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Old 10-21-2007, 05:39 PM   #5
Microphone_Kirby
Senior Member
 
Join Date: Apr 2003
Gender: Male
Posts: 5,444
Thanks: 306
Thanked 170 Times in 140 Posts
Blog Entries: 2
Points: 2,060.79
Bank: 44,203.30
Total Points: 46,264.09
   
My Toy List:

Sonic-Neutral
HP: 70
Race: Sega
Ability: Extreme Speed: Sonic has a chance of dealing 20 Fire damage to his opponent by moving so fast.
Normal: Homing Strike(40)
Super: Sonic Wind(80)
Sonic cannot use this attack 2 times in a row.
"Let's move out at SONIC SPEED!"

Duo-Light
HP: 110
Race: Capcom
Ability: Purify: Duo will automatically heal any toy of status conditions when Duo is on stand-by.
Normal: Duo Punch(35)
Super: Duo Light Cannon(30): Has a chance of striking up to 4 times.
"This is for the light..."

Solid Snake-Neutral
HP: 100
Race: Thirdy
Ability: Stealth: Snake can completely avoid an attack if equipped with an Earth chip. This ability cannot be used two times in a row.
Normal: Shoot(50)
Super: Assassinate(--)Instant-K.O. Can only be used if opponent in at 1/4 HP and Snake is using Stealth ability.
"It's show time!"

Pinky-Dark
HP: 60
Race: Thirdy
Ability: Ghost Power Up: If another Ghost is on Stand-by, Pinky's next attack does +20 damage.
Normal: Ghost Touch(25)
Super: Ghost Slam(100): Pinky's next atatck does -10 attack.
"..."

Rayman-Neutral
Race: Thirdy
HP: 70
Ability: Helicopter: If a Physical attack is used a against Rayman, the one who used it takes of 1/4 the damage of the attack.
Normal: Punch(45)
Super: Silver Energy Ball(95) Rayman needs to have the Silver Lum chip equipped to use this. He must recharge after use.

Shadow-Dark
Sega
HP: 80
Ability: Chaos Upgrade: If Shadow is equipped with a Dark chip, or affected by a dark effect, his next attack does +10 damage.
Normal: Chaos Spear(45)
Super: Chaos Control!(--): Enemy cannot attack for a turn. Can't be used twice in a row.
"Time for...revenge!"

Dratini-Neutral
HP: 55
Pokémon
Ability: Shed Skin: Dratini has a good chance of healing from a status condition.
Normal: Twister(60)
Super: Dragon Rush(40): If this move finishes off an opponent, Dratini heals itsself for 40 HP, even if it hasn't taken any damage.
"Dratini!"

Haunter-Dark
Pokemon
HP: 65
Ability: Death: When Haunter is K.Oed, there is a chance that he'll bring the toy that K.Oed him down with him.
Normal: Shadow Claw(35)
Super: Hypnosis(--): Puts the enemy to sleep.
"Hauuuuuuuunteeeeer!

Venasaur-Earth
Pokemon
HP: 120
Ability: Earthly Defense: If the Sun chip is in play, Venauar takes 1/2 damage from attacks.
Normal: Mega Drain(50): Half of the damage caused is absorbed by Venasaur.
Super: Solar Beam(110): Takes a turn to charge, unless the Sun chip is in play. Venasaur cannot use this attack two times in a row. Deals Light damage.
"Veeeeeenasaur!"

Black Mage-Dark
Race- Square
Hp- 50
Ability- Lack of Protection- If a Light Type is on the Bench, the Black Mage will use them as a Shield
Normal- Fire 2 (40)
Super- Nuke (110) Blizzard (105) Quake (115)
Black Mage must have a Fire (Nuke) Water (Blizzard) or Earth (Quake) Chip attached
“I hate you all”

Red Mage-Neutral
Square
HP: 60
Ability: Double Spell: If Red Mage is under 30 HP, he can attack with the same attack twice.
Normal: Thunder(40): May Paralyze.
Super: Spell(--): Is one of the following, cannot be used two times in a row:
Fira(70): Burns.
Blizzara(80): Freezees
Thundara(85): Paralyzes
"Let me show you just how powerful my magic is!"

White Mage-Light
Race: Square
HP: 50
Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 10 HP.
Normal: Cure (+35): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first.
Super: Holy1 (30): White Mage cannot use this attack two times in a row.
"Heal!"


And My Chips:
Silver Ring: Equipped toy do +10 damage for the rest of the battle.
Power Pellet: Makes a toy do 20 extra damage for one turn, but then 30 less the next.
Silver Lum: Strikes a random toy on the field for 20 Light damage. Some toys can be equipped by this chip.
Sun-Heals Light types by 10 each turn. It also has different affects depending on different toys.
Multistrike: Allows equipped toy to use normal attack TWICE: once doing normal damage, and second attack doing 1/2 damage
Earth's Wrath: All toys, except those of the Earth element, have their HPs cut by 1/2
Fire: Target takes (30) fire damage.
Cure: Target is healed for (+30) damage
Thunder: Target takes (50) Elec. damage.
Chaos Emerald (Cyan):May be used to do something with several Sega toys out of battle...If more are collected

My Current Points:655 (at time of edit)

Last edited by Microphone_Kirby; 10-25-2007 at 04:13 PM. Reason: Updating info
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