean you never heard of me!? I'LL KILL YOU!"

Peach (Light)
Race: Nintendonian
HP: 55
Ability: Love: If Peach is K.Oed, the next toy that is used will be healed for 50 damage.
Normal: Sports Gear (10, 30, 50 or 70)
Super: Love Shot (--): If this move is used on a Dark toy with more than 100 HP, that toy is K.Oed. Peach will be reduced to 1 HP.
"Sweet!"

Bowser MkII (Dark)
Race: Nintendonian
HP: 120
Ability: Shell Shield MkII: Attacks from every element do 10 less damage to Bowser.
Normal: Slash (65)
Super: Firebreath (90, 65, 40, 25): When you first use the attack, it does 90 damage. If you use it again, only 65. Again, 40. Using it again will do only 25 damage. This effect is reset after a battle ends.
"Graaaaaaaw!"

Wario (Dark)
Nintendonian
HP: 100
Ability: Sneak: When Wario is on stand-by, the first chip used by an opponent will be stolen. The chip will be returned when the battle ends.
Normal: Wario Dash (50): This attack has a small chance of hitting twice.
Super: Wario BASH (--): The opponent and Wario's HPs are reduced to 1.
"Heheheheeheh!"

Yoshi (Earth)
Race: Nintendonian
HP: 50
Ability: Yoshi!: If a Yoshi is on stand-by, and another is on the field, then the opponent's toys turn to eggs for two turns.
Normal: Stomp (10): This attack has a chance of hitting up to ten times.
Super: Swallow (--): The opponent misses their turn. No damage is dealt.
"Yoshi!"

Luigi 64 (Neutral)
Race: Nintendonian
HP: 60
Ability: Out-dated Graphics: All toys without a "64" in their name will take 10 damage each turn.
Normal: Sports Games Barrage (10-60): Attack depends on dice roll.
Super: Dice Smash (100): Can only use move after using L64's normal attack once. Can only be used once a battle.
"L64 is real"

Kadabra (Light)
Race: Pokemon
HP: 60
Ability: Meditation: Kadabra cannot be One hit K.Oed. If he is hit by an attack that would normally K.O him in one hit, he will be left with 1 HP.
Normal: Confusion (50)
Super: Psychic (80): If a chip is attached to Kadabra, this attack will do no damage to all.
"Kadaaaaaaaaaabra!"

Zelos (Light)
Race: Thirdy
HP: 70
Ability: Chosen One: All female toys do 1/2 damage to Zelos.
Normal: Demon Fang (60)
Super: Double Demon Fang (90): Zelo's ability is reversed: Now females will do 2x the damage to Zelos.
"Hey, what can I say? I'm handsome."

GravityMan (Earth)
HP: 110
Race: Capcom
Ability: Shift: GravityMan can be switched into or out of standby without a toy taking damage.
Normal: Gravity Well (55)
Super: Gravity Alter (100): All standbys take 20 damage. If there isn't a stand-by on the bench, Gravity Man takes 10 damage.
"I'll send you into space..."

Chaos 2 (Light)
Race: Sega
HP: 130
Ability: Chao Scatter: Every two turns, Chaos 0 will not take damage.
Normal: Ball Smack(65)
Super: Tentacle Crush(120): Can be charged for (+40) damage.
"..."

Rundas (Water)
Race: Nintendonian
HP: 90
Ability: Ice Barrier: For two turns, every attack does 20 less damage.
Normal: Ice Shot (50): May freeze target.
Super: Ice Lance (150): Will make Rundas unable to do anything for two turns.
"Justice and all of that stuff will prevail...right?"

Conker (Dark)
Race: Neglected
HP: 60
Ability: Money: Conker does not attack for one turn but Normal goes up by 20 next turn
Normal: Uzi (35)
Super: B-Pad (--)
Amount of Damage depends on the Race in the bench
Nintendoian: Power Suit appears and Slams into opponent for 80 Damage
Neglected: Pulls out a Dagger and throws it at opponent for 75
Thirdy: A Giant Barrel comes out of the Sky and Heals Conker for 50
Pokémon: Does Pokémon Move Equal to his Hp
None: Pulls out Bazooka and Hits Opponent for 100 Damage, But Conker is KO'd after that

"Looks like its gonna be one of those days..."

White Mage (Light)
Race: Square
HP: 50
Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 10 HP.
Normal: Cure (+35): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first.
Super: Holy1 (30): White Mage cannot use this attack two times in a row.
"Heal!"

Nokonoko (Neutral)
Race: Nintendoian
HP: 50
Ability: Faze In, Faze Out: All Attacks have a 50% chance of missing
Normal: Shell Shock (55)
Super: Charge (--) If Nokonoko takes damage after using this Super it will be added to his Normal attack
"ONE MORE TIME!"

