| My Toy List: Sonic-Neutral HP: 70 Race: Sega Ability: Extreme Speed: Sonic has a chance of dealing 20 Fire damage to his opponent by moving so fast. Normal: Homing Strike(40) Super: Sonic Wind(80) Sonic cannot use this attack 2 times in a row. "Let's move out at SONIC SPEED!" Duo-Light HP: 110 Race: Capcom Ability: Purify: Duo will automatically heal any toy of status conditions when Duo is on stand-by. Normal: Duo Punch(35) Super: Duo Light Cannon(30): Has a chance of striking up to 4 times. "This is for the light..." Solid Snake-Neutral HP: 100 Race: Thirdy Ability: Stealth: Snake can completely avoid an attack if equipped with an Earth chip. This ability cannot be used two times in a row. Normal: Shoot(50) Super: Assassinate(--)Instant-K.O. Can only be used if opponent in at 1/4 HP and Snake is using Stealth ability. "It's show time!" Pinky-Dark HP: 60 Race: Thirdy Ability: Ghost Power Up: If another Ghost is on Stand-by, Pinky's next attack does +20 damage. Normal: Ghost Touch(25) Super: Ghost Slam(100): Pinky's next atatck does -10 attack. "..." Rayman-Neutral Race: Thirdy HP: 70 Ability: Helicopter: If a Physical attack is used a against Rayman, the one who used it takes of 1/4 the damage of the attack. Normal: Punch(45) Super: Silver Energy Ball(95) Rayman needs to have the Silver Lum chip equipped to use this. He must recharge after use. Shadow-Dark Sega HP: 80 Ability: Chaos Upgrade: If Shadow is equipped with a Dark chip, or affected by a dark effect, his next attack does +10 damage. Normal: Chaos Spear(45) Super: Chaos Control!(--): Enemy cannot attack for a turn. Can't be used twice in a row. "Time for...revenge!" Dratini-Neutral HP: 55 Pokémon Ability: Shed Skin: Dratini has a good chance of healing from a status condition. Normal: Twister(60) Super: Dragon Rush(40): If this move finishes off an opponent, Dratini heals itsself for 40 HP, even if it hasn't taken any damage. "Dratini!" Haunter-Dark Pokemon HP: 65 Ability: Death: When Haunter is K.Oed, there is a chance that he'll bring the toy that K.Oed him down with him. Normal: Shadow Claw(35) Super: Hypnosis(--): Puts the enemy to sleep. "Hauuuuuuuunteeeeer! Venasaur-Earth Pokemon HP: 120 Ability: Earthly Defense: If the Sun chip is in play, Venauar takes 1/2 damage from attacks. Normal: Mega Drain(50): Half of the damage caused is absorbed by Venasaur. Super: Solar Beam(110): Takes a turn to charge, unless the Sun chip is in play. Venasaur cannot use this attack two times in a row. Deals Light damage. "Veeeeeenasaur!" Black Mage-Dark Race- Square Hp- 50 Ability- Lack of Protection- If a Light Type is on the Bench, the Black Mage will use them as a Shield Normal- Fire 2 (40) Super- Nuke (110) Blizzard (105) Quake (115) Black Mage must have a Fire (Nuke) Water (Blizzard) or Earth (Quake) Chip attached “I hate you all” Red Mage-Neutral Square HP: 60 Ability: Double Spell: If Red Mage is under 30 HP, he can attack with the same attack twice. Normal: Thunder(40): May Paralyze. Super: Spell(--): Is one of the following, cannot be used two times in a row: Fira(70): Burns. Blizzara(80): Freezees Thundara(85): Paralyzes "Let me show you just how powerful my magic is!" White Mage-Light Race: Square HP: 50 Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 10 HP. Normal: Cure (+35): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first. Super: Holy1 (30): White Mage cannot use this attack two times in a row. "Heal!" And My Chips: Silver Ring: Equipped toy do +10 damage for the rest of the battle. Power Pellet: Makes a toy do 20 extra damage for one turn, but then 30 less the next. Silver Lum: Strikes a random toy on the field for 20 Light damage. Some toys can be equipped by this chip. Sun-Heals Light types by 10 each turn. It also has different affects depending on different toys. Multistrike: Allows equipped toy to use normal attack TWICE: once doing normal damage, and second attack doing 1/2 damage Earth's Wrath: All toys, except those of the Earth element, have their HPs cut by 1/2 Fire: Target takes (30) fire damage. Cure: Target is healed for (+30) damage Thunder: Target takes (50) Elec. damage. Chaos Emerald (Cyan):May be used to do something with several Sega toys out of battle...If more are collected My Current Points:655 (at time of edit) Last edited by Microphone_Kirby; 10-25-2007 at 04:13 PM. Reason: Updating info |