General Onox (Dark)
Race: Nintendonian
HP: 90
Ability: Dark Dragon: All opponent on the Field are Burned, and for 10 turns, any new toys brought onto the field will be Burned
Normal: Mace Crusher (50)
Super: Ground Stomp (80): Electric Types take 20 Extra Damage
"Down, Temple of Seasons!!! Spring, summer, fall, winter... Fall into chaos!"

Eggman (Neutral)
Race: Sega
HP: 95
Ability: Genius: Eggman will amplify the effects of one chip, both good and bad by x2.
Normal: Egg Cannon (50)
Super: Lock-on Laser (100): This attack will take two turns to use.
"Hehehe...NO ONE CAN STOP ME!"

Mega Man X (Light)
Race: Capcom
HP: 80
Ability: Treaty: The Opponent on the Field is removed from Play
Normal: Buster (20)
Super: Double Cyclone (60): Megaman X Can't attack for 1 Turn
"Why must we fight?"

Nidoking (Dark)
Race: Pokemon
HP: 100
Ability: Poison Point: Any toy that attacks Nidorino is poisoned.
Normal: Poison Kick(50): May poison foe.
Super: Earthquake(100): Deals Earth damage. Stand-bys take (20) damage. Nidoqueen must recharge after using.
"Niiiiiidoking!"

Ganondorf BETA (Dark)
Race: Nintendonian
HP: 130
Ability: DARK FORCE: If at anytime this toy is down to 10 HP(or Less), but not K.Oed, deals 100 damage to the enemy but dies afterward.
Normal: Dark Sword (50)
Super: Dark King Beatdown (250): Removes one of your stand-by toys from play and makes Ganondorf unable to act next turn.
"Time to unleash my power..."

Kratos(ToS) (Light)
Race: Thirdy
HP: 80
Ability: Holy Light: When Kratos is K.Oed, the next toy gains 50 HP.
Normal: Demon Fang (45)
Super: Judgement! (140): This attack takes a turn to use. After using it, Kratos will take 2x the damage from Dark attacks.
"You're in my way."

Mr. Dream (Neutral)
Race: Nintendoian
HP: 80
Ability: TKO: Mr. Dream has a 25% chance of knocking opponent into the bench. Causing another to be brought out
Normal: Knock Out Punch (40)
Super: ULTRA COMBOOOOOOOOOOOOOOOOOOOOOO! (Instant KO) (ONLY ONCE!)
Mr. Dream is thrown into the Bench and knocks out the standby.
"Get outta' here wimp!"

Jinx (Neutral)
Race: Nintendoian
HP: 80
Ability: Jinxed: If Opponent uses Super at any point, he/she will be Paralyzed
Normal: Triple Kick (40)
Super: Sliver Bullet (95)
If the opponent is Paralyzed, it will instantly KO him/her.
"I'm too fast for you!"

Soma Cruz (Dark)
Race: Thirdy
HP: 70
Ability: Soul Collect: If Soma KO’s someone, he can take their Ability, Normal or Super
Normal Mach Punch (35)
Super Ronginus’ Spear (80)
Soma turns Light and All Dark Type will suffer an Additional 20 Damage for 10 turns
“Who the heck are you?”

The Master (Light)
Race: Thirdy
HP: 75
Ability: Source of Life: The Master will gain 5 Hp each Turn, until he is hit by a Dark Attack.
Normal: Magical Sword (50)
Super: Magical Light (90)
The Master's Ability ends, and he loses 10 HP
"So, this the way it must be....."

Banjo (Earth)
Race: OC
HP: 70
Ability: Hibernation: If Banjo is frozen, he'll heal (+50) HP and break out of the frozen...state.
Normal: Pack Smack(20): Small chance of doing up to 100 extra damage.
Super: Bear Claws(75): This attack cannot be used against Elec. types, or be used two times in a row.
"Urgh, not another baddy."

Kazooie (Neutral)
Race: OC
HP: 60
Ability: Hatch: If an egg chip is equipped to Kazooie, a different effect will happen, depending on what egg chip it was.
Normal: Egg(20): May hit up to 3 times.
Super: Grenade Egg(100): Kazooie and the target are burnt.
"This is the worst adventure ever."

Mumbo (Electricity)
Race: OC
HP: 65
Ability: Mumbo Jumbo: Dark attacks cannot harm Mumbo Jumbo.
Normal: Shock Wand(50): May paralzye target.
Super: Transform(--): Tranforms target into one of the following:
T-Rex: Attacks do 2x the damage.
Washing Machine: Toy does 50 less damage.

"Mumbo Jumbo...Hrgh!"

TJ Combo (Fire)
Race: Thirdy
HP: 75
Ability: Humiliation: If Combo KOs an Opponent, the Next Opponent cannot attack for 1 Turn
Normal: Shadow Punch (45)
Super: Punching Bag (75)
Combo's Attack goes down by 20 for 3 Turns
"Got some!"

My chips are Here

Last edited by Breadlord Dragoshi; 10-25-2007 at 04:18 PM.
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